• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Hello folks. Ive got a big problem. I Played Darkest Hour AAR with Austria-Hungary. And we were winning. Italy defeated, Russia defeated (revolutions etc), Albania defeated. Still Germany surrenders, which was not a problem. Quits the war, but Austria-Hungary had the war ongoing with France as leader of the Allies. There was no territory for me to conquer, as Germany has quit the war. The French army could not invede me cause she had no border with me. So i used the "acceptall" cheat and made peace with them. However, and this is my question. There is no historical event. There is no event at all. Austria-Hungary is still as it was. It is 1940, with no war with Poland, no WW2, no Hitler, no Mussolini, no nothing. I expected that with Germany out, thinking of the historical events, that Austria Hungary will break up, Hungary will became independent. But no such thing. Anyway, is it possible in the historical 1914-1964 DH AAR campaign such thing? What have i done wrong. I assume I shouldnt have made peace with the Allies after Germany was "defeated"?! Besides that it would be really be interesting to play with Hungary as she gains independence in WWI. I knoww there it is a Kaiserreich, but is something possible in this campaign? Anyway my first and most important question is: WHY DOESNT HAPPEN ANYTHING AFTER GERMANY QUITS/IS "DEFEATED" IN WWI? Please help. Thanks.
 
no, i've been to lazy to do a translation, even though it's my mothers tongue. However, you can still play the game in your local language, this way the game will be in german(or russian or whatever you like), and only the AAR events will come up with english text.

editing the game is a bit hard for me, yet, (so i cannot help that way) but i can help with translations. hungarian-german-english-romanian.
 
editing the game is a bit hard for me, yet, (so i cannot help that way) but i can help with translations. hungarian-german-english-romanian.

Hey C did you make sure that you selected one of the last two scenarios when you started? One version is more historical than the other but there are normally many after war events. I just ran a handsoff game until August 1940 and there was a neat Russian Civil War. Japan took Manchuria from China and the Spanish Civil war happened normally. Mussolini is in power and they took out Ethiopia. Hitler is in power too. I hope that helps a bit.
d
 
A little more feedback for you.

Hey B I just finished running a handsoff game until August 1940 and therefore have a little information for you. Your stub 3rd Reich event fired in 1933 but there was never an Anschluss. Austria never had the Nazi coup. Ger Had over 600 money on its own so the theory about enough money does not seem to be it. Japan and China were both in the game this time so that is not the problem. They were even at war around that time until Japan got Manchuria. There was no Marco Polo incident but Limith is working on the whole China area. I do not know how your handsoff game went as far as the Anschluss went. I hope this helps. Hopefully you will have it figured out for the next version. Keep up the great work. It will be great when your mod makes it into the game.
d :)
 
Hey C did you make sure that you selected one of the last two scenarios when you started? One version is more historical than the other but there are normally many after war events. I just ran a handsoff game until August 1940 and there was a neat Russian Civil War. Japan took Manchuria from China and the Spanish Civil war happened normally. Mussolini is in power and they took out Ethiopia. Hitler is in power too. I hope that helps a bit.
d

yeap, i played both versions, most recently the historical one. spanish civil war happened, tere was the avaited revolution in russia. eventually russia defeted them all. i dont know what happend in asia, but china was at war with a large number of opponents for a long time - i didnt much pay attention on that part. egypt became independent, after that a puppet of UK, this story with ireland, north ireland got annexed, as in history. this are the parts i remember. i only have one save pf the game, got till summer of '40. but no change in europe, no nazi party no mussolini. before that there was no ethiopian war. i can restart the game, i just wonder what did i wrong. maybe shouldnt have made peace with the french. besides there was never a trianon treaty, which is great from my point of view, there is still the great austrian hungarian empire. but i kinda would have played the game historically, as mentioned above. will take my chances again, but hope one of you could point the right path, to be sure everything happens as it happend. btw thanks for your post delanonne.
 
From what I've noticed through playthroughs mainly, it is in that during the AAR History scenario, it is when the ahistorical things happen, frequently. The main thing that happens is the U.K. not actually joining the war because Germany does not choose the Schliessen plan, rather they choose Declare War!, leading to war with solely France, and not Belgium and Luxembourg as well, thus making it so the U.K. has no real part in the war. It's weird, and I've noticed it only in the AAR History scenario FREQUENTLY. Although it's happened in the other one, not as much. Various things happen there, but I've seen historical playthroughs through WWI and on to the Interwar more often in the Arms, Armistice, and Revolutions scenario, rather than the AAR History scenario. I've looked through files, event files, etc. and seen no reason as to why it would happen.
 
So!

Version 1.3.2 is out

Changelog for Version 1.3.2 said:
  • fixed trigger issue with the disarmament event
  • added hungary-placeholder event file
  • some more russia-tuneing
  • added tibet as observer nation to show up by default as selectable nation
  • Removed outdated country desc parameters in scenarios, 1.02 defines them by default in scenario_text.csv.
  • fixed the Japanese AI a bit more
  • removed typo in disarmament event
  • adjusted italy's slider moves, to not end up national socialist after the revolution
  • the US no longer looses so much money, once the great depression is over
  • tuned down the soviet civil war armies from 20 divisions to 17, please give feedback if is too harsh or not
  • refined the dynamic resource sketch a bit again
  • adjusted japans AI
  • japan will not garrison so many troops in north korea, but it will guard it's border with china much better
  • Cleaned up mods.csv and added two country descriptions from CCIP. The two country descriptions (should) have no current impact on AAR since the countries are not available in the default scenario.
  • draft docs for the dynamic resource system
  • multiplied existing global VP by 5
  • set all provinces currently having 0 VP to 1 VP, to allow province counting/weighting via event
  • started info collection for the dynamic resource system
  • adjusted triggers for the disarmament events a bit more
  • adjusted belligerence for russian civil war
  • adjusted belligerence for chineese civil war
  • increased offset for disarmament event, to prevent it from firing too often
  • changed hitler-related flags from local_flag to global flag, to allow information transfer to other nations
  • added a few italian AI fixes
  • GRE should now move it's troops to the TUR/OTT border, once WW1 is over
  • Added a few bugfixes to the Naval Treaties
  • changed unit_type = x triggers to unit_type = { value = X when = now }, to ignore ships being currently in the build-queue
  • the russian civil war event now has a deadline in 1925, no more reinforcements after that time!
  • Italy should now move it's troops towards the ethiopian border, once mussolini plans to wage war.
  • added a lot of russian (not soviet!) techteams & pics, Thank you old'joe from Russia for this great contribution!
  • added a fixup event to enable the event for the anschluss österreichs ans deutsche reich
  • fixed a flag-error in a naval treaty event
  • converted the naval treaty events to use the new demobilize logics of 1.02
  • some more bug fixing in the naval treaty events
  • Updated land disarmament event to now use the demobilize event command
  • added flags required to have air and navy disarmament event
  • added air and navy disarmament events, HOWERVER THERE ARE NO TRIGGERS TO COUNT AIR AND NAVY TOTALS AT THE MOMENT, thus, they are disabled
  • nerved CHI a bit.
  • if france simply accepts germany not paying reprations, the saarprotectorate is also returned to german control.
  • the correct mussolini will rise to power in 1933
  • italy now wakes up the correct mussolini minister ;-)
  • china only disbands divisions for garrison after defeating a warlord, if it has a large enough army
  • france is now more likely to annex the ruhrgebiet, after germany refuses to pay reparations twice
  • Japan may keep a larger army after the establishing of Manchukuo
  • Enhanced the Anschluss-Fixup event for germany, to also make hitler the HOG in Germany
  • Anschluss now triggers successfully in 1938
  • The sovietunion may now keep more troops around after they join the league of nations
  • Japan, Italy and Hungary may now gear up, even if they are not jet Fascist in 1932
  • during the greate depression, fascist nations are will no longer become democratic again
  • rearmament now also enables militia again
  • Italy now gets the correct mussolini as HOG
  • the soviets should usually get the event to join the league of nations
  • nerfed the russian civil war a bit more
  • removed golan from hejaz' cores
  • after a ceasefire, a civil war nation in russia will no longer be able too recruit free troops
  • adjusted the reparations event, so germany is not very likely to pay out of free will
  • hyperinflation can now occur just once per nation

Here are some savegames for this version:
http://aarmod.cfuchs.net/export/183/version 1.3.2/scenarios/save games.zip
 
Last edited:
Played As Germany and it was incredibly frustrating. i pushed the French out of Verdun and took control of much of Begium however after that things nearly
collapsed the serbians reached as far as Zagreb before my troops were able to reach them. the russians fought with me in poland for a few months before i finally
pushed them out of POland. after that italy declared war. i was ready for that and had left two divisions near the Austrian Italian border. a stalemate began after I
and the Austrians pushed them out of the north. following the Russians push into eastern Hungary all hell broke loose. the ottomans finally asked for an alliance and then suddenly declared war on Persia. then suddenly the Austrians Peaced out. i now had 10 divisions in italy trapped. seeing the problem in that i immediately
Accept alled to get military access from Austria and by late 1917 the russians and been forced out of the baltics and back to Minsk. soon after the Soviets took
power and and i was forced to deal with them. by 1918 the Volunteer army had formed and i had taken Saint Petersburg. and Kiev. shortly after i got a Peace
from the Bolsheviks and took Ukraine,Belarus, and the baltics. during this time i had allied with the Volunteer army [in the next year this would save my ass] i spent the next year using my forces to finally push the french out of paris, then vichy, then PEACE!!! woo!. the problem was during that entire time the eastern part of my empire was in open revolt and was over twenty dissent. the Volunteer army kept them suppressed however and by late 1919 the Exhausted German empire had finally found its place in the sun. by 1921 my armies were prepared once more and i declared war on the Soviets. it is now 1924 , there is 5 differnet successor
states to Russia [Arkhangelsk, South Russia, Turkestan, Ufa, and Russia ] and All of France has been taken by Partisans...now what are we going to do about that???
 
Hey Burning. I have an idea that you might want to borrow some of the interwar events from DH Full Day of Decision 1933 scenario. The one I specifically have in mind is the Birth of the Wehrmacht event from 1935. It gives Germany about 50 of those 5 strength point divisions that are only useful after mobilization. The 1936 scenario starts Germany with 78 infantry divisions. I have found it very difficult, well impossible to have that many with the mod due to the unit limit. Since the Sovs usually have 200 divisions by this time I have never been able to fight them without getting creamed. The engine does not let us build those little 5 strength point divisions but that is actually the sort of units most peace time armies have. You could use the event to give other countries some of those units which are perfect for democracies and minors. I am going to monitor how these numbers go with this new version. I have a Ger game in 1922 right now. I suspect that the Sovs never get any of those unit limit events since they were always at war. In fact in my last game the Civil War went until 1938 or so. Hopefully the new limit will stop these monster Sov armies which could unbalance things when they fight Ger or anyone else. I think you need the Saar Plebiscite to trigger the Wehrmacht event. Please think about it. It could be quite useful.
d
 
Played As Germany and it was incredibly frustrating. i pushed the French out of Verdun and took control of much of Begium however after that things nearly
collapsed the serbians reached as far as Zagreb before my troops were able to reach them. the russians fought with me in poland for a few months before i finally
pushed them out of POland. after that italy declared war. i was ready for that and had left two divisions near the Austrian Italian border. a stalemate began after I
and the Austrians pushed them out of the north. following the Russians push into eastern Hungary all hell broke loose. the ottomans finally asked for an alliance and then suddenly declared war on Persia. then suddenly the Austrians Peaced out. i now had 10 divisions in italy trapped. seeing the problem in that i immediately
Accept alled to get military access from Austria and by late 1917 the russians and been forced out of the baltics and back to Minsk. soon after the Soviets took
power and and i was forced to deal with them. by 1918 the Volunteer army had formed and i had taken Saint Petersburg. and Kiev. shortly after i got a Peace
from the Bolsheviks and took Ukraine,Belarus, and the baltics. during this time i had allied with the Volunteer army [in the next year this would save my ass] i spent the next year using my forces to finally push the french out of paris, then vichy, then PEACE!!! woo!. the problem was during that entire time the eastern part of my empire was in open revolt and was over twenty dissent. the Volunteer army kept them suppressed however and by late 1919 the Exhausted German empire had finally found its place in the sun. by 1921 my armies were prepared once more and i declared war on the Soviets. it is now 1924 , there is 5 differnet successor
states to Russia [Arkhangelsk, South Russia, Turkestan, Ufa, and Russia ] and All of France has been taken by Partisans...now what are we going to do about that???

I'm working on what you did, russia is ok to win, but France is so much more powerful than the german empire.. it's kinda crazy.

only to 1917 so far. but i should have Russia on their backs within 6 months.

i have twice the forces of the french but they have too much staying power in a fight and i only attack when i have 3:1 odds in my favor usually 1-2 10-12 div armies attacking and 4 armies(9 div min) supporting atk... I still get majorly work down by the french and we're both at inf and cav-4 level.

SO what's up with this mod? is is preset that the german player always has to loose to the french? i'm NOT playing the AAR historical scenario either.
 
why does germany in 1914 AAR not historical have a wartime IC tech of -20% ?????

My germans are getting all the consumer goods they are asking for and i still have a negative wartime IC factor!!!

What's up with that B??
 
Played As Germany and it was incredibly frustrating. i pushed the French out of Verdun and took control of much of Begium however after that things nearly
collapsed the serbians reached as far as Zagreb before my troops were able to reach them. the russians fought with me in poland for a few months before i finally
pushed them out of POland. after that italy declared war. i was ready for that and had left two divisions near the Austrian Italian border. a stalemate began after I
and the Austrians pushed them out of the north. following the Russians push into eastern Hungary all hell broke loose. the ottomans finally asked for an alliance and then suddenly declared war on Persia. then suddenly the Austrians Peaced out. i now had 10 divisions in italy trapped. seeing the problem in that i immediately
Accept alled to get military access from Austria and by late 1917 the russians and been forced out of the baltics and back to Minsk. soon after the Soviets took
power and and i was forced to deal with them. by 1918 the Volunteer army had formed and i had taken Saint Petersburg. and Kiev. ... woo!. the problem was during that entire time the eastern part of my empire was in open revolt and was over twenty dissent. the Volunteer army kept them suppressed however and by late 1919 the Exhausted German empire had finally found its place in the sun. by 1921 my armies were prepared once more and i declared war on the Soviets. it is now 1924 , there is 5 differnet successor
states to Russia [Arkhangelsk, South Russia, Turkestan, Ufa, and Russia ] and All of France has been taken by Partisans...now what are we going to do about that???

SO what's up with this mod? is is preset that the german player always has to loose to the french? i'm NOT playing the AAR historical scenario either.

Err... you guys do have read the initial posting that this mod covers the Interwar era, right? It does explicitly not modify, rebalanced, adjust, fix, break, enhance WW1. If there are balancing issues in your WW1s, please file a bug report in the DH-Bugreport forums. Please make sure to include savegames of your reports, else things like that take a looong time to adjust.

AAR currently does not cover alternative history, yet. However, if you would like to do alternative history paths for certain nations, please contact me!

shortly after i got a Peace
from the Bolsheviks and took Ukraine,Belarus, and the baltics. during this time i had allied with the Volunteer army [in the next year this would save my ass] i spent the next year using my forces to finally push the french out of paris, then vichy, then PEACE!!!

Cool, you got Vichy formed? How? Did the WW2 event just fire for you?

Hey Burning. I have an idea that you might want to borrow some of the interwar events from DH Full Day of Decision 1933 scenario. The one I specifically have in mind is the Birth of the Wehrmacht event from 1935. It gives Germany about 50 of those 5 strength point divisions that are only useful after mobilization. The 1936 scenario starts Germany with 78 infantry divisions. I have found it very difficult, well impossible to have that many with the mod due to the unit limit. Since the Sovs usually have 200 divisions by this time I have never been able to fight them without getting creamed. The engine does not let us build those little 5 strength point divisions but that is actually the sort of units most peace time armies have. You could use the event to give other countries some of those units which are perfect for democracies and minors. I am going to monitor how these numbers go with this new version. I have a Ger game in 1922 right now. I suspect that the Sovs never get any of those unit limit events since they were always at war. In fact in my last game the Civil War went until 1938 or so. Hopefully the new limit will stop these monster Sov armies which could unbalance things when they fight Ger or anyone else. I think you need the Saar Plebiscite to trigger the Wehrmacht event. Please think about it. It could be quite useful.
d

Jep, that would be a last resort solution indeed. Could you try out, how things go in the current version?
 
Last edited:
hi,
i tried to install the mod but when i want to start the mod i get this error message.
(illegal command) type=demobilize time =121 file= mod/.../aar-events/AAR-ALL-Disarmament.txt
i downloaded the version twice and reinstalled it several times but nothing changed.

i have the former version of the mod and installed it again and it worked fine ???
 
hi,
i tried to install the mod but when i want to start the mod i get this error message.
(illegal command) type=demobilize time =121 file= mod/.../aar-events/AAR-ALL-Disarmament.txt
i downloaded the version twice and reinstalled it several times but nothing changed.

i have the former version of the mod and installed it again and it worked fine ???

You need to have patch 1.02 installed, to run the mod.


Regarding excess airforce building: there will be a limit on the number of squadron you can produce. I'm currently playing a game as japan, and it seems the US was busy creating death-stacks of strategical bombers. ;-)