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Posting for delanonne:
The forum is down for me. I get a 503 no service error. Burning asked me to put in this hotfix for the Anschluss problem. I tried it and it does not work. It gives AUS and Ger a nonaggression pact with Aus and gets rid of the Guarantee from Italy but the Austrian coup event must also fire and the event where Aust asks for Ger help. I tried firing them manually and I got the green light for the Anschluss decision but the percentage for alliance and get Territory were still zero. Also even if everything was working fine Ger was at minus seventeen thousand money. Please see my post about Hyperinflation in Ger.

So if the forum is up for you when you get this and I have not posted yet could you please post this there for me. I really would like to get this fixed since it messes up the whole mod with no Ger dow on anyone.
 
Thanks for forwarding this!

delanonne said:
Also even if everything was working fine Ger was at minus seventeen thousand money. Please see my post about Hyperinflation in Ger.
Fixed, you will only receive this event once per nation, in the next version.

delanonne said:
The forum is down for me. I get a 503 no service error. Burning asked me to put in this hotfix for the Anschluss problem. I tried it and it does not work. It gives AUS and Ger a nonaggression pact with Aus and gets rid of the Guarantee from Italy but the Austrian coup event must also fire and the event where Aust asks for Ger help. I tried firing them manually and I got the green light for the Anschluss decision but the percentage for alliance and get Territory were still zero.

Hm... strange. I've checked all other trigger conditions, and everything should permit germany to press for the anschluss.
The sole problem which could be responsible for GERs failure to accomplish they lack the monetary requirement for the anti-comintern pact.

Could you try raising their cash above, lets say 5000 money (use the moneycheat and give them all the cash they need, or edit the savegame). That's the absolutely final thing that is connected to the decision.
 
Whoops im a moron, i didnt load up a AAR mod at game start. Events firing normally now.

Uhh out of curiousity if i go ahistorical and say no to to letting the revolters free, does that wreck the rest of the China events? Staying as United China i keep my decent ministers, buttload of generals (albeit mediocre), and the majority of my tech teams, 50 dissent sucks ass, but i can get rid of it in like 4 years just funding CGs, whereas fighting all comers will take just as long AND i lose my tech teams/slots.

Is it game breaking if i go ahistorical as well as losing all the flavor?
 
Whoops im a moron, i didnt load up a AAR mod at game start. Events firing normally now.

Uhh out of curiousity if i go ahistorical and say no to to letting the revolters free, does that wreck the rest of the China events? Staying as United China i keep my decent ministers, buttload of generals (albeit mediocre), and the majority of my tech teams, 50 dissent sucks ass, but i can get rid of it in like 4 years just funding CGs, whereas fighting all comers will take just as long AND i lose my tech teams/slots.

Is it game breaking if i go ahistorical as well as losing all the flavor?

The empire is defunct, so you might just get the event again some time later. :)
You will have to bow to the will of the... err... whoever.
 
You probably didn't see this since it was the last post on a page, so:

The things I listed above were not evolving around the U.S.-failed economy, that was just one thing on a list (most importantly a lack of WWII).

My auto-save appears to not have been created, it stopped creating them in 1932 (?), just now noticed this. It appears to have switched to the "old" autosave feature on its own at 1932, haha. I could provide you with one where I manually had to create WWII, but it was a joke of a war since all Germany did fom 1933-1939 was build IC and only had like twenty troops. So, I have an auto-save in every month up to 1932 and a regular one in 1941, not sure if that will help you much.

The only thing I did was use the money cheat, because I'd find it ridiculous that the U.S. would be as far in debt as they were around 1939. In DHFull, there was no -50 income per day for the U.S., and this is supposed to be linking the two scenarios "seamlessly". I think it should go away when the U.S. get's the "End of the Great Depression" event, there's no reason why it shouldn't as the reason they are in debt is because of the Depression (even though, realistically, the government itself was never in debt during the Depression, and no federal employees ever lost their jobs and were paid normal wages).

It looks like there will never be a WWII or Sino-Japanese war in my game (or, any I've played, which is five, as all the great powers). I switched to the Soviets and manually released Poland (a democratic one) in 1932 and released the puppet (you should add something to prevent them from annexing them during the Polish-Soviet War, or just make the war a series of events, they've annexed them in every game I've played), but it didn't appear to fix anything, the Molotov-Pact never occurs, even when Germany can take it, it appears that they never do since they aren't ready for war in '39 without Austria and the Sudetenland.
Something is wrong with the Anschluss (there is no coup in 1938, which prevents it from occurring even with 200 relations) , which seems to be offsetting Czechoslovakia, as well as everything else. Never seen it occur, either.
Not sure what's stopping the Japanese invasion of China, though. Perhaps something is wrong with the Marco-Polo event?

Ministers never seem to change, either. I had Teddy Roosevelt as President until I manually changed the U.S. to a Fascist and back to Social Liberal. The Soviets didn't get Stalin until 1932 (albeit a WWI era Stalin), and Germany had Hitler for one year (can't remember which), but he went away (the country always was National Socialist, not sure what happened). Italy is the only Major I've noticed with correct Minister transitions, although they are a Paternal Autocrat (which I guess makes somewhat sense, since the A.I. could do those slider changes on their own). If you don't manually change sliders, Wilson would probably remain President in the U.S. indefinitely!
 
The things I listed above were not evolving around the U.S.-failed economy, that was just one thing on a list (most importantly a lack of WWII).
Should be fixed in the next version of AAR.

My auto-save appears to not have been created, it stopped creating them in 1932 (?), just now noticed this. It appears to have switched to the "old" autosave feature on its own at 1932, haha. I could provide you with one where I manually had to create WWII, but it was a joke of a war since all Germany did fom 1933-1939 was build IC and only had like twenty troops. So, I have an auto-save in every month up to 1932 and a regular one in 1941, not sure if that will help you much.
Indeed, such an autosave won't help a lot, but i would still be very interesting in 1933/34/35 saves. Also, the new autosave feature needs to be turned off manually, maybe you just forgot you switch if off at some point. ;-) Or maybe you just ran out of diskspace.

The only thing I did was use the money cheat, because I'd find it ridiculous that the U.S. would be as far in debt as they were around 1939. In DHFull, there was no -50 income per day for the U.S., and this is supposed to be linking the two scenarios "seamlessly". I think it should go away when the U.S. get's the "End of the Great Depression" event, there's no reason why it shouldn't as the reason they are in debt is because of the Depression (even though, realistically, the government itself was never in debt during the Depression, and no federal employees ever lost their jobs and were paid normal wages).
indeed, you've got a point there. The us will not no longer get that cash-reduction after the great depression has ended. It will still be engulfed in it's own crisis, though.

It looks like there will never be a WWII or Sino-Japanese war in my game (or, any I've played, which is five, as all the great powers). I switched to the Soviets and manually released Poland (a democratic one) in 1932 and released the puppet (you should add something to prevent them from annexing them during the Polish-Soviet War, or just make the war a series of events, they've annexed them in every game I've played), but it didn't appear to fix anything, the Molotov-Pact never occurs, even when Germany can take it, it appears that they never do since they aren't ready for war in '39 without Austria and the Sudetenland.
Something is wrong with the Anschluss (there is no coup in 1938, which prevents it from occurring even with 200 relations) , which seems to be offsetting Czechoslovakia, as well as everything else. Never seen it occur, either.
Not sure what's stopping the Japanese invasion of China, though. Perhaps something is wrong with the Marco-Polo event?
The anschluss has already been discussed, and we are currently tracking down the issue why it won't fire. I'm running a game with the latest beta of the mod, and it's currently 1929. We'll see how the coming years will be. However, it takes a lot of time to go through these events in a debug enabled build, so i can do this only once every per two or three days.

So, your feedback is greatly appreciated.

Ministers never seem to change, either. I had Teddy Roosevelt as President until I manually changed the U.S. to a Fascist and back to Social Liberal. The Soviets didn't get Stalin until 1932 (albeit a WWI era Stalin), and Germany had Hitler for one year (can't remember which), but he went away (the country always was National Socialist, not sure what happened). Italy is the only Major I've noticed with correct Minister transitions, although they are a Paternal Autocrat (which I guess makes somewhat sense, since the A.I. could do those slider changes on their own). If you don't manually change sliders, Wilson would probably remain President in the U.S. indefinitely!
For most nations, such eye candy things like historical ministers, elections and flavor events are not implemented jet. Whoever wants to spend a bit of time on modding his favorite country, please contact me!
 
Thanks, Burning, for your feedback. I tried changing the Autosave feature back to the default one in a new game (changing the 1 to a 0 in the "Use New Autosave, etc., etc.), but it still uses the New one. Does it only apply when you start a whole new game, if you know?
I wouldn't mind the "new" autosave feature if it didn't spam your folder with countless autosaves, ha.

If you're curious about my game, I've uploaded the monthly save-games here for you:

Autosaves from 1914-1936

Whatever Saved from 1936 and On
 
Thanks for forwarding this!

Fixed, you will only receive this event once per nation, in the next version.



Hm... strange. I've checked all other trigger conditions, and everything should permit germany to press for the anschluss.
The sole problem which could be responsible for GERs failure to accomplish they lack the monetary requirement for the anti-comintern pact.

Could you try raising their cash above, lets say 5000 money (use the moneycheat and give them all the cash they need, or edit the savegame). That's the absolutely final thing that is connected to the decision.

OK B I tried that. Your event fired just fine but the Anschluss Event did not become available until 1937 January but it never goes green. I ran this in DH full last night to check on the event and it only finally goes green when the Nazi Coup event in Austria fires and then after the event where Aust. asks for Ger help. So I am not sure now. Has anyone else tried to use this event? It is very easy to copy and paste the event per Burnings instructions. China does not exist in this game and that might be a problem for me. I think that the Japanese have to have the event where Ger dumps China and then all the other events can go green. That is what I saw in DH full last night. So a little help would be nice. Thanks you very much.
d
 
Mom's been dragging me around all day so I couldn't do any modding today. -.-

LOL There are a few advantages to being 59 years old.

d

PS Will send you an email. I just finished a game as Xinjiang until end of 1916. I have some feedback.

PPS Hey Kaiser Franz could you please email your ministers file to Limith. Thank You
 
A new version of AAR will be released today, it will be the last release which does not jet include CCIP and the hungarian events. I want to have this release out, to see if there are any major bugs, before CCIP and the new events appear in the game. This should make tracking bugs in coming releases a lot easier.

Also, this release will include a 1918 savegame again :)
 
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does this contain a german localization?

no, i've been to lazy to do a translation, even though it's my mothers tongue. However, you can still play the game in your local language, this way the game will be in german(or russian or whatever you like), and only the AAR events will come up with english text.
 
nice mod Burning :))

just one question though. where can we find the event codes that fire in your mod? i'm asking about the steal blueprints one. I made workarounds to make everything else i want to work or build faster.

yeah, i was gonna ask about the Auschluss Austria event not firing. even if one runs the cheat. it still wont fire. Very strange that is. I've gotten it to fire in DH full, but there must be something just in your mod that is making it hold its firing.
 
nice mod Burning :))

just one question though. where can we find the event codes that fire in your mod? i'm asking about the steal blueprints one. I made workarounds to make everything else i want to work or build faster.

yeah, i was gonna ask about the Auschluss Austria event not firing. even if one runs the cheat. it still wont fire. Very strange that is. I've gotten it to fire in DH full, but there must be something just in your mod that is making it hold its firing.

That's a HoI II event, none of which are in DH Full due to the implementation of Decisions, though they all are in DH Light (I remember spamming "event 1006" and "event 1009" back in the day...).
 
Greetings one and all. I just recently got this game and was intrigued by this mod with its trying to tie WW1 with WW2 in one coherent scenario.

I have playing experience with other HOI games most recently Iron Cross so I naturally jumped in with both feet to play America though with very easy setting. Russia fell to comunist control in 1916 followed quickly by the start of the civil war. Austria-Hungary pushed well in to Italy while the initial German push into Belgium and France didn't get very far and the western front quickly fell silent.

After noting a couple strategic errors I made and that Russia was too easy for the Germans to defeat too quickly I did a couple of easy mods. One was to reduce Russia's initial dissent. My recollection of history was that people for the most part celebrated the start of the war so dissent levels should start low. I also changed the first date America could change the policy setting sliders so an aggressive American player has a chance to enter the war in 1916.