Nice work; thank you!
I have couple of questions about the skills if know:
1. Master of deepwood. In the left info screen it says it works only in the woods; in the right it says nothing about the woods; also does it works only on battlefield of on adventure map too?
1a. Masters of the Deepwood: The text on the left is just a description for flavour, it doesn't have any effect on the game. The text on the right is the one that actually matters, and it doesn't mention the bonuses being forest-only. Therefore, I think that MotD gives its bonuses on any terrain.
1b. Masters of the Deepwood: This skill only works on battlefields. I wrote that in the guide - "Masters of the Deepwood [Passive]: The knight's unit gains +5% Damage/skill level and +5%/skill level Movement speed in battles. All units in the army gains +5% Damage/skill level and +5%/skill level Movement speed in battles if the knight is army leader.". See the words "in battles"?
2. How exactly sidhe lore works? Does it also allows faster movement through hard terrain on adventure map? If not is there a skill which allows faster movement there?
2a. Sidhe Lore: It works like so - in forests, all non-light infantry units get penalties to Attack, Defence, Movement speed and they lose Stamina faster. Archers also get an accuracy penalty. Both heavy and light cavalry get worse penalties than archers, heavy infantry and spearmen. Light infantry gets a bonus to attack, defence and movement speed in forests.
Sidhe Lore works by 1) reducing all the penalties that non-light infantry units suffer, 2) increasing the bonuses that light infantry get.
2b. Sidhe Lore: No, it doesn't work on the Campaign Map. The next version of the guide will tell you that it's a battlefield skill only. The only way to get faster Movement through hard terrain on the Campaign Map is to have a Warlord-class knight as army leader. The Banner of the Brave and Banner of Pendragon artifacts as well as the Logistics skill also give faster movement on the Campaign Map, but they work on all terrains.
Also I should like to point out the area lore skill works on the locations which give +10% XP per turn for the heroes and the locations which give +5% per turn for the stationed units (heroes do not receive any XP there). I am absolutely sure it don't work with the +5 research points locations neither the locations which increase the probability of random events. This is for the original campaing ver 1.4)
3. Area Lore: I'm pretty sure that Area Lore not working with the +5 Research point locations is a bug. Didn't Linda_Neocore say it was a bug in
this thread?
As for the +50% Quest locations, I don't know whether or not Area Lore is supposed to work with them.
Awesome, thanks for doing this. Looking forward to when it is finished, especially the knights section. Acquisition information for the artifacts might be nice, but other than that it's great as it is.
The problem with listing acquisition information is that not all artifacts have fixed methods of getting them. You get a lot of artifacts as random drops from enemies.
I could write down the acquisition information for artifacts you can get from non-random quests and objectives, but that only accounts for about a third of all artifacts.