Winter hero upgrades done, development of disaster prevention almost complete. More knight boosting buildings are being constructed. The Kingdom of West Mercia is down to their last army.
Not much of a threat. I realized an army with less hero is less of a threat and easier to beat.
It's a very straightforward map.
I was planning to flank with the light cavalry by hiding them on the left forest, but the opportunity was never taken, because I was too busy micro-ing. It's going to be a very direct attack.
Sensing the enemy's desire to push south after capping 2 VPs I send the Cavalry to sweep a line, covering the archers, while I exchange fire with Hold spells backup to lessen active archers on the enemy side.
The giants and heavy cavalry will provide the melee punch.
The enemy persisted, and maneuvered their knights through the left flank. I send 3 columns of sentinel to stop the charge.
Sniped ambushing archers in between with Curse of Shadows.
The sentinels fail to stop the charge, sustaining heavy casualty, luckily Sir Mark successfully intercepted the second knights charge. We just have to dance our archers a bit.
We stopped their infantry march with a shield wall sentinel.
Barrage of arrows to drop the marauding knights.
With that settled, we just have to mow down the rest with brute force.
Our land grows and the search for the missing hermit is on.
Not much of a threat. I realized an army with less hero is less of a threat and easier to beat.
It's a very straightforward map.
I was planning to flank with the light cavalry by hiding them on the left forest, but the opportunity was never taken, because I was too busy micro-ing. It's going to be a very direct attack.
Sensing the enemy's desire to push south after capping 2 VPs I send the Cavalry to sweep a line, covering the archers, while I exchange fire with Hold spells backup to lessen active archers on the enemy side.
The giants and heavy cavalry will provide the melee punch.
The enemy persisted, and maneuvered their knights through the left flank. I send 3 columns of sentinel to stop the charge.
Sniped ambushing archers in between with Curse of Shadows.
The sentinels fail to stop the charge, sustaining heavy casualty, luckily Sir Mark successfully intercepted the second knights charge. We just have to dance our archers a bit.
We stopped their infantry march with a shield wall sentinel.
Barrage of arrows to drop the marauding knights.
With that settled, we just have to mow down the rest with brute force.
Our land grows and the search for the missing hermit is on.