One thing that I would really like is if you can look at what the government type of a nation is without resorting to such things as a ledger.
It's a simple cross-over of names. In Victoria you could only build one type of factory in a state. To me, this represented the whole industry in that state. The level of that factory represented the level of development for that industry in said state. However, if the level system (abstract, as it is) is replaced with a system whereby when you expand in an "industry" you get more factories producing those goods, then that is how factories would fit in to "industry".
In short, just imagine Victoria now, except every name and description replace the word "factory" with "industry", and then "factory level" with "number of factories in the X industry".
You've misunderstood me.No.
When I build multiple factories in a province compared to the level of expansion of said factory is different.
I can have multiple factories in a state producing the same good, however multiple industries producing the same good in one state makes no sense to me. (Several industries producing the same good in a country make sense, however, as they're arbitrarily divided by state - however several industries producing the same good in one state, makes none)
However the idea of industry itself, does, as it represents a wider concept, as well as industry expansion à la single factory expansion in Victoria.
You've misunderstood me. I am saying that you have one industry in a state (just like in Victoria you can only build one factory, and then you have to expand it), and that produces the good, X. When you expand that industry, you increase the number of factories (the level of development) of that industry. Moreover, you are increasing the number of factories producing the good of that industry.
Get me now?
The biggest flaw in the original Victoria, in my opinion, was the peace process. The options for player-made peace were slim, and often to get semi-realistic results a player would have to load up as other countries or modify the save files. Wars between Great Powers, especially during this time period, had results more complicated than annex/take province/satellite. I'm hoping that in Vicky 2, there are additional options for peace, and that truly monumental wars would end with great conferences like the Vienna Conference or Treaty of Versailles, where the winners of hard-fought wars divide up Europe as they see fit, create new nations, and rebalance the Balance of Power.
Of course, the standard options, with perhaps additional options to further subjugate/humiliate the losing side, would be sufficient for wars between unciv nations, civ and unciv nations, and great/middle powers against minor powers.
Which is why "industry" is more fitting!When I play Victoria, I always think the term of factory as several factory plants because it is impossible to employ tens of thousands people in a single factory.
But that is the beauty of calling it "industry": it can mean any number of factories, as opposed to implying a single super-factory employing 200,000 people, developed to level 1 (whatever that means?).Ok, now I understand what you mean. While that was my first thoughts on it when I read it, I still question the point in leaving out extra individual factory construction. (Obviously, as I said, incompatible with industry)
That is something I hope Paradox will fix - allow POPs to continue producing when an industry is being expanded.While although factory expansion yielded greater profits and produce in the long run, in the short run it handicapped you: The factory, during expansion, is not in use.
It was cheaper to expand rather than build a new "factory" since it didn't require any additional crime maintenance costs.On top of that, wasn't it more expensive? (Unsure on this one)
That is something I hope Paradox will fix - allow POPs to continue producing when an industry is being expanded.
Yeah, definitely. Some sort of modifier reducing production efficiency whilst the distrubance of propping up some new factories takes place.I suppose really then, in the end, this was my only concern.
At the same time, I do believe there should be some sort of penalty.
It's hard to expand without some sort of interference. Maybe a percentage driven penalty, decreasing per "level" of size? (Decreasing, as, assuming expansion of a small industry would be felt greater than an expansion of a gigantic industry, the effects of which wouldn't be felt by all areas of the industry)
I would hope that it would be as historical, and be largely dependent upon the free market system be prevalent in both countries. I would also hope that you, as the state, would be able to invest yourself so as to prop-up other nation's economies too (IIRC this happened to Russia - I have got a good book mentioning the pre-WW1 economical issues somewhere, but cba digging it up).Question: Would my UK capitalists automatically invest in foreign regions? Would I be able to encourage or prevent this? (tariffs?)