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unmerged(339449)

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Jul 2, 2011
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  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
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  • Darkest Hour
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  • Victoria 2: A House Divided
Theendofanera.jpg

War rages across the world. The assassination of Archduke Franz Ferdinand in 1914 quickly spread from a diplomatic incident between Austria and Serbia into a war on such a scale that has not been seen sense the Napoleonic wars. A whole generation of Europeans is being slaughtered in the trenches of this Great War. The war is in it's fourth year, and it is unclear who is winning. The Western allies have wasted their young men on futile offensives, and the century long rule of the Czars of Russia has been brought down by German assaults. But the Germans, weakened by the two front war and a British blockade, need quick victories, something in short supply. Their allies, due to lack of reform and industrial weakness, stand on the brink of collapse. The untested power of America stands to intervene after the Zimmermann telegram threatened their neutrality. The stage is set for end game.

***

Hello and welcome to The End of an Era, balance of power game set in the late 1910s to the 1930s and beyond. You can take command of any nation during this time period and lead them through it. It's main focus is alternate history, so feel free to change things up whenever you feel like it. Hitler and Stalin might not rise to power in Germany and Russia, Franklin Roosevelt may never be elected, or China may reform into a moderate democratic system. It's really up to you, and the role of the dice.

The game will be played out in turns. During times largely of peace each turn will be one year. During times of war each turn will be three months. You will PM your orders to me and I will write an update based on your orders and dice rolling. Often updates will come in several sections spread out over a week. Your orders can be whatever you can think of, as long as it's not to outrageous.

The way this game works is that each country will have a set of statistics like this:

The United Kingdom
Played by: Black Shadow
Public support: 35%
Economic level: 4
Army numbers: 9
Army level: 4
Navy numbers: 10
Navy level: 6
Mobilized: Yes

Public support is the percentage of people that support the current government. (obviously) The lower this number, the more likely the people are to vote for the opposition or rebel or launch a coup. If the numbers get under 10%, there is a 50-50 chance of your government being overthrown regardless of whether you're democratic or not. Some populations are more conservative, others are liberal, others support socialism, although the latter group is often more upset with the current government then anything else. You'll have to gauge what kind of population you have, and work off of it.

Economic level is the strength of your country, ranging from 0-8. This number also signifies how many orders you can send per turn. A country with an extremely powerful economy like the United States can send in eight orders, while a country like Saudi Arabia may only be able to send in one. Obviously some of your orders can be to improve your economy, although you will have to specify what about your economy you wish to improve.

Army numbers is the amount of solders you can put into the war zone. It is fairly self explanatory. Navy numbers works the same way. You can't build new units unless you are mobilized, which I will explain later.

Army level represents the training, equipment, leadership, and general quality of your solders. The better quality your troops are, the more successful (generally) they will be on the battlefield. Navy level works the same way. You can only increase unit level if your are demobilized, and even then it will take several turns to do, especially with larger armies.

Mobilization is the allocation of most of your resources to war. You can mobilize or demobilize at any time, but beware the costs of both. While mobilized your public support is likely to suffer, especially if you mobilize during peacetime. Some populations won't mind mobilization as much. While mobilized you can build new units and build defenses. However, while mobilized you cannot take action to improve your economy, and reform will take longer. Some economies will improve anyway (mostly capitalist ones) and some will suffer. (again mostly capitalist ones, it's possible for one or the other to happen)

Rebel factions:
Groups like the Soviets at game start are rebel factions. They have no power projection beyond public support and a often small group of fighters. They cannot take action, and have a 0 economic level. They can still work to gain public support, but that is about the extent of their power. On any turn, they can launch an uprising, and die will be rolled to determine whether or not the rebellion or revolution succeeds.

Some ground rules for the game:

1. What I say goes. If you have problems with the outcome in a certain situation, you can keep playing regardless or leave the game.

2. Use OOC as little as possible. All political debates are to happen IC, along with all mudslinging. Both are to be avoided anyway.

3. No swearing or otherwise using vulgar language.

4. Follow the forum rules at all times. This should be obvious, but I'll say it again.

I will post country stats each turn. I wish to get major countries such as the US and Germany taken first. Opening stats to come.
 
Last edited:
I forgot that stats will also include government types. Also governments in exile and rebel groups that have not yet risen up have economic level zero and cannot take any actions yet.

The United Kingdom
Played by: hygge0302
Government: Constitutional Monarchy
Public support: 27%
Economic level: 5
Army numbers: 6 [5 in France 1 in Palestine]
Army level: 4
Navy numbers: 10
Navy level: 6
Mobilized: Yes

France
Played by: Shock3r
Government: Republic
Public support: 22%
Economic level: 5
Army numbers: 10
Army level: 3
Navy numbers: 4
Navy level: 4
Mobilized: Yes

Italy
Played by: Morrell8
Government: Constitutional Monarchy
Public support: 28%
Economic level: 3
Army numbers: 7
Army level: 3
Navy numbers: 3
Navy level: 4
Mobilized: Yes

The German Empire
Played by: Frymonmon
Government: Constitutional Monarchy
Public support: 26%
Economic level: 5
Army numbers: 12 [In France]
Army level: 5
Navy numbers: 2
Navy level: 6
Mobilized: Yes

The United States
Played by: King50000
Government: Federal Republic
Public support: 18%
Economic level: 8
Army numbers: 1
Army level: 4
Navy numbers: 6
Navy level: 6
Mobilized: no

Austria-Hungary
Played By: Duke of Britain
Government: Absolute Monarchy
Public support: 20%
Economic level: 3
Army numbers: 8 [3 in Romania 5 in Italy]
Army level: 3
Navy numbers: 1
Navy level: 2
Mobilized: yes

The Ottoman Empire
Played by: reis91
Government: Absolute Monarchy
Public support: 16%
Economic level: 3
Army numbers: 6
Army level: 3
Navy numbers: 1
Navy level: 1
Mobilized: yes

Empire of Japan
Played by: Syber
Government: Absolute Monarchy
Public support: 86%
Economic level: 4
Army numbers: 4 [ 2 in Korea 1 in Qingdao]
Army level: 4
Navy numbers: 4
Navy level: 6
Mobilized: no

Kuomintang
Played by: Muskeato
Government: Republic
Public support: 70%
Economic level: 2
Army numbers: 7
Army level: 1
Navy numbers: 1
Navy level: 1
Mobilized: no

The Netherlands
Played by: Spitfire5793
Government: Constitutional Monarchy
Public support: 24%
Economic level: 4
Army numbers: 3
Army level: 4
Navy numbers: 3
Navy level: 6
Mobilized: yes

Romania
Played by: misiame
Government: Constitutional monarchy
Public support: 33%
Economic level: 2
Army numbers: 4
Army level: 3
Navy numbers: 1
Navy level: 3
Mobilized: yes

Bulgaria
Played by: Thandros
Government: absolute monarchy
Public support: 25%
Economic level: 2
Army numbers: 4 [1 in Greece 3 in Romania]
Army level: 3
Navy numbers: 1
Navy level: 3
Mobilized: yes

Russian Provisional Government
Played by: Culise
Government: Republic
Public support: 22%
Economic level: 5
Army numbers: 13
Army level: 2
Navy numbers: 2
Navy level: 3
Mobilized: yes

Soviet Russia
Played by: Congo
Government: Socialist Dictatorship
Public support: 55%
Economic level: 0
Army numbers: 9
Army level: 3
Navy numbers: 0
Navy level: 0
Mobilized: yes

Serbia
Played by: DoomBunny
Government: Government in exile
Public support: 0%
Economic level: 0
Army numbers: 1
Army level: 3
Navy numbers: 0
Navy level: 0
Mobilized: yes

South Africa
Played by: Seek75
Government: Republic
Public support: 14%
Economic level: 2
Army numbers: 1
Army level: 4
Navy numbers: 1
Navy level: 5
Mobilized: no

Australia
Played by: Taiisatai64
Government: Colonial Dominion
Public support: 27%
Economic level: 2
Army numbers: 1 [in Europe]
Army level: 4
Navy numbers: 1
Navy level: 5
Mobilized: no

Mexico
Played by: Fire and Ash
Government: Republic
Public support: 59%
Economic level: 1
Army numbers: 2
Army level: 3
Navy numbers: 0
Navy level: 0
Mobilized: no

Spartacus league
Played by: Red Cesar
Government: Revolutionary political party
Public support: 15%
Economic level: 0
Army numbers: 2
Army level: 2
Navy numbers: 0
Navy level: 0
Mobilized: no

Argentina
Played by: Mr. Santiago
Government: Republic
Public support: 42%
Economic level: 2
Army numbers: 2
Army level: 3
Navy numbers: 1
Navy level: 4
Mobilized: no

White Russia
Played by: Falconette
Government: counter-revolutionary forces
Public support: 10%
Economic level: 0
Army numbers: 4
Army level: 3
Navy numbers: 0
Navy level: 0
Mobilized: yes

Updates:

Spring 1917
Spring 1917 stats
Summer 1917
Summer 1917 stats
 
Last edited:
I would like to lay claim to the German Empire.
 
Hmmm, since I can't play as my motherland Slovakia, I'm playing as denmark in another game, maybe romania again but I would probably die from the bolsheviks, neither Georgia or Armenia. I would like to play as Georgia if it's possible.
 
Think ima wait it out. Play as the Communists in Hungary when they arise.

misiame said:
Hmmm, since I can't play as my motherland Slovakia, I'm playing as denmark in another game, maybe romania again but I would probably die from the bolsheviks, neither Georgia or Armenia. I would like to play as Georgia if it's possible.

Both of those nations may come into existence, or nether of them may. I'm not saying you can't play them, but you may not play at all, just as fair waring.

Frymonmon said:
I would like to lay claim to the German Empire.

It's yours.
 
I think i will start as Austria-Hungary...let's see if i can save at least Bohemia and Hungary...
Hoping equality counters nationalism...

You got it.

I'm sorry, but no playing countries that don't exist misiame.
 
I think you can play as rebel factions, but you can't just make your own up. They have to have actually emerged. You can do what I'm doing, and wait out til your country comes along. If there is a Russian civil war, The Georgian Democratic Republic will probably declare independence at some point.