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CK2: Dev Diary #117 - Historical Wonders

Hello, builders, architects and peasants.


Today we will be telling you about the Historical Great Works that already exist in game. Of course there are so many Great Works that it would have been hard to fit them all in so we have chosen just a select few.


We also decided not to place a Great Work in Constantinople. The walls are already represented in game, and this will give the player a chance to build their own Great Work there. Also adding historical Great Works is rather easy via modding so you can set up the exact type of Great Work you want!


So without further ado I present the historical Great Works present at the 769 game start:

Pyramids of Khufu

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Stonehenge

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Mausoleum of Halicarnassus

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Lighthouse of Alexandria
lbo-VOVL_Havr9t0QKAbM2h89N2aCeV3hzQYWJvvYGvnu0BzO-K8NYvougFvc8wp7en1KYrSGu7WnRDCcLHyLkFCq9oTKyodHGvEqJolOj-go0lOWr5zsaGgnHPjnwWAgxpA3nYT



Konark Sun Temple

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Apostolic Palace

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House of Wisdom

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Petra

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Great Works in EU4
The thousands of ducats that the rulers invest in the foundations of the Great Works are investments that will have effects for ages. To make sure this characterizes your realm even more, we’ve made sure to transfer these feats when we’re converting save games from CK2 to EU4.


The rule is that every Great Work that has completed its final stage will be represented by a permanent province modifier in a converted EU4 game. By default we also ignore any historical Great Works that were present at the start of the campaign of CK2 but that rule is easily changed by modifying a value in the defines file before converting.


Different types of province modifier will apply depending on the type of Great Work it originated from. The following list will define the effects of the fully completed Great Works in converted EU4 games:


Cathedrals
Local Tax Modifier +100%
Papal Influence +1

Grand Mosque
Local Tax Modifier +100%
Monthly Piety +0.01
Missionaries +1

Synagogue
Local Tax Modifier +100%
Legitimacy +1

Great Temple
Local Tax Modifier +100%
Religious Unity +15%

Great Buddhist Temple
Local Tax Modifier +100%
Tolerance of Heathens +1

Great Hindu Temple
Local Tax Modifier +100%
Tolerance of Heathens +1

Ruler Statue
Legitimacy +0.5
Max Absolutism +10

Grand Fortress
Local Defensiveness +100%
Local Manpower Modifier +100%
Army Tradition +0.5

Great Underground City
Local Defensiveness +50%
Local Development Cost -15%
Local Hostile Attrition +2%
Local Core Creation Cost +100%

Great Walls
Local Trade Power +50%
Local Hostile Attrition +2%
Local Defensiveness +50%
Caravan Power +20%

Great Harbor
Local Trade Power +50%
Local Sailors +100%
Naval Force Limit Modifier +15%

Great Lighthouse
Local Trade Power +50%
Global Ship Trade Power +30%
Trade Range Modifier +25%

Grand Amphitheater
Global Unrest -1
War Exhaustion Cost -20%
General Cost -10%

Royal Palace
Max States +5
Monthly Splendor +1

Magnificent Garden
Diplomats +1
Global Spy Offence +40%
Global Spy Defence -20% (sic)

Grand University
Local Development Cost -10%
Advisor Pool +1
Global Institution Spread +15%

Great Library
Local Development Cost -10%
Advisor Cost -15%
Diplomats +1

Grand Mausoleum
Legitimacy +1
Diplomatic Reputation +2
Fabricate Claims Cost -20%

Great Pyramid
Legitimacy +1
Stability Cost Modifier -10%

Great Stone Circle
Number of Accepted Cultures +1
Idea Cost -10%


That's all for today! But if you want to check out what this looks like in-game, please tune into our first ever 3.1 Great Works stream today (Friday the 22nd) at 14:00CET on twitch.tv/paradoxinteractive where we’ll be playing on the hottest of code.

If you can’t catch the livestream, we’ll be uploading it to our YouTube channel soon, and it is also always available in the Twitch VOD archive.
 
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It doesn't have to be a marvel of engineering to provide some benefit to the person who holds it. This is something that represents the benefits of being the controller of the center of Islamic pilgrimage, which includes both prestige/piety and economic benefits. At the present time, this isn't represented with anything in the game. It would also be unique to Mecca and no other Great Mosque could gain this benefit. It would almost certainly be an improvement that gives a significant boost to monthly gold and either some piety or prestige.

The increased foot traffic from pilgrimage is reflected in the Silk Road Trade Post, right?
 
That'd be Hadrian's Wall
I'd personally like to see unique buildings not totally discarded in favour of great works. Some distinction should be made between what is a great work and what is simply just a really long/tall/thick wall aka Theodosian Wall, Ishtar's wall, and Hadrian's wall. With the last one perhaps its an additional final level to the castle walls in those provinces like theodosian's wall but its not available unless ruled by the roman empire perhaps? With things like Colossus of Rhodes and Colosseum to save dev time they can be Great Statue and Great Amphitheatre but with a reskin a different icon art but rebuilt by Hellenes where the initial phase is started by event or decision when certain objectives are met. Like own Rhodes or burn down Rome (removing the apostalic palace in the process).

Meh, all this has been mentioned previously. Point is lets not throw the baby out with the bath water. Theres already certain unique buildings in the game like Irminsil (despite being inactive with reformed germanic ugh) or unique temple buildings for Hellenes.
 
Cathedrals
Local Tax Modifier +100%
Papal Influence +1

That bonus is awfully catholic specific... Perhaps a monthly increase in PA or buffing the effects of a metropolitan for orthodox? A monthly bit of extra cp and fervor for protestant/anglican and reformed? A slight increase to the effects of blessings for coptics?
 
That bonus is awfully catholic specific... Perhaps a monthly increase in PA or buffing the effects of a metropolitan for orthodox? A monthly bit of extra cp and fervor for protestant/anglican and reformed? A slight increase to the effects of blessings for coptics?

Cathedrals
Local Tax Modifier +100%
Papal Influence +1

Grand Mosque
Local Tax Modifier +100%
Monthly Piety +0.01
Missionaries +1

Synagogue
Local Tax Modifier +100%
Legitimacy +1

Great Temple
Local Tax Modifier +100%
Religious Unity +15%

Great Buddhist Temple
Local Tax Modifier +100%
Tolerance of Heathens +1

Great Hindu Temple
Local Tax Modifier +100%
Tolerance of Heathens +1

I expect that any religion that is not Catholic/Hindu/Buddhist/Jewish will get the Great Temple modifier
 
Hello Paradox,

I love the art design of the wonders. I have so many plans with the game. I never played a zoroastrian, jew, hindu or Tibetan. I just don't have the time.
Nevertheless I'm looking forward to build some wonders in my newly formed Sassanid (Persian/Iranian) Empire (my next project). The combination of bloodlines and wonders increases the storytelling/RPG effects and I'm looking forward to it :)

But still, will we get our Red Pandas on the 2nd of April? I'll wait patiently ^_^
 
That's more wishful thinking than obvious. Wishful thinking I share - don't mistake me. At this point in the game's life, Orthodoxy and Islam are the clear contenders for what needs attention next. But this isn't being bundled with a DLC, there's no clear benefit to holding back on the most obvious medieval wonders - if an upcoming DLC was going to interact with the wonders feature, history suggests that Paradox would have bundled wonders with that DLC. And they did make the whole "Hagia Sophia wasn't important until it became a mosque" gaffe. I don't think it's unreasonable for us to take Paradox at face value and respond to poor decisions in real time.

It isn't wishful thinking because it's clearly what they're doing otherwise there would be no point to not adding Islamic and Orthodox wonders right now.
 
So glad to see continued support for this game, I was worried Holy Fury was sort of a last hurrah.

This has probably been asked and answered before, but I seem to have missed it if so. When is the Great Works update going live?
 
This has probably been asked and answered before, but I seem to have missed it if so. When is the Great Works update going live?
Today we have some exciting news, which is that we will be releasing the latest update for Crusader Kings 2 ‘Great Works’ on April the 2nd, which will be completely free.
 
Not to pile on to the pedantry in this thread, but AFAIK the Lighthouse of Alexandria was never the tallest building in the world. (It was well shy of the Great Pyramid.)

Dont worry :) The Hagia Sophia was only famous after it was converted to a mosque too.
 
I sense so much salt, i sprinkled some on my fries:D

Not so much salt as utter confusion on how a company can go from the level of historical detail as to research and put in Tocharian to saying something as inaccurate as the Pharos being the tallest building or the Hagia Sophia not being famous despite being the biggest church for its entire existence as a church.