Hello, builders, architects and peasants.
Today we will be telling you about the Historical Great Works that already exist in game. Of course there are so many Great Works that it would have been hard to fit them all in so we have chosen just a select few.
We also decided not to place a Great Work in Constantinople. The walls are already represented in game, and this will give the player a chance to build their own Great Work there. Also adding historical Great Works is rather easy via modding so you can set up the exact type of Great Work you want!
So without further ado I present the historical Great Works present at the 769 game start:
Pyramids of Khufu
Stonehenge
Mausoleum of Halicarnassus
Lighthouse of Alexandria
Konark Sun Temple
Apostolic Palace
House of Wisdom
Petra
Great Works in EU4
The thousands of ducats that the rulers invest in the foundations of the Great Works are investments that will have effects for ages. To make sure this characterizes your realm even more, we’ve made sure to transfer these feats when we’re converting save games from CK2 to EU4.
The rule is that every Great Work that has completed its final stage will be represented by a permanent province modifier in a converted EU4 game. By default we also ignore any historical Great Works that were present at the start of the campaign of CK2 but that rule is easily changed by modifying a value in the defines file before converting.
Different types of province modifier will apply depending on the type of Great Work it originated from. The following list will define the effects of the fully completed Great Works in converted EU4 games:
Cathedrals
Local Tax Modifier +100%
Papal Influence +1
Grand Mosque
Local Tax Modifier +100%
Monthly Piety +0.01
Missionaries +1
Synagogue
Local Tax Modifier +100%
Legitimacy +1
Great Temple
Local Tax Modifier +100%
Religious Unity +15%
Great Buddhist Temple
Local Tax Modifier +100%
Tolerance of Heathens +1
Great Hindu Temple
Local Tax Modifier +100%
Tolerance of Heathens +1
Ruler Statue
Legitimacy +0.5
Max Absolutism +10
Grand Fortress
Local Defensiveness +100%
Local Manpower Modifier +100%
Army Tradition +0.5
Great Underground City
Local Defensiveness +50%
Local Development Cost -15%
Local Hostile Attrition +2%
Local Core Creation Cost +100%
Great Walls
Local Trade Power +50%
Local Hostile Attrition +2%
Local Defensiveness +50%
Caravan Power +20%
Great Harbor
Local Trade Power +50%
Local Sailors +100%
Naval Force Limit Modifier +15%
Great Lighthouse
Local Trade Power +50%
Global Ship Trade Power +30%
Trade Range Modifier +25%
Grand Amphitheater
Global Unrest -1
War Exhaustion Cost -20%
General Cost -10%
Royal Palace
Max States +5
Monthly Splendor +1
Magnificent Garden
Diplomats +1
Global Spy Offence +40%
Global Spy Defence -20% (sic)
Grand University
Local Development Cost -10%
Advisor Pool +1
Global Institution Spread +15%
Great Library
Local Development Cost -10%
Advisor Cost -15%
Diplomats +1
Grand Mausoleum
Legitimacy +1
Diplomatic Reputation +2
Fabricate Claims Cost -20%
Great Pyramid
Legitimacy +1
Stability Cost Modifier -10%
Great Stone Circle
Number of Accepted Cultures +1
Idea Cost -10%
That's all for today! But if you want to check out what this looks like in-game, please tune into our first ever 3.1 Great Works stream today (Friday the 22nd) at 14:00CET on twitch.tv/paradoxinteractive where we’ll be playing on the hottest of code.
If you can’t catch the livestream, we’ll be uploading it to our YouTube channel soon, and it is also always available in the Twitch VOD archive.
Today we will be telling you about the Historical Great Works that already exist in game. Of course there are so many Great Works that it would have been hard to fit them all in so we have chosen just a select few.
We also decided not to place a Great Work in Constantinople. The walls are already represented in game, and this will give the player a chance to build their own Great Work there. Also adding historical Great Works is rather easy via modding so you can set up the exact type of Great Work you want!
So without further ado I present the historical Great Works present at the 769 game start:
Pyramids of Khufu
Stonehenge
Mausoleum of Halicarnassus
Lighthouse of Alexandria
Konark Sun Temple
Apostolic Palace
House of Wisdom
Petra
Great Works in EU4
The thousands of ducats that the rulers invest in the foundations of the Great Works are investments that will have effects for ages. To make sure this characterizes your realm even more, we’ve made sure to transfer these feats when we’re converting save games from CK2 to EU4.
The rule is that every Great Work that has completed its final stage will be represented by a permanent province modifier in a converted EU4 game. By default we also ignore any historical Great Works that were present at the start of the campaign of CK2 but that rule is easily changed by modifying a value in the defines file before converting.
Different types of province modifier will apply depending on the type of Great Work it originated from. The following list will define the effects of the fully completed Great Works in converted EU4 games:
Cathedrals
Local Tax Modifier +100%
Papal Influence +1
Grand Mosque
Local Tax Modifier +100%
Monthly Piety +0.01
Missionaries +1
Synagogue
Local Tax Modifier +100%
Legitimacy +1
Great Temple
Local Tax Modifier +100%
Religious Unity +15%
Great Buddhist Temple
Local Tax Modifier +100%
Tolerance of Heathens +1
Great Hindu Temple
Local Tax Modifier +100%
Tolerance of Heathens +1
Ruler Statue
Legitimacy +0.5
Max Absolutism +10
Grand Fortress
Local Defensiveness +100%
Local Manpower Modifier +100%
Army Tradition +0.5
Great Underground City
Local Defensiveness +50%
Local Development Cost -15%
Local Hostile Attrition +2%
Local Core Creation Cost +100%
Great Walls
Local Trade Power +50%
Local Hostile Attrition +2%
Local Defensiveness +50%
Caravan Power +20%
Great Harbor
Local Trade Power +50%
Local Sailors +100%
Naval Force Limit Modifier +15%
Great Lighthouse
Local Trade Power +50%
Global Ship Trade Power +30%
Trade Range Modifier +25%
Grand Amphitheater
Global Unrest -1
War Exhaustion Cost -20%
General Cost -10%
Royal Palace
Max States +5
Monthly Splendor +1
Magnificent Garden
Diplomats +1
Global Spy Offence +40%
Global Spy Defence -20% (sic)
Grand University
Local Development Cost -10%
Advisor Pool +1
Global Institution Spread +15%
Great Library
Local Development Cost -10%
Advisor Cost -15%
Diplomats +1
Grand Mausoleum
Legitimacy +1
Diplomatic Reputation +2
Fabricate Claims Cost -20%
Great Pyramid
Legitimacy +1
Stability Cost Modifier -10%
Great Stone Circle
Number of Accepted Cultures +1
Idea Cost -10%
That's all for today! But if you want to check out what this looks like in-game, please tune into our first ever 3.1 Great Works stream today (Friday the 22nd) at 14:00CET on twitch.tv/paradoxinteractive where we’ll be playing on the hottest of code.
If you can’t catch the livestream, we’ll be uploading it to our YouTube channel soon, and it is also always available in the Twitch VOD archive.