I guess all children went to play HOI-4 and now, here, in HOI-2 (DH) only ones remain, who appreciate in HOI not only great gameplay, but also special historical atmosphere and maximum of realism, allowing us more deeply enjoy this great game about WW2.
And today we will speak about Oil, because everyone knows that oil is really "blood of war" and it is impossible to imagine WW2 (or make games about WW2) without this black gold.
(And sorry for my ugly english)
1. Introduction
2. What is 1 oil "droplet" in Hoi2?
What types of fuel are consumed by ships and by land units?
Refinery technologies in 30-40 years.
How much crude oil and fuel is contained in one oil "droplet" in Hoi?
3.How much Hoi-Oil droplets should units to consume in game?
4. World Oil in 1930-1940.
Production and civilian consumption.
Concessions!
Tons, interest, rates.
5. Сorrect (historical and realistic) implementation of world oil in HOI.
What modding tools for this we have now, and what modding tools I would like to get from our esteemed Devs in next patches.
6. Synthetic fuel in 2WW and in Hoi. It's time to fix it and make it correctly and realistic!
7. Dreams and desires about the ideal implementation of the world oil in Darkest Hour-2 or in any big patch.
Maximum of realism and historicity! The concept of two real types of fuel: for ships and for Land/Air units! How it can work.
That feeling, when you сouldn't capture Baku and your machines need to consume wood and pinecones
In reality, If you have few oil:
- you build 27 incredibly expensive synthetic fuel plants, each of which costs as 2 modern battleships.
- you don't attack enemy capital by all your power, but you send your Armies for thousands kilometers away from your victory to die in a frozen hell.
- you commit suicide by attacking a country whose economy is 5 times more powerful than your.
- your most powerful in the world battleships useless idle at the port, throughout the war.
- your super modern jet fighters can't fly
- your peasants gather pinecones and bark of trees to produce a few drops of surrogate fuel for your army
- you lose war to those countries who HAVE oil.
........
I'm a fan of maximum historicity and realism in Hoi and I am absolutely convinced that such a key resource of WW2 (and all of the 20-th century) as Oil, should be implemented in our Game with maximum historicity !
Does anybody of HOI-players know the answer to this great philosophical question?
Is one oil "droplet" a Crude Oil or a Fuel and how much tons are there in one Hoi-droplet ?
If somebody already studied this question, please give me a link, it will be interesting for me.
But maybe I'll be the first who was able to give correct answer for this question
Here it is:
Hoi oil droplet has a quantum mechanics and it similar to the photon!
At any point of time, your Hoi oil droplet can be OR crude oil OR ship fuel OR motor fuel, depending on what type of resource you need at this point of time.
And I found the exact values of masses for each of these three types of oil droplet,
based on refining technologies of 30-40 years.
If in your DH-mod, armour divisions consume about 6-8 oil droplets per day,
1 oil droplet in your game =
OR 100 tons of Crude Oil
OR 100 tons of Fuel Oil (Fuel Oil for ships)
OR 40 tons of Light Fuel (gasoline for Air and Land units).
How these data were obtained.
To research it, it took me to read a lot of information about oil refining technologies in 30-40 years (before, I knew nothing about oil refining ).
Put simply, oil refining consists of two stages:
1. Primary distillation
2. Сracking process
The first stage is simple and available for all, even for underdeveloped countries.
After primary distillation of crude oil, we get the following fractions:
Fuel Oil (Fuel for ships)
Light Fuel (Fuel for engines)
Gas (used as fuel for this distillation process)
Super Heavy fractions (bitumen, tar, lubricating oils)
In our game we don't use last two fractions (they automatically go into "invisible" economy of our country).
So in our Game we need only two first types of Fuel to move our units - Fuel Oil and Light Fuel.
So, after primary distillation, 2 droplets of Crude Oil give 2 droplets of different Fuel:
1 droplet of Fuel Oil and 1 droplet of Light Fuel, with different mass (!).
Primary distillation gives:
Input__________________________________Output
2 Crude Oil droplets = 1 Fuel Oil droplet + 1 Light Fuel droplet
100% of Crude Oil = 50% of Fuel Oil + 20% of light fuel
200 tons of Crude Oil = 100 tons of Fuel Oil and 40 tons of light fuel
As we can see the primary distillation gives to us a lot of Fuel Oil for our warships and a few of light fuel (gasoline for our vehicles and Aircraft)
Thermal Сracking process enables us to squeeze more gasoline from Fuel Oil oil surplus.
But this is advanced technology, and not much countries in 30-40-th years have plants for cracking process.
Thermal Сracking process in 30-th years
Input__________________Output
100% of Fuel Oil = 40% of light fuel
100 tons of Fuel Oil = 40 tons of light fuel
Thus, developed countries can transform any unnecessary amount of Fuel Oil in Light Fuel
As we can see in both processes:
1 Hoi-droplet = 100 tons of Fuel Oil = 40 tons of Light Fuel
To get both these different Fuel droplets we need 2 droplets of Crude Oil = 200 tons
So 1 droplet of Crude Oil = 100 tons
So, 1 Hoi-droplet = OR 100 tons of Crude Oil = OR 100 tons of Fuel Oil = OR 40 tons of Light Fuel
So depending on our task, we can use the needed values of mass:
If we want to give to countries their historical production volume of Crude Oil, we count 1 droplet = 100 tons of Crude Oil
If we want to give historical fuel consumption of warships, we count 1 droplet = 100 tons of Fuel Oil.
If we want to give historical fuel consumption of land/air units, we count 1 droplet = 40 tons of Light Fuel.
If we want to give to countries their historical production volume of Synthetic Fuel, we count 1 droplet = 40 tons of Synthetic Fuel.
(There was no any "synthetic oil" in reality (!), there was only Synthetic Fuel !)
P.S.
No doubt, oil have varying quality. USA super light crude oil after primary distillation gives much more light fuel than Soviet heavy crude oil.
I took the value "20% light fuel from 100% crude oil" as any average value for all world oil.
In my concept, "Light Fuel" have some Light Diesel. "Fuel Oil" have some Heavy Diesel.
And today we will speak about Oil, because everyone knows that oil is really "blood of war" and it is impossible to imagine WW2 (or make games about WW2) without this black gold.
(And sorry for my ugly english)
CONTENTS:
1. Introduction
2. What is 1 oil "droplet" in Hoi2?
What types of fuel are consumed by ships and by land units?
Refinery technologies in 30-40 years.
How much crude oil and fuel is contained in one oil "droplet" in Hoi?
3.How much Hoi-Oil droplets should units to consume in game?
4. World Oil in 1930-1940.
Production and civilian consumption.
Concessions!
Tons, interest, rates.
5. Сorrect (historical and realistic) implementation of world oil in HOI.
What modding tools for this we have now, and what modding tools I would like to get from our esteemed Devs in next patches.
6. Synthetic fuel in 2WW and in Hoi. It's time to fix it and make it correctly and realistic!
7. Dreams and desires about the ideal implementation of the world oil in Darkest Hour-2 or in any big patch.
Maximum of realism and historicity! The concept of two real types of fuel: for ships and for Land/Air units! How it can work.
PART 1.
Introduction
Introduction
That feeling, when you сouldn't capture Baku and your machines need to consume wood and pinecones
In reality, If you have few oil:
- you build 27 incredibly expensive synthetic fuel plants, each of which costs as 2 modern battleships.
- you don't attack enemy capital by all your power, but you send your Armies for thousands kilometers away from your victory to die in a frozen hell.
- you commit suicide by attacking a country whose economy is 5 times more powerful than your.
- your most powerful in the world battleships useless idle at the port, throughout the war.
- your super modern jet fighters can't fly
- your peasants gather pinecones and bark of trees to produce a few drops of surrogate fuel for your army
- you lose war to those countries who HAVE oil.
........
I'm a fan of maximum historicity and realism in Hoi and I am absolutely convinced that such a key resource of WW2 (and all of the 20-th century) as Oil, should be implemented in our Game with maximum historicity !
PART 2.
What is 1 oil "droplet" in Hoi2?
What is 1 oil "droplet" in Hoi2?
Does anybody of HOI-players know the answer to this great philosophical question?
Is one oil "droplet" a Crude Oil or a Fuel and how much tons are there in one Hoi-droplet ?
If somebody already studied this question, please give me a link, it will be interesting for me.
But maybe I'll be the first who was able to give correct answer for this question
Here it is:
Hoi oil droplet has a quantum mechanics and it similar to the photon!
At any point of time, your Hoi oil droplet can be OR crude oil OR ship fuel OR motor fuel, depending on what type of resource you need at this point of time.
And I found the exact values of masses for each of these three types of oil droplet,
based on refining technologies of 30-40 years.
If in your DH-mod, armour divisions consume about 6-8 oil droplets per day,
1 oil droplet in your game =
OR 100 tons of Crude Oil
OR 100 tons of Fuel Oil (Fuel Oil for ships)
OR 40 tons of Light Fuel (gasoline for Air and Land units).
How these data were obtained.
To research it, it took me to read a lot of information about oil refining technologies in 30-40 years (before, I knew nothing about oil refining ).
Put simply, oil refining consists of two stages:
1. Primary distillation
2. Сracking process
The first stage is simple and available for all, even for underdeveloped countries.
After primary distillation of crude oil, we get the following fractions:
Fuel Oil (Fuel for ships)
Light Fuel (Fuel for engines)
Gas (used as fuel for this distillation process)
Super Heavy fractions (bitumen, tar, lubricating oils)
In our game we don't use last two fractions (they automatically go into "invisible" economy of our country).
So in our Game we need only two first types of Fuel to move our units - Fuel Oil and Light Fuel.
So, after primary distillation, 2 droplets of Crude Oil give 2 droplets of different Fuel:
1 droplet of Fuel Oil and 1 droplet of Light Fuel, with different mass (!).
Primary distillation gives:
Input__________________________________Output
2 Crude Oil droplets = 1 Fuel Oil droplet + 1 Light Fuel droplet
100% of Crude Oil = 50% of Fuel Oil + 20% of light fuel
200 tons of Crude Oil = 100 tons of Fuel Oil and 40 tons of light fuel
As we can see the primary distillation gives to us a lot of Fuel Oil for our warships and a few of light fuel (gasoline for our vehicles and Aircraft)
Thermal Сracking process enables us to squeeze more gasoline from Fuel Oil oil surplus.
But this is advanced technology, and not much countries in 30-40-th years have plants for cracking process.
Thermal Сracking process in 30-th years
Input__________________Output
100% of Fuel Oil = 40% of light fuel
100 tons of Fuel Oil = 40 tons of light fuel
Thus, developed countries can transform any unnecessary amount of Fuel Oil in Light Fuel
As we can see in both processes:
1 Hoi-droplet = 100 tons of Fuel Oil = 40 tons of Light Fuel
To get both these different Fuel droplets we need 2 droplets of Crude Oil = 200 tons
So 1 droplet of Crude Oil = 100 tons
So, 1 Hoi-droplet = OR 100 tons of Crude Oil = OR 100 tons of Fuel Oil = OR 40 tons of Light Fuel
So depending on our task, we can use the needed values of mass:
If we want to give to countries their historical production volume of Crude Oil, we count 1 droplet = 100 tons of Crude Oil
If we want to give historical fuel consumption of warships, we count 1 droplet = 100 tons of Fuel Oil.
If we want to give historical fuel consumption of land/air units, we count 1 droplet = 40 tons of Light Fuel.
If we want to give to countries their historical production volume of Synthetic Fuel, we count 1 droplet = 40 tons of Synthetic Fuel.
(There was no any "synthetic oil" in reality (!), there was only Synthetic Fuel !)
P.S.
No doubt, oil have varying quality. USA super light crude oil after primary distillation gives much more light fuel than Soviet heavy crude oil.
I took the value "20% light fuel from 100% crude oil" as any average value for all world oil.
In my concept, "Light Fuel" have some Light Diesel. "Fuel Oil" have some Heavy Diesel.
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