Well the title says it all really. You think now Frederik has come back as a CEO and with 2022 (the date they said they might come back) aproxing, do you think ther is any chance they will give this another go?
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I tried saying this out loud and my furniture started floatingSpes ultima dea
Ehhh, what can you expect by barbarians beyond the limesI tried saying this out loud and my furniture started floating
I do not expect more than this. Unfortunately. But maybe Arheo have a wish free when No step back is a success and he comes back to Imperator <3I hope at least they fix the leftover bugs as a final fan/customer appreciation gesture. That would also be a pleasant surprise, though.
One can dream, but it more likely that he will stay with the HoI4 team permanently (even more if N.S.B. is a sucess) - just imagine what Arheo could do e.g. about the dreaded peace conferences in HoI4 with the IR background. You can't copy 1:1 of course, but I'm convinced that reworked variant of what we have in IR would fit. You already have the basics (taking territory, releasing tags, liberating puppets or puppeting the opponent itself) - just add some more items (like regime change) and make -depending on their contribution- certain concessions to the partners in your coalition mandatory (those could be choosen out of a "wishlist" your allies make towards you)I do not expect more than this. Unfortunately. But maybe Arheo have a wish free when No step back is a success and he comes back to Imperator <3
Well, if they don't, at the moment, it's VERY likely won't get any more pennies from me in the future, since I don't appreciate a game-breaking bug being left in, thirty hours of my time being wasted and nothing being done about it.I hope at least they fix the leftover bugs as a final fan/customer appreciation gesture. That would also be a pleasant surprise, though.
They don't even talk about an imperator.Well, they have added over 100 new employees in this quarter, I hope some are already learning about I:R.
I do not think PDX will become a behemont company. They are chasing unicorns with 15 new games in development but I believe their long term success (*) is to tend their core games, and I:R is one of them.
(*) releasing a new game is risky and they have had a lucky strike with some games the past years. However, extrapolating the same rate of success moving forward is naive.
The last quarterly report for reference:
As I stopped buying any content from Paradox and stopped recommending their games to friends they will not get any return on their money from me anymore. Trust of the clients also brings money, mistrust drives clients away.I would be pleasantly surprised and it's not impossible. But I don't expect it to happen.
Paradox is a business and they do the actions they belive will lead to the most return for their money, i don't have to like it but i understand it.
Schrödingers game.
I apply this on a case by case basis. When they support a game that flopped and listen to community feedback AND apply it in their updates, I support this practice by purchasing. Which is what happened to IR and I'm hoping to encourage paradox by doing this to do more of this.As I stopped buying any content from Paradox and stopped recommending their games to friends they will not get any return on their money from me anymore. Trust of the clients also brings money, mistrust drives clients away.
As reminder, the predecessor for this game is titled, "Europa Universalis: Rome - Gold Edition" (and a Vae Victus edition but that's a long story). This game is EU:Rome 3rd Edition, so arguably the core gaming metrics should have some resemblance to the EU series (which it does, to a point). Not that all of EU4 should have been the model, but if one of PDX's games would be viewed as "Primary" reference for I:R, it would be the EU series of games.With Vic3 combat being abstracted to front lines, I:R may get a revival as an old school GSG game for die-hards.
I think every game has to differentiate from the others besides the historical period. I:R requires more development to make it interesting and different from EUIV and CK3.