You have no idea how to play, do you? Seriously, this "broke you?"
I was just talking about this exact map with another player, who has a CONSIDERABLY better outlook on life than you. Somehow he was able to cope. Had a good time too, figuring it out, and beating the computer.
I mean - is this a cry for help or something? It's a game, man! One map, on one campaign. This one has an odd presentation, but it teaches a very specific lesson. Learn to cope.
Seriously, if you change your mind, listen to how we managed it:
How do you beat Syndicate's 2nd Mission on Hard?
Hard, no resurgence. I tried the Basilisk win condition a few times but no luck. I can't seem to get enough troops to defend my position. But also I can't defend both my colonies and the Basilisk nodes at the same time. Conquest seems...forum.paradoxplaza.com
to begin with, you aren't forced to play the camaign. I kid you not, I haven't played the campaign till I had a fully 'maxed' Empire running. I then read that if you play the DLC campaign, the empire mode has a few additional things (an already premade hero and two units you can loadout. And a bit of exp, IIRC).
I mean, yes, I don't think you can disable teleporters in Empire mode either, but I am pretty sure that this is modable. Hell, you can mod that each unit starts with more movement if you think it takes too long.
There are options, man. And modding may be initially a bit ... well, hard to get in, but some stuff isn't hard to do with a tutorial, and if needed, you can ask around.
This IS me returning.Or using console command and just wining the mission to keep going with the rest of the campaign. You get the map done and can keep with other things
Or just take a break from the game and go back to it when you are less frustrated, if you go back at all
I think when I state my opinion that's called subjective, Coodav.Said as if an objective fact. Obviously not, and clearly indefensible.
Congratulations. You have fun. Well done, mate.How is this possible? Look Holmes, I have played a lot of these, and Planetfall is on the good side of the bell curve. It definitely has its problems, which I lined out exhaustively along the road. That said, had a LOT of fun with it, and think most people could. Regardless though, a lot of decisions were made to streamline most of the things you are complaining about. They don't track.
I guess I was looking for something like Alpha Centauri and clearly didn't get that. Or Masters of Magic, if we want to get really old school. You should try it, it's full of cinematics.The city management is about as basic as it gets, and whatever random and oblique things you said critical of it just don't make sense. I think what you were looking for was a World of Warcraft cinematics-filled campaign, and if so, then yeah, that didn't happen. Which is too bad. Was it a bad game though? No, it was perfectly fine. If you think it was, then try lining up a critique better than "I felt bad," or "I wantz exciting!"
Yeah, the gameplay is tedious that it puts me to sleep. And that doesn't happen to me in Stellaris sessions. That clearly hindered my chances to git gud. You are clearly the mega-chad of planetfall. Ask the devs for an NFT-medal or something.Either way, it's very hard to line up my experience with yours. From my chair, it just seems like you suck at it, and came on here to vent to people who are far better at it than you are.
I mean seriously, who maps out the teleporters like that? You should clearly see that you are 3 turns from anywhere. And it auto-moves along the shortest path, so you don't need to worry. That was the point, fool.