Its very easy to explain. Skanderbeg is a 6/5/6 and he managed to singlehandedly fight off the Ottoman Empire. Now compared to Hermann von Steinburg who invested in some churches and died of a stroke is compared to Skanderbeg more of a 2/1/1,
The balance is that those nations don't do very well, and are more likely to be conquered in 100 years? That's... That's how balance works.I don't see how "game balance" as an explanation can possibly hold up to scrutiny. What balance/goal/outcome, precisely, among tags that all got conquered within 100 years in our timeline for example? Giving one of those a 1/1/1 and another a 3/1/2 is for bAlAnCe? How does that even work ?
They're meant to be conquered soon after game start. This is a bit like the Tonga thread debate of are more players in favour of rewarding minor starts or wants historical authenticityThe balance is that those nations don't do very well, and are more likely to be conquered in 100 years? That's... That's how balance works.
Probably the correct answerEasy! To slow down the progress of the game. The more strong starting rulers there are in the world, the easier it will be for nations to tech and get ideas early. Having most rulers be bad with bad/good heirs also helps to make some countries naturally stronger than others.
Lastly, it would be interesting to analyse this a bit further. What region has the highest concentration of strong rulers? And weak? How many countries start with good ruler/heir, bad ruler/heir, good ruler bad heir, and bad ruler good heir?
The newer tags, do they tend to get strong starting monarchs or bad ones?
I'd hazard a guess that monarch and heir stats got inflated as time goes on. For example, if you set the date to when Vlad rules Whallacia (don't recall the exact date right now) you'll see that he is a 3/0/5. That is quite bad! Would he be such a bad ruler if he was introduced in, say, 1.29? I don't think so. I bet he would be at least a 3/3/6.
I don't see how "game balance" as an explanation can possibly hold up to scrutiny. What balance/goal/outcome, precisely, among tags that all got conquered within 100 years in our timeline for example? Giving one of those a 1/1/1 and another a 3/1/2 is for bAlAnCe? How does that even work ?
Doesn't explain why one of those nations has a 1/1/1 and the other a 3/1/2 (which is double the points from ruler), for example.The balance is that those nations don't do very well, and are more likely to be conquered in 100 years? That's... That's how balance works.
The whole point of this thread is that the assignment of monarch points at the start is a) detrimental to gameplay and b) doesn't square with EU 4's rules.
Why is the vast majority of rulers in 1444 flat out terrible?
I have a hard time imagining the developers coming up with a system for ruler stat generation, and then be like "You know what, lets just ignore that system and anything it points towards and it implies, and assign stats to starting rulers based on some unknown arcane mechanic instead!" But evidently something similar must have happened, and I'd like to understand the reason behind that. That is why this thread exists in the first place!But it seems that you and others have been running around this thread with an implicit assumption : that for some reason the statistics should be the same. There is no evidence that this opinion was ever endorsed or adopted by the developers. So it would have no bearing on why the statistics don't match.
Clearly he's a 111 because he's so unremarkable :^)A perfect example of this Shitasu Sho of Ryukyu. Other than artificially handicapping masochist players attempting a Three Mountains campaign, there's no reason for him to be a 1/1/1. To my knowledge, there's little to no surviving documentation about him, so the "historically accurate" explanation for low stats is completely bunk nonsense.
I have a hard time imagining the developers coming up with a system for ruler stat generation, and then be like "You know what, lets just ignore that system and anything it points towards and it implies, and assign stats to starting rulers based on some unknown arcane mechanic instead!" But evidently something similar must have happened, and I'd like to understand the reason behind that. That is why this thread exists in the first place!
This isn't about ruler competence, it is about math. Math as used in the ruler generator averages at 3/3/3. So, following math used for generation of ruler stats with no modification, rulers on average should be 3/3/3. Rulers at start date are on average way below that.It surprises me that many people here came to conclusion that a 3/3/3 ruler is your average guy. No, he is not.
Let's see:
0 - ruler is utterly terrible
6 - ruler is brilliant
This makes a 3/3/3 king a competent ruler, one who does not improve things much and does not screw anything either. But that doesn't mean that this is an average person. I mean, is an average person actually competent at governing the country? I think not.
Guys, just check the list of rulers of your own country. Most of them were quite bad and some were terrible. And how many undisputedly good rulers are there? And this is the explanation why starting date provides more bad rulers. As game progresses, it gets "fixed" simply because stats are distributed randomly, not because kings and dukes get better.
This isn't about ruler competence, it is about math. Math as used in the ruler generator averages at 3/3/3. So, following math used for generation of ruler stats with no modification, rulers on average should be 3/3/3. Rulers at start date are on average way below that.
You're assuming this is a closed system when it's not, numerous good heirs will die before reaching the throneThis isn't about ruler competence, it is about math. Math as used in the ruler generator averages at 3/3/3. So, following math used for generation of ruler stats with no modification, rulers on average should be 3/3/3. Rulers at start date are on average way below that.
Aaaaand we are looping back to Page 1:Because start date rulers are created manually, not by the ruler generator. No math here, just general knowledge that many people are idiots, rulers or not. And in case of rulers, we have some data on them and know they never achieved anything and they never tried.
Oh I do not think they were randomly generated. I just wonder why they are below average for the vast majority of them. As in, how did we end up with an "average" that is anything but?
And if they die and never reach the throne they never factor into average ruler stats. Is there any argument in your statement?You're assuming this is a closed system when it's not, numerous good heirs will die before reaching the throne
Good heirs are more likely to die than bad heirs, as such there's a step between point generation and being a ruler.Aaaaand we are looping back to Page 1:
And if they die and never reach the throne they never factor into average ruler stats. Is there any argument in your statement?
There is a difference between what is statistically average and what results in a given competence level. 3/3/3 is statistically average, as a result of the 2d4 generator:It surprises me that many people here came to conclusion that a 3/3/3 ruler is your average guy. No, he is not.
Let's see:
0 - ruler is utterly terrible
6 - ruler is brilliant
This makes a 3/3/3 king a competent ruler, one who does not improve things much and does not screw anything either. But that doesn't mean that this is an average person. I mean, is an average person actually competent at governing the country? I think not.
Guys, just check the list of rulers of your own country. Most of them were quite bad and some were terrible. And how many undisputedly good rulers are there? And this is the explanation why starting date provides more bad rulers. As game progresses, it gets "fixed" simply because stats are distributed randomly, not because kings and dukes get better.
The maths of ruler generation is not an obscure, arcane thing where we have to infer a lot from collected anecdotes which introduces biases from player behaviour. We know that it's 2d4 (Or 2d4+1d2 for lucky nations). Good heirs dying, and players playing optimally, simply isn't relevant here.Good heirs are more likely to die than bad heirs, as such there's a step between point generation and being a ruler.
This is conversely biased with the player being less likely to pick bad heirs via event, as well as to save scum if their godly heir dies
Yes. You're agreeing with me.They're meant to be conquered soon after game start.
Yes it does; They wanted the 3/1/2 nation to do better than the 1/1/1, but not as well as a 3/3/3.Doesn't explain why one of those nations has a 1/1/1 and the other a 3/1/2 (which is double the points from ruler), for example.