I'm not saying it didn't happen, I'm just looking for cool examples of people fighting triple or more their army power and winning.
Oh, for that there are a ton of threads. I frequently get into fights where I completely blow out the computer. But just take the one from Sinsling:I'm not saying it didn't happen, I'm just looking for cool examples of people fighting triple or more their army power and winning.
So uh describe the strategy behind all these uphill battles O_Oa
This phase is based almost exclusively on your two heroes:
Weapon: Therian Carbon Sword
Alt: Sono-fins
M1: Assault Exoskeleton (big accuracy and crit buffs)
M2: Therian Hunter's Pride (gives flanker and armor)
M3: Holo-projector (gives hallucinating to nearby attackers plus shields)
M4: Cyborg Limbs (gives fast movement and armor)
If you are getting hurt in fights, try swapping the Cyborg limbs for Holodisplacement Shields or Zeno Defense modules. Those combinations are insane with this strategy.
So here is basically what happens: you spend turn one summoning your two sleeper agents into combat and positioning your other troops very defensively. Turn two, your jam your heroes directly in the middle of the enemy batch, killing as much as you can while you do. Not everyone knows this, but the Therian carbon sword gives your heroes a 5 range 1-attack point combat leap that leaves 1 attack point left over. Further, the combat leap cripples, and places you behind your opponent. Then, since you have flanking, you do additional damage from behind with your 1 left-over attack point - all with NO COOLDOWN. This is absolutely bonkers. You will almost certainly kill at least one unit per turn, no matter where they are. Since your hallucinating cover also leaves one point, you can put it down during this if you like, further jacking enemies up to seven spaces away. And since you have a 3 hex cleave on your attack, if you position yourself right, you can cleave down three adjacent enemies at once. Further, you have quaking shields, so anyone left over that somehow manages to actually hit you will probably be concussed.
Now if you happen to be attacked by a lot of units, and your insane health is actually getting low (7 armor 2 shields, plus massive aoe debuffs), know that you have sono-fins on both heroes. This means that you can pull them to each other, curing any ailments they may have and healing a whopping 25 points. With smart micro, you are almost god-mode against the units you will be facing. This is critical, because your opponents have a lot of tier 4 units on their side, and even without mods, these units are powerful.
If you are OK with running a bit slower on the big map, you can swap out the legs for additional defense, but I suggest keeping the speed for the next phase, you will need it.
The AI also loves to throw grenades. As such, you can use Sniper to soften the enemy line and use mods that give stagger resistance.
Why? There would be no need to nerf AI bonuses because they don't exist on easiest difficulty levels.
Surely you know that there are other difficulties than Extreme? It would be completely fine if Extreme was unbeatable for most players.Surely you do know that Extreme AI has bonuses enough to smack you around 20-30 units right off the bat in first 30 turns? Excess number of units is to compensate for Ai's failings in tactical combat such as easily getting engaged piecemeal.