stnylan, we've made a little bit of progress there, as you'll see in the next update. Still no match for those humongous FEs, but progressing!
Legendary Pheonx, thanks! And brace for a very long list...
- Additional Traditions + Plentiful Traditions + compatibility patch
- Buildable ancient buildings
- Civics redux, Government Variety Pack, Juris Civics Expansion, Stellar Policies
- New Ship Classes + Realistic Ships + Improved Space Battles + compatibility patch
- Extra ship components (+ overwrites for FEs)
- Advanced Jump Drives, Advanced Weapons, Aux Module expansion, Crystallis Ship Module expansion, Samo's Auxiliary Ship Parts, Ship Power Stations, Star Wars Weapons, TFW's bunch of ship parts
-
Ad Astra Technology Mod (that's the one adding the breakthroughs, provided with link)
- Additional repeatable techs, All enigmatic technologies, Astro's repeatable techs (! 1.6), Fleet cap points (Repeatable tech ! 1.6), Magnum's Mods - More Influence Research
- Additional traits, GeneMod_UI_PlusPlus, Proxima: Traits, Scarecrow's Trait Compendium, Snowyamur's The Trait Archive, Svafa's Expanded Species Traits, United Traits, _Advanced Traits
- Traits + Ethics lite 2.5 (4 Ethic points, additional trait picks)
- Psionics Expanded
- AlphaModPlus 1.8 (the spaceports expanding module)
- Auto auto-explore
- Color-coded pop status icons, Cybrxkhan's Assortment of Namelists, Galaxy Colours Restored, SpeedDial
- Immersive Galaxy, Planetary Diversity, Yet Another Unbiased Systems
- Stellar Expansion (+ Strategic Resources and Terraforming submods)
- Epic Galaxies - Make space bigger (great for 2000+ stars galaxies, lousy at 1000
), More AI & Larger Galaxies, New Galaxy Sizes
- Multiverse - Solar system spawner
- Fallen Empires Expanded
- Gods and Guardians
- Megastructures, Orbital Rings Galore, Planetary Ringworlds, Utopia Expanded
- More Events Mod
- Multiple Crises
- Pre-FTL players (regretting that one a bit, start is slow!)
- Ruler Level System
Note that this isn't a clean setup at all, but with 1.8.2 already in the works and bringing important changes, I'm not doing my usual "wait for a bit after the current version stabilizes and spend a Sunday editing a full game directory to integrate the mods with intercompatibility" for a while...
)