I'm going to resuggest the following:
"Disunified Machines"
A race composed of, effectively, Synths, who otherwise act like any other empire, including Trade, Consumer Goods, Factions, and so on. The main difference: their Capital buildings have Roboticists. Obviously, locked into the Sythnoid Ascension.
For Lore purposes, perhaps their AI would take the form of "Blue Box AIs" (or, if you don't want to directly do a Mass Effect shout out, "Beige Box" or "Brown Box"), devices that the civilization knows how to make, but whose software is so closely tied to the hardware (which is itself somewhat inconsistent due to sheer manufacturing complexity) that moving one to another is impossible, with a resulting Individuality "problem".
Some possibilities (feel free to use or ignore):
"Disunified Machines"
A race composed of, effectively, Synths, who otherwise act like any other empire, including Trade, Consumer Goods, Factions, and so on. The main difference: their Capital buildings have Roboticists. Obviously, locked into the Sythnoid Ascension.
For Lore purposes, perhaps their AI would take the form of "Blue Box AIs" (or, if you don't want to directly do a Mass Effect shout out, "Beige Box" or "Brown Box"), devices that the civilization knows how to make, but whose software is so closely tied to the hardware (which is itself somewhat inconsistent due to sheer manufacturing complexity) that moving one to another is impossible, with a resulting Individuality "problem".
Some possibilities (feel free to use or ignore):
- Can be Spiritualists, oddly enough (while most of their bodies are replaceable machines, and their minds are similarly non-organic, the nature of their "brains" is such that they have a strong argument for having "souls" like organics).
- Suffer a "Arguably Soulless" penalty of -20 (-40 for Fanatic) from Spiritualist Empires (same as Wicked Cyborgs), unless themselves Spiritualist (in which case, their insistence that they have souls is at least taken as a solid counter-argument).
- By the same token, if Spiritualist, do not receive the usual Materialist bonus for being machines, and probably have a reduced bonus compared to machine GC empires as well.
- -50% Biological/Lithoid Population Growth, -20% Habitability for non-Machines (Your living standards are awkward for non-machines to accommodate to).
- Increased Consumer Goods requirements (replacement parts)
- A starting penalty of some kind (perhaps Consumer Goods, perhaps a penalty to Specialist workers) that can be alleviated by researching the Droids and Synths technologies.
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