Werewolf Lite CDXL - Lost at Sea
It's been a week since your ship wrecked upon the shores of Werewolf Island, far from home. Waiting for rescue, you begin to notice odd occurrences and weird behavior from some of the other people on your island. One morning, this escalates when one among you is brutally slaughtered and half-eaten by another among you. Quickly killing the crazed man, you happen upon his journal, which details a curious amulet he, and, according to his journal, four others found, which, upon touching it, he became filled with the urge to slaughter and consume the other survivors on the island.
Disturbed by the man's ravings, one among you soon voices another concern: others had found this amulet. Were they, too, now madmen, filled with a urge to kill and consume? Uneasiness sets in, and your camp begins to break up. Something needs to be done, and soon, before it is too late!
Rules:It's been a week since your ship wrecked upon the shores of Werewolf Island, far from home. Waiting for rescue, you begin to notice odd occurrences and weird behavior from some of the other people on your island. One morning, this escalates when one among you is brutally slaughtered and half-eaten by another among you. Quickly killing the crazed man, you happen upon his journal, which details a curious amulet he, and, according to his journal, four others found, which, upon touching it, he became filled with the urge to slaughter and consume the other survivors on the island.
Disturbed by the man's ravings, one among you soon voices another concern: others had found this amulet. Were they, too, now madmen, filled with a urge to kill and consume? Uneasiness sets in, and your camp begins to break up. Something needs to be done, and soon, before it is too late!
17 players will be taking part in this game. There can be no more than 17 players and sign ups will be closed once the number of players reaches 17. However, it is also possible to have the game start with less than 17 players should the GM deem it necessary - in this case arrangements will be made to accommodate the restricted number of players.
The game will start once the GM says so in the thread, and only then. The game will only be officially started once every player has received their role. Night 0 will fall on the first deadline after the game start, with a minimum of 24 hours before game start and Night 0.
The game will then proceed with a day/night cycle. During the day, players will vote to lynch one of them. The player with the most votes at deadline this day will be lynched. Should several players have the same number of votes, all will be lynched. Any vote posted at or after the time specified as deadline will not be counted.
The night deadline falls at the same time as the day deadline. Before the deadline, players whose roles can act during the night can contact the GM to tell him which action they wish to do that night. Any order given at or after the time specified as deadline will be ignored.
Possible roles:
Shipwrecked Survivors (Villagers, 12): Survivors of the ship that unfortunately was wrecked. Maintaining stability of mind, these men now seek to find out those among them who are unstable. May or may not use sound logic and reasoning to do so. May also just as easily use baseless accusations.
Possessed Madmen (Wolves, 4): Driven mad by the amulet, these men have discovered a new hunger only satiated by the blood of those around them.
May design each night one villager who will die.
Survivalist Guru (Seer, 1): This man knows a little more than most about survival techniques, as well as which actions are plain unnecessary if you are only seeking to survive - i.e., he is able to identify those with less than good intentions.
May design each night one villager to know his role (Survivor or Madman).
Victory:
The Survivors and Guru win once every Madman is dealt with (lynched), ensuring that the survivors can focus on survival and escape.
Madmen win once they are exactly half of the remaining players, or greater, at which point they overwhelm the remainder to gain victory, and escape with their nefarious ways victorious.
Detailed rules:
Spoilered for convenience, but every player is encouraged to read them (especially newer players)
Full Rules:
§1A. - You sign up to the game by requesting so in a post in this thread.
§1B. - No new players will be admitted after the game has started, EXCEPT if substituting for another player.
§1C. - You may at any time be substituted out by requesting so in the thread.
§1D. - Players are responsible for any Private Messages (PMs) missed due to inbox being full.
§2. - Orders and votes submitted after deadline are ignored.
§3A. – Players will vote daily. Should they not vote, THEY WILL BE REPLACED. There will be no exceptions unless the Game Moderator states otherwise.
§3B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted.
§3C. – In the event of a TIE, ALL TIED players will be executed.
§3D. - The player(s) with the majority of votes at deadline is considered dead. He will not reveal any inside information after the deadline.
§4A. - SPECTATORS AND GHOSTS MAY HAUNT, TAUNT AND FLAUNT, BUT NEVER SUGGEST ANY COURSE OF ACTION OR REVEAL ANY INFORMATION. ANY ACTION WHICH CAN AFFECT TO THE OUTCOME OF THE GAME IS FORBIDDEN. ANYONE CAUGHT DOING IT WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID.
§4B. - When doing ghost/spectator commentary, please use a non-white colour.
§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.
§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt/scan orders), and critical information has been revealed, the mistake will be kept.
§7A. – Forging PMs is allowed. Screenshots of PMs is not.
§7B. - PMs from the Game Moderator may not be quoted or forged.
§8. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in size 5 bold text. For example:
VOTE EUROO7
If you wish to un-vote someone, write "UNVOTE":
UNVOTE EUROO7, VOTE EUROO8
Any other type of voting will not be counted and will make you eligible for subbing. In case of re-voting without un-voting the original vote will be the counted vote. DO NOT EDIT VOTES AFTER POSTING THEM.
§9. - The GM can and will remove players if the GM believes the player is not participating at his/her full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM. DO NOT SIGN UP FOR THE GAME IF YOU KNOW YOU CAN'T PARTICIPATE.
§10A. – Trust no one. Especially not the GM.
§10B. - Always Trust the GM.
§11. - The GM reserves the right to kill everyone and end the game if players do not please the GM.
§1A. - You sign up to the game by requesting so in a post in this thread.
§1B. - No new players will be admitted after the game has started, EXCEPT if substituting for another player.
§1C. - You may at any time be substituted out by requesting so in the thread.
§1D. - Players are responsible for any Private Messages (PMs) missed due to inbox being full.
§2. - Orders and votes submitted after deadline are ignored.
§3A. – Players will vote daily. Should they not vote, THEY WILL BE REPLACED. There will be no exceptions unless the Game Moderator states otherwise.
§3B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted.
§3C. – In the event of a TIE, ALL TIED players will be executed.
§3D. - The player(s) with the majority of votes at deadline is considered dead. He will not reveal any inside information after the deadline.
§4A. - SPECTATORS AND GHOSTS MAY HAUNT, TAUNT AND FLAUNT, BUT NEVER SUGGEST ANY COURSE OF ACTION OR REVEAL ANY INFORMATION. ANY ACTION WHICH CAN AFFECT TO THE OUTCOME OF THE GAME IS FORBIDDEN. ANYONE CAUGHT DOING IT WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID.
§4B. - When doing ghost/spectator commentary, please use a non-white colour.
§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.
§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt/scan orders), and critical information has been revealed, the mistake will be kept.
§7A. – Forging PMs is allowed. Screenshots of PMs is not.
§7B. - PMs from the Game Moderator may not be quoted or forged.
§8. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in size 5 bold text. For example:
VOTE EUROO7
If you wish to un-vote someone, write "UNVOTE":
UNVOTE EUROO7, VOTE EUROO8
Any other type of voting will not be counted and will make you eligible for subbing. In case of re-voting without un-voting the original vote will be the counted vote. DO NOT EDIT VOTES AFTER POSTING THEM.
§9. - The GM can and will remove players if the GM believes the player is not participating at his/her full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM. DO NOT SIGN UP FOR THE GAME IF YOU KNOW YOU CAN'T PARTICIPATE.
§10A. – Trust no one. Especially not the GM.
§10B. - Always Trust the GM.
§11. - The GM reserves the right to kill everyone and end the game if players do not please the GM.
DEADLINE IS 17:00 GMT, CONVERT TO YOUR TIME ZONE
Note: Votes at 16:59 GMT will be counted, votes at 17:00 GMT will not.
Note: Votes at 16:59 GMT will be counted, votes at 17:00 GMT will not.