Werewolf Lite CCXXXII
Deux ducs, c'est un de trop !
Two dukes, that's one too many !
Deux ducs, c'est un de trop !
Two dukes, that's one too many !
Date
February 28th, 1409
Location
The Palace of Chartres
Paris, a couple years ago,
At the start of the XVth Century, a truce has been settled between Charles VI de France and Richard II of England. During this period of peace, Chalres VI has break-outs of "absences", during which his wife, Isabeau de Bavière, is regent. The two main members of the Regency Council are Louis d'Orléans and Philippe le Hardi de Bourgogne. Their politics, towards the Great Schism of Occident, towards the relationship with England,... are completely different, leading to numerous confrontations.
In 1404 Philippe le Hardi dies. Louis d'Orléans jumps on the occasion and slowly completely removes the Burgundy faction from the Regency Council. That doesn't sit too weel with Jean Sans Peur, the new duke of Burgundy.
On November 23rd of 1407, Jean Sans Peur has Louis d'Orléans assassinated in the Rue du Temple, in Paris. This sparks an open conflict between the two houses of Orléans (to become the Armagnacs) and of Bourgogne.
Chartres, nowadays,
To settle the issue, Charles VI summons both parties to the Palace of Chartres. Count Guillaume IV de Hainaut is charged with the security of the meeting as it is likely that the members of the House of Orléans will try to use this opportunity to avenge Louis d'Orléans' death.
Rules
There shall be seventeen (17) players. Special Roles will be handed out after the last person signs up. Not all players will get an PM, only special roles
The game will then proceed to a Night deadline.
The game is divided into two periods - night and day. For practical reasons these two periods take place at the same time, from one update till the next.
Each day, all players gather and decide to lynch one of the players - the person they think is most likely to be a werewolf. Each night, the werewolves decide who to kill. In each 24 hour period, the village will lynch, and the werewolves will hunt. The villagers can try to lynch multiple people by creating a glorious, Lemeard-approved, TIE, and the werewolves can also decide not to hunt anyone at all at night. Beware of Crovaxian slips as well!
Winning
The werewolves win if they manage to reach parity with the villagers.
The villagers and seer win if they manage to kill all the werewolves.
Player Roles
10 or 11 X Burgundian Noblemen (Villager) : Followers of Jean Sans Peur
3 or 4 X Orléans Noblemen (Werewolf) : Followers of Charles d'Orléans
1 X Steward (Seer): King's Mediator, in charge of Security
The Deadline
DEADLINE FOR VOTES AND OTHER STUFF IS (19:00 GMT, 21:00 CEST)
A vote posted at 18:59 GMT will count. One posted at 19:00 GMT will NOT !
Voting Ends At Deadline Even If Game Moderator Is Not Present !
Other Rules
§1A. - You sign up to the game by requesting so in a post in this thread.
§1B. - No new players will be admitted after the game has started, EXCEPT if substituting for another player.
§1C. - You may at any time be substituted out by requesting so in the thread.
§1D. - Players are responsible for any Private Messages (PMs) missed due to inbox being full.
§2. - Orders and votes submitted after deadline are ignored.
§3A. – Players will vote daily. Should they not vote, THEY WILL BE REPLACED. There will be no exceptions unless the Game Moderator states otherwise.
§3B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted.
§3C. – In the event of a TIE, BOTH players will be executed.
§3D. - The player(s) with the majority of votes at deadline is considered dead. He will not reveal any inside information after the deadline.
§4A. - SPECTATORS AND GHOSTS MAY HAUNT, TAUNT AND FLAUNT, BUT NEVER SUGGEST ANY COURSE OF ACTION OR REVEAL ANY INFORMATION. ANY ACTION WHICH CAN AFFECT TO THE OUTCOME OF THE GAME IS FORBIDDEN. ANYONE CAUGHT DOING IT WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID.
§4B. - When doing ghost/spectator commentary, please use a non-white colour.
§5. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.
§6A. – The Game Moderator has the last word on all matters.
§6B. – If the Game Moderator makes a mistake (e.g. with the vote count, hunt orders), if critical information has been revealed, the mistake will be kept.
§7A. – Forging PMs is allowed. Screenshots of PMs is not.
§7B. - Posting or quoting of PMs from the GM is not allowed - real or forged.
§8. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in size 4 bold text. For example:
VOTE GIGAU
If you wish to un-vote someone, write "UNVOTE":
UNVOTE GIGAU, VOTE HDK
Any other type of voting will not be counted and will make you eligible for subbing. In case of re-voting without un-voting the original vote will be the counted vote. DO NOT EDIT VOTES AFTER POSTING THEM.
§9. - The GM can and will remove players if the GM believes the player is not participating at his/her full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM. DO NOT SIGN UP FOR THE GAME IF YOU KNOW YOU CAN'T PARTICIPATE.
§10 - There will be no subbing after day three. All no-voters will be than killed off.
§11 - RP Allowed and encouraged but not required.