Can you really blame people for feeling that way when it seems like games are forced out the door with gamebreaking bugs, rather than delaying it for a few weeks to iron out things like the performance issues that prevented many players from even finishing the game?i do not think there is a single developer at any paradox studio, nor any game director or other leader who thinks money for shareholder is the top and only priority. we are here to make games we like ourselves and are proud of, while making sure we can do it in the future.
I get it's a labor of love for the devs. I don't think anyone thinks the devs want anything else but to make a great, fun game. But I think our issue might be with the culture of PDX. You're aware of the reputation. Fantastic games that are often messy and broken but end up being swiftly patched and expanded into iconic, long-lasting gems. But it seems like over and over again we see these releases where the game is utterly broken in ways that are obvious after playing for an hour.
I (and most others here) don't think the devs are incompetent or greedy or anything. But I think that whatever the process is at PDX that decides when games are fit for release and when they aren't needs major fixing.
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