Oh do I have the news for you...Oh that would be amazing. Imagine if they added that like a little easter egg. Say, after repeatedly clicking on water you'll eventually get some water splashes going.
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Oh do I have the news for you...Oh that would be amazing. Imagine if they added that like a little easter egg. Say, after repeatedly clicking on water you'll eventually get some water splashes going.
That's because of the patch that changed the way factories handle wages. I remember in one of my early US game having a huge domestic demand for cars, the bottleneck at this time was oil. But on latter game, it seems that the demand is never on par. Imo it comes from the fact that cars are rather expensive and in earlier versions, workers were very well paid than they are now. You might force a better domestic demand by increasing minimum wages, if your economy can support it.I am not sure if late game factories were tested:
Demand for automobiles is almost 0, i cant meet demand for radios with +50% production boost ( telephones are already on -10% price). Adding cars to Motor industries feels so weak compared to viki 2. It was so satisfying to build cars in viki 2 and provide them to whole world. Here i dont even know who will buy them because no one is producing them so there is no demand.
I looked also on navy stuff, like adding destroyers cost 2 iron clads and give 10 off i 20 def when normal ironclad gives 80 off/deff.
A lot of work needs to be done to improve this game.
That's because of the patch that changed the way factories handle wages. I remember in one of my early US game having a huge domestic demand for cars, the bottleneck at this time was oil. But on latter game, it seems that the demand is never on par. Imo it comes from the fact that cars are rather expensive and in earlier versions, workers were very well paid than they are now. You might force a better domestic demand by increasing minimum wages, if your economy can support it.
Other countries will never have demand for a good that is not already present on their market. If you start export routes toward sufficiently populated and rich countries, this will spark demand in those countries. In my US game I exported tons of cars to France and NGF. But if you don't use the AI mod, you might be in the case where no other country than yours have sufficiently rich pops to buy cars in any relevant quantity.
I am not sure if late game factories were tested:
View attachment 938702
Demand for automobiles is almost 0, i cant meet demand for radios with +50% production boost ( telephones are already on -10% price). Adding cars to Motor industries feels so weak compared to viki 2. It was so satisfying to build cars in viki 2 and provide them to whole world. Here i dont even know who will buy them because no one is producing them so there is no demand.
I looked also on navy stuff, like adding destroyers cost 2 iron clads and give 10 off i 20 def when normal ironclad gives 80 off/deff.
A lot of work needs to be done to improve this game.
I agree, his pops are simply not rich enough. And the state the AI is in, it can't be either.Seems that demand is one of the things that actually work in a sensible way.
I'm really not fond of this argument I see spawn from time to time. While it's partially true, since lower classes weren't able to afford one before WW2, automobile was still a significant industry. And in the end, PDX did choose to include them in a pre-WW2 game, so it must have a point, and it has.And Cars did not become a mass phenomena before post WW2.
The 'free movement' need can also be supplied by other goods at a 10 services : 1 transportation : 1 Automobile ratio with none being more than 80% of the total (provided that they are present in your market).View attachment 938859
You are saying that 2M capitalists on 46 sol average ( everyone in country have 27) with interventionism and 8% clout cant afford automobiles with -34% discount?.
I have workers shortage, wages are sky high.
Hmm looks like transportation and automobiles spending should be similar.View attachment 938859
You are saying that 2M capitalists on 46 sol average ( everyone in country have 27) with interventionism and 8% clout cant afford automobiles with -34% discount?.
I have workers shortage, wages are sky high.
You can't ignore Transportation, unless all your states are coastal and you are building best ports at max level everywhere.popneed_free_movement = {
default = transportation
entry = {
goods = services
weight = 0.1
max_weight = 0.4 # Maxes out at 80% of supply share
min_weight = 0.0
}
entry = {
goods = transportation
weight = 1
max_weight = 4.0 # Maxes out at 80% of supply share
min_weight = 0.0
}
entry = {
goods = automobiles
weight = 1
max_weight = 4.0 # Maxes out at 80% of supply share
min_weight = 0.0
}
}
We were this close to greatness...and instead we got this:Regardless of the "legitimacy" (or indeed usefulness) or not of the source of the feedback from the leak, I think it would be hard to argue that the feedback offered (that war was incredibly sloppy and hard to control, that trade-specifically and econ-generally micro was tedious) was incorrect, now that the release product has generated much the same response.
If you haven't seen them, you can find some placeholders in C:\Program Files (x86)\Steam\steamapps\common\Victoria 3\game\gfx\portraits\placeholder and they're gorgeous (if perhaps a little indistinct side-by-side):
View attachment 936540View attachment 936541View attachment 936542View attachment 936543View attachment 936544View attachment 936545
View attachment 936546View attachment 936547View attachment 936548
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2D images like this may have also avoided the 3d character models hogging the UI and, by de-emphasising their centrality to gameplay, requiring so many events to feel like Paradox tried to audition Karl Marx for Persona 5.
I preordered. I appreciate it was probably irrational. I regret it. I don't usually preorder games but I preordered Victoria 3 because:
Victoria 3 being, in my opinion, pretty bad, has definitely affected my consumer behaviour with respect to the Paradox studio. I probably won't buy any DLC for Victoria 3 (I just don't enjoy the vision of the game, so I can't really see DLC fixing that, where CK3 I could see that although there was content missing in some areas, I dug the vision for the game), and almost certainly won't pre-order any new games; I'll probably hold off on EU5 for a few months/years after launch as well, though I am aware that because of different teams being allocated to different franchises, this could be a Victoria-3-team specific set of issues, and I'm willing for good user response to change my view on that. I'm just one consumer, but it has impacted my behaviour.
- I love Victoria 2 and getting a real Victoria 3 was such a meme that I wanted to use my wallet to shout "Yes! Thank you! Please take account of my enthusiasm in whatever financial forecasting you do so that this game can have developer support and be a real masterpiece for years to come!"
- I wanted to cheer myself up with the thought of something fun in the future
- It wasn't sure how covid would affect Paradox and wanted to support them - I didn't feel bad about chucking them some cash for something I was likely to buy anyway
- CK3 was pretty decent on launch (while far from perfect CK3 has gripped me where CK2 did not - mainly just a from a more approachable UX experience), and getting the special package or whatever seemed like a pretty cost-efficient way of getting content I figured I was going to have to buy at some point anyway, given PDX DLC policy and how much I enjoyed Victoria 2.
Which is a shame b.c. the map can be beautiful (if you zoom in close enough that you actually can see stuff (and then you dont have any kind of overview anymore and its pointless to play on this zoomlevel)ME and some friends came to a realization of vicky 3 shortly after launch the entire game can be played without the map at all the map isnt required for the gameplay at all really the entire game could be played through the menus.
And its sad because the map is gorgeous and gameplay intersects with it directly very little.