Was this joke even tested at all?

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DarkSpiryt

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I am not sure if late game factories were tested:
1673825228186.png

Demand for automobiles is almost 0, i cant meet demand for radios with +50% production boost ( telephones are already on -10% price). Adding cars to Motor industries feels so weak compared to viki 2. It was so satisfying to build cars in viki 2 and provide them to whole world. Here i dont even know who will buy them because no one is producing them so there is no demand.
A lot of work needs to be done to improve this game.
 
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Ir0nSlug

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I am not sure if late game factories were tested:

Demand for automobiles is almost 0, i cant meet demand for radios with +50% production boost ( telephones are already on -10% price). Adding cars to Motor industries feels so weak compared to viki 2. It was so satisfying to build cars in viki 2 and provide them to whole world. Here i dont even know who will buy them because no one is producing them so there is no demand.
I looked also on navy stuff, like adding destroyers cost 2 iron clads and give 10 off i 20 def when normal ironclad gives 80 off/deff.
A lot of work needs to be done to improve this game.
That's because of the patch that changed the way factories handle wages. I remember in one of my early US game having a huge domestic demand for cars, the bottleneck at this time was oil. But on latter game, it seems that the demand is never on par. Imo it comes from the fact that cars are rather expensive and in earlier versions, workers were very well paid than they are now. You might force a better domestic demand by increasing minimum wages, if your economy can support it.

Other countries will never have demand for a good that is not already present on their market. If you start export routes toward sufficiently populated and rich countries, this will spark demand in those countries. In my US game I exported tons of cars to France and NGF. But if you don't use the AI mod, you might be in the case where no other country than yours have sufficiently rich pops to buy cars in any relevant quantity.
 

Soranya

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That's because of the patch that changed the way factories handle wages. I remember in one of my early US game having a huge domestic demand for cars, the bottleneck at this time was oil. But on latter game, it seems that the demand is never on par. Imo it comes from the fact that cars are rather expensive and in earlier versions, workers were very well paid than they are now. You might force a better domestic demand by increasing minimum wages, if your economy can support it.

Other countries will never have demand for a good that is not already present on their market. If you start export routes toward sufficiently populated and rich countries, this will spark demand in those countries. In my US game I exported tons of cars to France and NGF. But if you don't use the AI mod, you might be in the case where no other country than yours have sufficiently rich pops to buy cars in any relevant quantity.

Seems that demand is one of the things that actually work in a sensible way.
And Cars did not become a mass phenomena before post WW2.
 

Kyoumen

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I am not sure if late game factories were tested:
View attachment 938702
Demand for automobiles is almost 0, i cant meet demand for radios with +50% production boost ( telephones are already on -10% price). Adding cars to Motor industries feels so weak compared to viki 2. It was so satisfying to build cars in viki 2 and provide them to whole world. Here i dont even know who will buy them because no one is producing them so there is no demand.
I looked also on navy stuff, like adding destroyers cost 2 iron clads and give 10 off i 20 def when normal ironclad gives 80 off/deff.
A lot of work needs to be done to improve this game.

If nobody's buying your cars, it means they aren't rich enough to afford them.

In my current France game aiming at the Commune achievement and egalitarian goal, the demand for cars is so high I'm having trouble getting enough surplus of them to shift my troops to motorised (I may just wait until I get aeroplanes to upgrade).

Learn from Ford: your workers being wealthy enough to afford the products they're building is a win-win situation.
 

Ir0nSlug

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Seems that demand is one of the things that actually work in a sensible way.
I agree, his pops are simply not rich enough. And the state the AI is in, it can't be either.
And Cars did not become a mass phenomena before post WW2.
I'm really not fond of this argument I see spawn from time to time. While it's partially true, since lower classes weren't able to afford one before WW2, automobile was still a significant industry. And in the end, PDX did choose to include them in a pre-WW2 game, so it must have a point, and it has.

The only thing that was ever broken about automobile is that you would never have enough oil for it, it should be better now outside of 5000+ construction point or pacifist runs.
 
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Notme1

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Its possible that investment funds stream is excessively generous - situation where you can't just spend that money due to resource or pop bottlenecks.
With LF (50%) and loyal, powerful Industrialists (20%) 70% of building surplus goes to investment fund instead of ownership shares.
This means capitalists are poorer, and don't generate as much demand on cars and stuff.

Once you cut stream - council republic for example - you have money for years if not decades in your investment fund, meaning you should avoid command economy or that money will be locked out until you go back to interventionism.

I would suggest reducing this stuff - have LF have smaller investment fund stream along with Industrialist IG bonus, or have soft cap for it, that is if lots of money is here, then stream gets smaller, that is more money going to capitalists.
 

DarkSpiryt

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1673877590254.png

You are saying that 2M capitalists on 46 sol average ( everyone in country have 27) with interventionism and 8% clout cant afford automobiles with -34% discount? :).
I have workers shortage, wages are sky high.
 
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Oglesby

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View attachment 938859
You are saying that 2M capitalists on 46 sol average ( everyone in country have 27) with interventionism and 8% clout cant afford automobiles with -34% discount? :).
I have workers shortage, wages are sky high.
The 'free movement' need can also be supplied by other goods at a 10 services : 1 transportation : 1 Automobile ratio with none being more than 80% of the total (provided that they are present in your market).

If I recall correctly price of goods is not what determines which good is used but more of a market size or something like that.
 

Notme1

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View attachment 938859
You are saying that 2M capitalists on 46 sol average ( everyone in country have 27) with interventionism and 8% clout cant afford automobiles with -34% discount? :).
I have workers shortage, wages are sky high.
Hmm looks like transportation and automobiles spending should be similar.
popneed_free_movement = {
default = transportation

entry = {
goods = services

weight = 0.1
max_weight = 0.4 # Maxes out at 80% of supply share
min_weight = 0.0
}

entry = {
goods = transportation

weight = 1
max_weight = 4.0 # Maxes out at 80% of supply share
min_weight = 0.0
}

entry = {
goods = automobiles

weight = 1
max_weight = 4.0 # Maxes out at 80% of supply share
min_weight = 0.0
}
}
You can't ignore Transportation, unless all your states are coastal and you are building best ports at max level everywhere.
 

Major Malfunction

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Regardless of the "legitimacy" (or indeed usefulness) or not of the source of the feedback from the leak, I think it would be hard to argue that the feedback offered (that war was incredibly sloppy and hard to control, that trade-specifically and econ-generally micro was tedious) was incorrect, now that the release product has generated much the same response.


If you haven't seen them, you can find some placeholders in C:\Program Files (x86)\Steam\steamapps\common\Victoria 3\game\gfx\portraits\placeholder and they're gorgeous (if perhaps a little indistinct side-by-side):
View attachment 936540View attachment 936541View attachment 936542View attachment 936543View attachment 936544View attachment 936545
View attachment 936546View attachment 936547View attachment 936548
View attachment 936549View attachment 936550
2D images like this may have also avoided the 3d character models hogging the UI and, by de-emphasising their centrality to gameplay, requiring so many events to feel like Paradox tried to audition Karl Marx for Persona 5.


I preordered. I appreciate it was probably irrational. I regret it. I don't usually preorder games but I preordered Victoria 3 because:
  • I love Victoria 2 and getting a real Victoria 3 was such a meme that I wanted to use my wallet to shout "Yes! Thank you! Please take account of my enthusiasm in whatever financial forecasting you do so that this game can have developer support and be a real masterpiece for years to come!"
  • I wanted to cheer myself up with the thought of something fun in the future
  • It wasn't sure how covid would affect Paradox and wanted to support them - I didn't feel bad about chucking them some cash for something I was likely to buy anyway
  • CK3 was pretty decent on launch (while far from perfect CK3 has gripped me where CK2 did not - mainly just a from a more approachable UX experience), and getting the special package or whatever seemed like a pretty cost-efficient way of getting content I figured I was going to have to buy at some point anyway, given PDX DLC policy and how much I enjoyed Victoria 2.
Victoria 3 being, in my opinion, pretty bad, has definitely affected my consumer behaviour with respect to the Paradox studio. I probably won't buy any DLC for Victoria 3 (I just don't enjoy the vision of the game, so I can't really see DLC fixing that, where CK3 I could see that although there was content missing in some areas, I dug the vision for the game), and almost certainly won't pre-order any new games; I'll probably hold off on EU5 for a few months/years after launch as well, though I am aware that because of different teams being allocated to different franchises, this could be a Victoria-3-team specific set of issues, and I'm willing for good user response to change my view on that. I'm just one consumer, but it has impacted my behaviour.
We were this close to greatness...and instead we got this:
zw2vxh3xstja1.png
gtxco5dcbkja1.jpg
zfvam2q5vria1.png

Damn it almost hurts seing such beautiful 2d art being put into trash can and replaced by clunky and ugly 3d models
 
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thedarkendstar

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ME and some friends came to a realization of vicky 3 shortly after launch the entire game can be played without the map at all the map isnt required for the gameplay at all really the entire game could be played through the menus.

And its sad because the map is gorgeous and gameplay intersects with it directly very little.
 
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Soranya

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ME and some friends came to a realization of vicky 3 shortly after launch the entire game can be played without the map at all the map isnt required for the gameplay at all really the entire game could be played through the menus.

And its sad because the map is gorgeous and gameplay intersects with it directly very little.
Which is a shame b.c. the map can be beautiful (if you zoom in close enough that you actually can see stuff (and then you dont have any kind of overview anymore and its pointless to play on this zoomlevel)