This is an After Action Report of my first ever game, played as Rome on Normal difficulty with 1.1. I've kept it fairly straightforward as a description of events, rather than going into a lot of elaborate characterisation and storytelling, so hopefully it can work as an introduction to how the game works for others. As of writing, I've played through 18 years of the game.
Rome’s rise to destiny begins on the Kalends of January, 474 ab urbe condita, under the consulship of L Aemilius Barbula. The international situation is a hostile one: we are at war with Magna Graecia and Epirus. Massilia is our tributary ally, but every other country in the world either dislikes us, or positively hates us. The one advantage of our position is that it will offer many opportunities in the coming years for the Roman people to prove their military virtue and courage in adversity.
First, though, we review our domestic situation, for money is the sinews of war.
Our income of 1.9 Gold puts us fourth in the world. Carthage is almost three times richer than us, and Egypt and the Seleucids are over twice as wealthy. Still, the strength of Rome lies in the valour of its people, not ease and luxury. Our manpower of 141 is second only to Egypt.
We have 8 provinces, of which Roma itself is obviously the most valuable, followed by Campania. Roma is at 90% civilisation, but most of our other provinces have a value of 60-65%. We currently lack the technology to construct any improvements. (And because this game is played with 1.1, we’re unlikely to ever get enough technology to do that…)
The first problem is that two of our governors are disloyal to the Republic. Apulia’s governor, L Valerius Flaccus, has a loyalty of only 30%. Campania’s governor, G Fabius Pictor, is even worse with only 20%. Unfortunately, there is little we can do about this at present. However, Etruria’s governor Q Ogulnius Gallus has a loyalty of 40%, and we therefore replace him with the more reliable G Sempronius Blaesus. This boosts our net income to 1.5 per month.
We decide to create trade routes. Samnium offers its grain to Massilia in return for wine, which will lower the revolt risk there. We also attempt to trade salt to Macedon in return for horses, but this is refused. The Gods may well decree that the Macedonians will regret this arrogance at a later date, but for the moment we decide not to pursue the insult. As for internal trade, Etruria ships its iron to Roma to allow the construction of more heavy infantry there. Umbrian stone is exchanged for Apulian grain. Lucanian wood is also shipped to Roma to allow the construction of triremes and archers there. Following the Macedonian trade refusal, Picenum’s salt is sent to Roma. We fail to interest any of the Greek nations in Campania’s fish, but the Massilians offer to trade wine for them. Trade brings us 0.38 per month, for a total net income of 1.88.
We adopt three new national ideas, which reflect the martial virtues of the Roman people. Professional Soldiers boosts our heavy infantry, Organised Recruitment allows us to train troops more quickly, and Civic Duty makes our citizen soldiers more fearsome on the defensive.
As far as military affairs go, we presently have two legions. One comprises 5,000 heavy infantry and the other 3,000 heavy infantry and 3,000 archers. We appoint the following commanders to our armies: Legio I based in Roma gets M Valerius Maximus, who is both Brave and skilled (Martial 7) and quite charismatic (Charisma 6), but equally importantly is loyal to the Senate and People of Rome (Loyalty 70%). The Legio II is put under the command of G Fabricius Luscinus, who is equally skilled, even more loyal (85%) but has a Suspicious nature. G Aurelius Cotta takes command of the Classis Romana, which comprises 9 galleys.
The war with Epirus is certain to require more soldiers, but we are cautious at first, not wanting to overload our finances. We recruit 2 cohorts of heavy infantry in Etruria and 1 of archers in Lucania. With these preparations in place, we are ready to begin our conquests.
Next: the First Epirote War, 281-278 BC
Rome’s rise to destiny begins on the Kalends of January, 474 ab urbe condita, under the consulship of L Aemilius Barbula. The international situation is a hostile one: we are at war with Magna Graecia and Epirus. Massilia is our tributary ally, but every other country in the world either dislikes us, or positively hates us. The one advantage of our position is that it will offer many opportunities in the coming years for the Roman people to prove their military virtue and courage in adversity.
First, though, we review our domestic situation, for money is the sinews of war.
Our income of 1.9 Gold puts us fourth in the world. Carthage is almost three times richer than us, and Egypt and the Seleucids are over twice as wealthy. Still, the strength of Rome lies in the valour of its people, not ease and luxury. Our manpower of 141 is second only to Egypt.
We have 8 provinces, of which Roma itself is obviously the most valuable, followed by Campania. Roma is at 90% civilisation, but most of our other provinces have a value of 60-65%. We currently lack the technology to construct any improvements. (And because this game is played with 1.1, we’re unlikely to ever get enough technology to do that…)
The first problem is that two of our governors are disloyal to the Republic. Apulia’s governor, L Valerius Flaccus, has a loyalty of only 30%. Campania’s governor, G Fabius Pictor, is even worse with only 20%. Unfortunately, there is little we can do about this at present. However, Etruria’s governor Q Ogulnius Gallus has a loyalty of 40%, and we therefore replace him with the more reliable G Sempronius Blaesus. This boosts our net income to 1.5 per month.
We decide to create trade routes. Samnium offers its grain to Massilia in return for wine, which will lower the revolt risk there. We also attempt to trade salt to Macedon in return for horses, but this is refused. The Gods may well decree that the Macedonians will regret this arrogance at a later date, but for the moment we decide not to pursue the insult. As for internal trade, Etruria ships its iron to Roma to allow the construction of more heavy infantry there. Umbrian stone is exchanged for Apulian grain. Lucanian wood is also shipped to Roma to allow the construction of triremes and archers there. Following the Macedonian trade refusal, Picenum’s salt is sent to Roma. We fail to interest any of the Greek nations in Campania’s fish, but the Massilians offer to trade wine for them. Trade brings us 0.38 per month, for a total net income of 1.88.
We adopt three new national ideas, which reflect the martial virtues of the Roman people. Professional Soldiers boosts our heavy infantry, Organised Recruitment allows us to train troops more quickly, and Civic Duty makes our citizen soldiers more fearsome on the defensive.
As far as military affairs go, we presently have two legions. One comprises 5,000 heavy infantry and the other 3,000 heavy infantry and 3,000 archers. We appoint the following commanders to our armies: Legio I based in Roma gets M Valerius Maximus, who is both Brave and skilled (Martial 7) and quite charismatic (Charisma 6), but equally importantly is loyal to the Senate and People of Rome (Loyalty 70%). The Legio II is put under the command of G Fabricius Luscinus, who is equally skilled, even more loyal (85%) but has a Suspicious nature. G Aurelius Cotta takes command of the Classis Romana, which comprises 9 galleys.
The war with Epirus is certain to require more soldiers, but we are cautious at first, not wanting to overload our finances. We recruit 2 cohorts of heavy infantry in Etruria and 1 of archers in Lucania. With these preparations in place, we are ready to begin our conquests.
Next: the First Epirote War, 281-278 BC