aprof said:We've been having some brainstorming among the VIP beta team about economic matters, and it's led me to take some flavor events I wrote for the USA and turn them into more universal versions as random events.
I'd have the USA flavor events be removed from the game, replaced by these. Perhaps some of the specific Labor Strike events would be rewritten and replaced with similar random events as well.
All of these are designed to deal with affecting pop_consciousness and pop_militancy.
I'm thinking there will be a second version of these which will be aimed at establishing reasons for implementing "low" level reforms set to fire around 1900.
I have ideas for some other areas, such as health_care and wages.
These won't be in v03, the deadline for new events has passed, if we find they work, we'll include them in v04.
There are some things that I don't like about this, as example:
1) It should cost something to change the reform level;
2) Not, even by close, all the nations in the world a Welfare State Economy, especially the conservatives and reactionaries;
3) Uncivs shouldn't receive those; especially China
4) A Laissez-Faire governement would NEVER make use of this reforms, in RL an ingame terms;
So the trigger should be something more elaborate, like linking to ideology in power, or if it isn't laissez-faire, if the conscioness or plurality is high, cause if you have a low consc population they wouldn't care about it (after all they are happy), and there is a lot of other minor things like some inventions, or if there is a syndicate or not.