Updated my event:
What kind of events would be woken by the flags?
Code:
event= {
id = 293600
country = U13
random = no
picture = #some nice picture
trigger = {
technology = 3002
technology = 5102
#something else?
}
name = "The industry of Vinland"
desc = "UK has their textiles, Prussia has their Steel, France has their Luxuries. What kind of industry should be the speciality of Vinland?"
style = 0
date = { day = 1 month = march year= 1847 } #?
offset = 120
deathdate = { day = 1 month = march year= 1880 }
action_a = {
name = "Let's develop our textile industry!"
command = { type = gainbuilding which = 635 value = fabric_factory } #Ärskland, perhaps -1 instead? (random prov)
command = { type = production_modifier which = cotton_plantation value = 2 }
command = { type = production_modifier which = sheep_ranch value = 2 }
command = { type = production_modifier which = fabric_factory value = 2 }
command = { type = treasury value = -5000 }
command = { type = local_setflag which = textile } #wakes events
}
action_b = {
name = "Cold steel is the thing!"
command = { type = gainbuilding which = 635 value = steel_factory }
command = { type = production_modifier which = iron_mine value = 2 }
command = { type = production_modifier which = steel_factory value = 2 }
command = { type = treasury value = -5000 }
command = { type = local_setflag which = steel } #wakes events
}
action_c = {
name = "Forestry could make us a fortune!"
command = { type = gainbuilding which = 635 value = lumber_mill }
command = { type = production_modifier which = timber_lodge value = 2 }
command = { type = production_modifier which = lumber_mill value = 2 }
command = { type = production_modifier which = paper_mill value = 2 }
command = { type = treasury value = -5000 }
command = { type = local_setflag which = forestry } #wakes events
}
action_d = {
name = "We've always been good at building ships!"
command = { type = gainbuilding which = 635 value = clipper_shipyard }
command = { type = production_modifier which = clipper_shipyard value = 2 }
command = { type = production_modifier which = steamer_shipyard value = 2 }
command = { type = production_modifier which = timber_lodge value = 2 } #you need timber for making ships
command = { type = treasury value = -8000 }
command = { type = local_setflag which = ships } #wakes events
}
}
What kind of events would be woken by the flags?