This first post has been edited to display the lastest copy of the Vinland Scenario installation, it will be updated as the scenario is:
Here is the final pre-Revolutions updated release of the fully playable, functional version of the Vinland scenario which places it at version 1.41:
Vinland Scenario 1.41
The Restore -- This will overwrite any VIP 0.4b files I changed back to "vanilla" 0.4b.
You will need: victoria version 1.03c and VIP 0.4b.
Victoria 1.03
Patch 1.03c
VIP 0.4 Installer link
VIP 0.4b, must install over VIP 0.4
Read Me with all the info is include in the Vinland ZIP. To install, simply unzip in the root Victoria folder and say yes to any file to overwrite.
From the Read Me:
I made sure to make as a minimal impact as possible on the files I had to add to in addition to providing backups. The changes to the files which are overwritten are minor enough that normal VIP 0.4b will run fine if you play their scenario. I wanted to make sure that this scenario did not alter anyone else's enough that you could not concurrently play other's scenarios as well. The VIP Grand Campaign runs, I have not played all the way through so I am unsure of the impact to having the Vinland scenario also installed, but is *shouldn't* affect the main VIP scenario in anyway other then a possible "vanilla" Vinland revolter, so far, this is true.
What this scenario has:
-- Complete Vinland nation with Pops that controls Labrador, New Brunswick, Nova Scotia, Maine, New Hampshire and parts of Quebec. Initial population is set close, though above the real populations of those areas c. 1840-50
-- A custom Vinlander Pop (Uses the Icelandic slot which is unused in the VIP GC).
-- Custom Pops files for all the Vinlandic states
-- Pops set up so there are enough industrial jobs for clerks and craftsmen, no more extra unemployed of those types (although some will have to migrate to the correct provinces).
-- A full range of Political Parties throughout the scenario (Nine parties in total)
-- A large events file that has 141 events in all types of categories with multiple threads. (more on that below)
-- An AI for Vinland if you want to play someone else (but why? )
-- AI add-ons for other nations to react to Vinland's presence.
-- Custom flags and shields: Pagan, Christian, Reactionary, Communist, and Pagan to Communist.
-- Custom states including state names.
-- Leaders with authentic Icelandic names, each with their own background and personality, 14 admirals and 14 generals.
-- Custom Icleandic, Viking and Norse names for all classes of ships, Norwegian naming conventions for land units
-- All the rest of the VIP 0.4 scenario is intact; you can play any nation in that game in this scenario.
-- Lots of little tweaks based on suggestions
Events thus far:
-- Special immigration Events: Covering Irish Potato Famines and Sweden's Wet and Dry year events.
-- Large amount of flavor events including a host that are specific to the religion and government you have. In addition there are actual historical flavor events for real historical occurrences in the geographic areas but are now 'Vinland flavored'
-- A series of economic events
-- A series of constitutional events that allow for more then one path to take, many events will depend on what you choose before. Paths could lead to conservative constitution, absolutism, or a liberal state, even the end of the monarchy all together, each thread occurs over decades.
-- Events dealing with Iceland based on historical happenings (if you acquire the island).
-- A massive mutli-threaded religious event line, choose Protestatism, Catholicism, or stay Pagan, all with their own unique follow up events that last for most of the game, everything from Vinterblót and Piracy, to the Jesuits and the Third Great awakening to secularzation.
-- A series of social events
-- Events dealing with Denmark: From the Slesvig Question to dealing over Greenland and Iceland, even the Cod Wars.
-- Events dealing with the US, from border treaties, to the civil war and those pesky US economic panics.
-- Events with famed Swedish inventor Ericsson (only if Protestant)
-- Slavery and events ending it, depending on world events and your form of government.
-- Vinlandic Piracy (only Pagan) events.
-- Just lots in general (over 140 events in grand total)
What else I hope to have: (Hopefully many suggestions will come from testing this)
-- Vinland having the ability to unite Scandinavia like Sweden and Denmark can.
-- More flavor or large events.
-- Better translations for politcal parties and state names
Remember I am looking for suggestions, complaints, compliments and add ons to the parts still missing and/or need improvement.
Have fun!
Here is the final pre-Revolutions updated release of the fully playable, functional version of the Vinland scenario which places it at version 1.41:
Vinland Scenario 1.41
The Restore -- This will overwrite any VIP 0.4b files I changed back to "vanilla" 0.4b.
You will need: victoria version 1.03c and VIP 0.4b.
Victoria 1.03
Patch 1.03c
VIP 0.4 Installer link
VIP 0.4b, must install over VIP 0.4
Read Me with all the info is include in the Vinland ZIP. To install, simply unzip in the root Victoria folder and say yes to any file to overwrite.
From the Read Me:
I made sure to make as a minimal impact as possible on the files I had to add to in addition to providing backups. The changes to the files which are overwritten are minor enough that normal VIP 0.4b will run fine if you play their scenario. I wanted to make sure that this scenario did not alter anyone else's enough that you could not concurrently play other's scenarios as well. The VIP Grand Campaign runs, I have not played all the way through so I am unsure of the impact to having the Vinland scenario also installed, but is *shouldn't* affect the main VIP scenario in anyway other then a possible "vanilla" Vinland revolter, so far, this is true.
What this scenario has:
-- Complete Vinland nation with Pops that controls Labrador, New Brunswick, Nova Scotia, Maine, New Hampshire and parts of Quebec. Initial population is set close, though above the real populations of those areas c. 1840-50
-- A custom Vinlander Pop (Uses the Icelandic slot which is unused in the VIP GC).
-- Custom Pops files for all the Vinlandic states
-- Pops set up so there are enough industrial jobs for clerks and craftsmen, no more extra unemployed of those types (although some will have to migrate to the correct provinces).
-- A full range of Political Parties throughout the scenario (Nine parties in total)
-- A large events file that has 141 events in all types of categories with multiple threads. (more on that below)
-- An AI for Vinland if you want to play someone else (but why? )
-- AI add-ons for other nations to react to Vinland's presence.
-- Custom flags and shields: Pagan, Christian, Reactionary, Communist, and Pagan to Communist.
-- Custom states including state names.
-- Leaders with authentic Icelandic names, each with their own background and personality, 14 admirals and 14 generals.
-- Custom Icleandic, Viking and Norse names for all classes of ships, Norwegian naming conventions for land units
-- All the rest of the VIP 0.4 scenario is intact; you can play any nation in that game in this scenario.
-- Lots of little tweaks based on suggestions
Events thus far:
-- Special immigration Events: Covering Irish Potato Famines and Sweden's Wet and Dry year events.
-- Large amount of flavor events including a host that are specific to the religion and government you have. In addition there are actual historical flavor events for real historical occurrences in the geographic areas but are now 'Vinland flavored'
-- A series of economic events
-- A series of constitutional events that allow for more then one path to take, many events will depend on what you choose before. Paths could lead to conservative constitution, absolutism, or a liberal state, even the end of the monarchy all together, each thread occurs over decades.
-- Events dealing with Iceland based on historical happenings (if you acquire the island).
-- A massive mutli-threaded religious event line, choose Protestatism, Catholicism, or stay Pagan, all with their own unique follow up events that last for most of the game, everything from Vinterblót and Piracy, to the Jesuits and the Third Great awakening to secularzation.
-- A series of social events
-- Events dealing with Denmark: From the Slesvig Question to dealing over Greenland and Iceland, even the Cod Wars.
-- Events dealing with the US, from border treaties, to the civil war and those pesky US economic panics.
-- Events with famed Swedish inventor Ericsson (only if Protestant)
-- Slavery and events ending it, depending on world events and your form of government.
-- Vinlandic Piracy (only Pagan) events.
-- Just lots in general (over 140 events in grand total)
What else I hope to have: (Hopefully many suggestions will come from testing this)
-- Vinland having the ability to unite Scandinavia like Sweden and Denmark can.
-- More flavor or large events.
-- Better translations for politcal parties and state names
Remember I am looking for suggestions, complaints, compliments and add ons to the parts still missing and/or need improvement.
Have fun!
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