Dear Victorians!
It is time for some feedback for our Open Beta. But before we would like to introduce some known issues in our 1.5 Open Beta.
If you encounter any issues in 1.5 Open Beta not listed below, please report it!
First some notes about hurdles and exploits you might encounter during warfare:
Additional issues to be aware of include:
We hope you enjoy the improvements and you find Known Issues useful!
It is time for some feedback for our Open Beta. But before we would like to introduce some known issues in our 1.5 Open Beta.
If you encounter any issues in 1.5 Open Beta not listed below, please report it!
First some notes about hurdles and exploits you might encounter during warfare:
- Commander Orders are undergoing a bit of a rework, since they will now represent the behavior of individual commanders (what they're doing) while the location (where they're doing it) is determined by their formation. This has a few implications that may not be apparent at the moment:
- The "Stand By" Order does nothing and will be removed in future beta builds, there is never any reason to assign this currently
- Formations will not advance unless at least one General has the Advance order. If you notice a formation you've sent to the front not advancing and creating battles, make sure the Generals you want leading the attack actually have the Advance order set. This can be done either from the Character panel or the Formation panel.
- All Naval Orders are currently useless, they will be reworked in future beta builds
- Naval Invasions currently have a very unintuitive UX flow and are very easy to exploit. Both will be improved in future beta builds. In 1.5.0, follow these steps to issue a Naval Invasion:
- From the Military lens -> Navy tab, click Plan Naval Invasion
- Select the state you want to invade
- In the popup, select a fleet and a demobilized army
- Ignore the static pink text as these are placeholders for information that will be added in future beta builds
- Confirm the naval invasion
- The fleet will now travel to the sea node off the coast of the target state
- Meanwhile, the army will start mobilizing
- Once the fleet has arrived and the army has mobilized, a landing battle will ensue; it is likely, in the current build, that there is no resistance and the battle will be immediately won, with the state conquered and a front created
- The invasion is now won and the army will be assigned to the front. Remember to ensure at least one General in the army has an Advance order if you want to advance the front.
Additional issues to be aware of include:
- Visible issue in the Military tab there are two ‘Artillery’ sections’.
- Morale Loss does not work correctly in battles, making them take an excessively long time to conclude.
- It is possible to change names of Formations that do not belong to the player.
- Hovering the ‘Garrisoned’ in the Formation window displays the concept for ‘Mobilize Army’.
- In some cases flags in the ‘Load Game’ menu will be swapped causing inaccuracy.
- Creating an Army in an ‘HQ’ does not close the map interaction for Army creation, which may give an impression that no army is created
- Outdated Important Action for Admirals with no Flotillas in Current Situations.
- We are aware about the untranslated main menu text, basic information in the main menu is available in English only.
- The Naval Invasion Planner Interface contains a lot of (pink) placeholder text. The functionality that is described in this temporary text , e.g. calculations about travel time and efficiency are inaccurate.
- When splitting a Fleet in transit during a Naval invasion, the split fleet continues on the same path as the original Naval Invasion.
- There is some clipping in the Formation panel.
- In the right-click menu of formations - the Station command is available within formations/fleet menus, but it's grayed out in the right-click menu.
- You also might notice that we have unlocalized tooltips in Naval Invasions and in Military Unit Type instances.
- Observing greater wars and clicking on Sea Nodes might decrease the performance of the game.
- Launching the open beta outside the launcher will disable all DLCs.
- MacOS hosting in multiplayer sessions leads to out of syncs.
- High chance to get an Out of Sync shortly after starting a new game in multiplayer.
We hope you enjoy the improvements and you find Known Issues useful!
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