Anyway, I'm sure it's not easy. There's a lot of interacting stuff in the game now. But even going back 8+ years I get the impression that some choices being made set the team up for failure when it comes to quality of patch releases/new DLC. When you have bad process, even people who are otherwise highly competent are going to fail, repeatedly. Maybe that bad process is forced or legacy issues with the game itself prevent improving it now...I don't know. I'm not an insider. But I don't see any evidence that the dev team or QA doesn't care/isn't trying, while we still get these results. I can only conclude that something about the setup itself is making it untenable.