Tukhachevsky’s Empire of the Eagle
This would be the spiritual successor to two previous AARs, The Empire of the Eagle (which was abandoned due to technical reasons) and The Rise and Fall of Generaloberst Heinz Guderian (which, sadly, is consigned to the wings of history because of lost disks, saves and notes).
The premise is to create a Romania that is aggressive, capable and a world shaker. This will result in a completely ahistorical game, but that’s the glory and fun of it all.
I will be using Mod34 (with all extras), with the following settings:
Armageddon 1.2 patch
Difficulty – Hard [considered playing on VH, but the 40% modifier is too crippling for a minor, imo - 20% is bad enough]
AI Aggressiveness – Aggressive [Furious is my usual preference, but results in too many unreasonable wars for a minor]
Democracy Can Start Wars – No (though I expect this wont be much of an impediment)
End Date – 1964
Full IC Take Over – Yes (never made any sense to only get a partial IC, other than to make it more difficult on Germany)
Tech Team Take Over – Yes
Difficulty – Hard [considered playing on VH, but the 40% modifier is too crippling for a minor, imo - 20% is bad enough]
AI Aggressiveness – Aggressive [Furious is my usual preference, but results in too many unreasonable wars for a minor]
Democracy Can Start Wars – No (though I expect this wont be much of an impediment)
End Date – 1964
Full IC Take Over – Yes (never made any sense to only get a partial IC, other than to make it more difficult on Germany)
Tech Team Take Over – Yes
Because of the forum ban on Nazi symbols, will switch the German flag to the one done by Lord Sander (picked up from the Victoria flag registry).
There are a few “slight” changes to the mod:
(1) Romania is a fascist state (see details on how this came to be in the Setting the Stage post) with the following slider moves:
Authoritarian +5
Political Right +4
Closed Society +1
(2) Mikhail Nikolayevich Tukhachevsky (see background material on him in the Setting the stage post) will be added to Romania.
General Tukhachevsky - skill 4, offensive doctrine, panzer leader
Chief of Army Tukhachevsky (in cabinet from start) –Armored Spearhead
Chief of Staff Tukhachevsky (available 1936) – School of Manoeuvre
Tukhachevsky School of Deep Doctrine - skill 8, Combined Arms Focus, Small Units Tactics, Decentralized Execution, Mechanics, Artillery
(3) Partisan levels are reduced to a point between Mod34 and Vanilla – specifically a nationalism starting value of 20 (Mod34 is 20, vanilla is 15) and a monthly nationalism reduction of 0.05 (Mod34 is 0.002 and vanilla is 0.05). This is more for the benefit of the AI than anything else, as I will build garrison troops for coastal defenses regardless.
(4) When releasing a puppet, there will be no dissent penalty. It makes absolutely no sense to suffer dissent when creating a loyal puppet thousands of miles away. When/If a puppet is released, there will be strategic considerations made and, if necessary, the game file will be altered (as an example, if Germany were to conquer the Iberian peninsula, and then create Iberia, there is almost a 1000% chance that it would not willingly give over Gibraltor, and would insist on keeping the 3 mountain provinces as a safeguard against invasion into German held France).
Authoritarian +5
Political Right +4
Closed Society +1
(2) Mikhail Nikolayevich Tukhachevsky (see background material on him in the Setting the stage post) will be added to Romania.
General Tukhachevsky - skill 4, offensive doctrine, panzer leader
Chief of Army Tukhachevsky (in cabinet from start) –Armored Spearhead
Chief of Staff Tukhachevsky (available 1936) – School of Manoeuvre
Tukhachevsky School of Deep Doctrine - skill 8, Combined Arms Focus, Small Units Tactics, Decentralized Execution, Mechanics, Artillery
(3) Partisan levels are reduced to a point between Mod34 and Vanilla – specifically a nationalism starting value of 20 (Mod34 is 20, vanilla is 15) and a monthly nationalism reduction of 0.05 (Mod34 is 0.002 and vanilla is 0.05). This is more for the benefit of the AI than anything else, as I will build garrison troops for coastal defenses regardless.
(4) When releasing a puppet, there will be no dissent penalty. It makes absolutely no sense to suffer dissent when creating a loyal puppet thousands of miles away. When/If a puppet is released, there will be strategic considerations made and, if necessary, the game file will be altered (as an example, if Germany were to conquer the Iberian peninsula, and then create Iberia, there is almost a 1000% chance that it would not willingly give over Gibraltor, and would insist on keeping the 3 mountain provinces as a safeguard against invasion into German held France).
The goal is to provide at least 1 gameplay and 1 written form update per week, usually on the weekend.
Comments and criticisms are always appreciated and encouraged, as per usual.
Chapter List
This AAR will break down into two distinct sections – a Gameplay section, where the workings of the game are detailed, and the Character Driven Story of the life and times of Mikhail Nikolayevich Tukhachevsky. The character driven story sections will vary between 500 and 1500 words, depending on the time I have that day.
To easily tell the posts apart, look for the color of the title...
Setting the Stage
The Balkan Powderkeg
October 13 1934 to February 10 1935
Carving Up Turkey and Other Assorted Minors
February 11 1935 to September 26 1935
The Italian Job
September 27 1935 to May 5 1939
To Be or Not to Be – That is the German Question
May 6 1939 to July 24 1940
Vive (l'Europe sans) la France
July 25 1940 to February 8 1942
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