Does anybody know where the calculation is done by country X to see how much threat it receives from actions of country Y? Is this hidden in the code or exposed in one of the LUA files?
I am currently playing as Italy in HPP mod, where i put no troops in any border with France or UK (africa), so after 4 annexations, my threat was 4 to France and 5 to UK (bigger border).
- Generally, if you are not a neighbor, the threat you pick up from a country is greatly reduced. However, France still picked up a decent level from the USSR despite this
- As Indonesia, the most threat I picked up was from Malaysia, which meets all the major requirements: neighbor, different ideology, and faction membership. But the amount I received was far less than countries in similar circumstances, again leading me to conclude that Major power status (or sheer military size, which is related to such status) is important
First of all thank you for your analysis.
If the USSR built more troops then its threat was increased considerably. Besides, both countries are in opposite factions.
I never used it as kind of test but from what I have noticed building brigades is the most effective way to increase threat even spies are not as good.
I also have an assumption that more countries threaten you faster neutrality falls but this is just the six sense.
With Germany right threat play you can start a war in March 1936, maybe earlier, and conquer the world by January 1938.
March seems a little too soon, but maybe you can with building troops + Spies. You only need to get 35 threat from France; if you use Spies that should happen by July. However, making troops is going to make the French feel threatened by Germany, which does nothing to increase the German threat from France.
You build 4 MIL brigades on "no experience" training (forgot the name - opposite "specialist") while at the same time increase threat to Lithuania and Poland (both have German cores), France, the UK and the USSR. Leave mixed economy. On 26 February 1936, Militia is completed. Place it in Rhineland, run "Rhineland" decision and start the war against Poland or Lithuania, then the Soviet Union, etc. The World is yours
I am pretty much convinced that building troops + placing them near border generates a lot of threat. As France i built huge army and deployed 1 full army near Italy's border. By the start of ww2, my threat to Italy was 15, although i did no aggressive movements.
I ran up a test game where I was able to build 120 divisions of 4x INF in 1936 (it goes without saying, I had to provide help). This generated 2.1 threat on Paraguay's neighbors Brazil, Bolivia, and Argentina. In this example the military expansion was better than Spies, but not by that much. Then I fired up the Soviet Union and built 99 4x INF divisions. This produced the following threat on the USSR's neighbors:
You could run test if any other brigade type make any difference. If it doesn't then spamming MIL will increase threat significantly at little expense.