In the future, will any schedule which increases the province maximum number and map pixel size be?
Honestly I'm about fine with the numbers of provinces in Europe in Watkabaoi. I'd maybe add a few and remove some others. However, I definitely want to add provinces to other parts of the world. In particular, I don't like PTI very much.I think the global limit is not that of a concern for a map with those dimensions. More provinces would require a larger map if one is to avoid very small provinces that are hard to click and unable to properly display the graphical information pertaining to the province.
I don't think that's got anything to do with it. For one, all of Europe in MyMap is east of 2048 pixels. Also, since the last and first columns overlap, having Europe near the map border is exactly what you should not do, since there's essentially one large region from -768 to 2304 (width of 3072 rather than 2560 pixels).On the other hand, the region limit can be quite problematic in Europe. That is the reason MyMap moved Europe to the leftmost extremity of the map.
I think the reason may have been to enlarge Europe as much as possible and make Europe's central overlapping region coincide with Germany/Italy (as opposed to vanilla's Balkans/Hungary which is much less efficient). You could leave Europe in the centre and achieve the same result (by shifting the whole map to the left or right) but then the Americas or the Far East would end up being straddled on both edges of the map (which would be tedious to draw).I don't think that's got anything to do with it. For one, all of Europe in MyMap is east of 2048 pixels. Also, since the last and first columns overlap, having Europe near the map border is exactly what you should not do, since there's essentially one large region from -768 to 2304 (width of 3072 rather than 2560 pixels).
Yeah, beats me as well.I still don't understand what the point of those regions is. I thought it might be so that the game only ever needs to render one region on screen, but the parts where four adjacent regions overlap are only 512*512 pixels in size, so even in 1024x768 the game needs to render 4 regions simultaneously at times. And if you render 4 regions anyway, what's the point of overlapping them at all? Just seems weird.