2317 - Titans Restored:
The three Titans known in Prikki space were quickly restored once the Prikki could build their own; they were needed for the Plan.
2318 - Dark Matter Reactors in field service:
It had been a project that took many years, but at last Dark Matter Reactors were entering service.
2319-2330 Prikki-Glebsig/Chinorr War:
The war would be fought. The Prikki entered the war primarily to crush the foolish Glebsig who dared to rival them, although in reality the Chinorr were the real threat.
A test batch of Destroyers suffered one of the worst defeats in Prikki naval history.
Thankfully, the Battleship squads performed much better.
The decision to restore the Cybrex Alpha Ringworld had been taken several years before, but the work was long and hard. Eventually, quadrillions of Prikki could dwell here.
Ladnah was the first invasion of the war - Prototype Enhanced Warriors led the way, sweeping the Glebsig homeworld.
2320 - End of the Years of Aiyo-Ji:
After his twenty years, Vipsi stood down, returning to the Fleet now the war had begun. In his place, the Selection committee chose Lip-Lap Zaha-Ni, figuring his terraforming bonuses would be useful.
2322 - End of the Glebsig:
While scattered Glebsig would temporarily survive in other nations, or make their escape from the Prikki cattle farms, the Glebsig front of the war was over after just three years.
The Hazbuzan Syndicate however, blocked the hyperlanes to the Chinorr's farther territories, and therefore, would be eliminated.
Two years was all it took.
2325 - Repeucid Restorers Awaken:
The Prikki hadn't known them before their awakening, but the prospect of having to fight an Awakened Empire did not appeal to the Prikki. Thankfully, they were far.
2325 - Prikki Assault the Chinorr:
The Chinorr war took the longest of the three, and was divided into two fronts - a south of Prikkiki Ti front, and a west of Prikkiki Ti front.
Their navy was substantial, sufficient to take on a Marauder horde, and they had Gateway access forcing the Prikki have to divide their forces into three areas to stop a potential Chinorr attack route into Prikki space.
2325 - Chinorr Cyborgs:
It wouldn't save them from the ravenous geckos swarming into their systems though.
One of the biggest losses of the war took place in 2326, when seven battleships were lost.
But the Prikki could replace their losses, and the Chinorr could not.
2326 - Upgraded Drive Yards:
The finished drive yards were essential for the expansion of the Prikki navy.
2329 - Dyson Spheres:
Technological progress had collapsed within the Prikki as the war took over all the management of the bureaucracy, taking almost three times as long because of the sheer insufficiency of Prikki governance to keep up with how rapidly the Prikki could expand. Two nations had fallen in the time it took for hundreds of research labs on dozens of worlds to figure out cohesive plans for Dyson Spheres...
But Prikki ambitions to build more ships took another leap forward with the beginning of a Mega-Shipyard - when complete, the Blablon system would be able to produce 32 ships at the same time.
In the face of relentless Prikki assault, soon the Prikki had smashed the Chinorr down to their last few systems.
By 2330, the Prikki Rain only had one more world to fall on in this war:
The Prikki had wiped out three nations in eleven years.
2330 - Overclocking:
With the difficulties the Prikki were having, 5% represented a huge benefit.
The extent of the Prikkiki Ti at the end of the war: