The German Events Project
A Historically Accurate and Detailed Narrative of the Third Reich, 1933-1945
Follow the Third Reich, from its beginnings in Germany, to the stunning victories of 1939 and 1940, all the way to desperation and destruction in 1945
A Historically Accurate and Detailed Narrative of the Third Reich, 1933-1945
The mod shall be released in 2 stages:
Pre-war events
Wartime and peace deal events
THE GERMAN EVENTS PROJECT - A mod which closely follows Germany throughout the Second World War, the most destructive conflict of all time, and provides the most historically accurate experience possible.
The mod aims to create a more authentic 1930's atmosphere for you as you take the helm of either the German nation or an Allied nation, queasy at Germany's rearmament as they either pursue a policy of appeasement to avoid another bloodbath of war, or courageously stand up to the rapidly rising Nazi regime in Berlin.
Or, play your cards diplomatically as the USSR while you bide your time for inevitable war against the German military machine.
Large numbers of new events will allow you to delve in almost any aspect into the way you wish to command your German empire across Europe. As you step into the shoes of the paranoid Fuehrer, you will need to defeat more than just the Soviets and the Western Allies. Generals plot against your rambling ideology and insatiable ambition, and you will need to outwit them as well.
Updates to come as more progress is made......
This mod aims to eliminate the sometimes perceived boredom in the pre-war buildup and sometimes during periods such as the Phoney War, if nothing else.
New Units - Land Brigades and Divisions (subject to change)
- Divisions
- "Light" mechanized - an ad hoc assembly of light tanks and various mechanized pieces of equipment into a mobile division. Five were historically deployed to North Africa by Germany.
- Fortress ("Festung") - a slow (unmovable?) heavy infantry garrison designed more for static defence than partisan supression.
- Grenadiers - A unit of veteran heavy infantry of reduced strength and increased morale and attack values, but lower unit manpower.
- Jäger "light" - Infantry, More mobile than a regular infantry division, especially at mountain warfare, with an ad hoc amount of horse and motor transport. Reduced strength.
- Volksgrenadiers - A late war reorganization for infantry units, effective at short range, containing varying amounts of experienced troops. Often formed from badly mauled divisions from the Eastern Front.
- Artillery - A mobile division of artillery units that should be used in a 1:6 ratio with other mobile units like Panzers and Panzergrenadiers.
- Luftwaffe Field Divisions - Essentially air personnel converted to an infantry role due to a lack of aircraft and need for new army units. Smaller than a Heer (army) division, and with slightly poorer combat effectiveness to due informal training in an unfamiliar area.
- Schwerer Gustav - An event-only unit, with only 2-3 divisions total: an ultra-heavy railway cannon for destroying besieged cities. Useful if one needs to capture a city but does not have the firepower (eg. Moscow, historical use was Sevastopol). Low manpower, low attack, slow, but with massive urban attack values.
- SS Police - description coming
New features:
Remilitarization of the Rhineland:
No German troops shall be able to enter the Rhineland, thus committing a serious and flagrant violation of the Treaty of Versailles and Locarno Treaties, until this is diplomatically and militarily possible.
This shall only be possible after Hitler's "peace speech" of 1935, and until the possibility has been discussed by the German leadership.
Wehrmacht units shall be locked in their position from 1933 until a later date, except in the case of a war.
SS units, however, will be fully controllable by the Nazi Party (ie. the Player).
Entering the Rhineland before is diplomatically feasible will mean that France will warn you to back down, or instead enforce penalties or declare war, if the violation continues.
Unit Production
Due to the Treaty of Versailles dictates, Germany is reduced in their status as a world power until it can, theoretically, regain this prestige and perceived power, as well as diplomatic abilities.
This means that Germany will not be able to produce a large standing army for a while after the coming to power of the Nazis, lest they wish to be occupied again so soon.
After some of these restrictions become no longer enforced and the Allies' attitude changes, the Player will be free to produce more units.
Diplomatic Agreement Negiotations
Diplomatic negotiations, particularly with German allies like Italy, Hungary and Japan, will be less historically forced upon the player and more interactive, giving the player a chance to negotiate the terms of their treaties.
This will encourage players without the inclination or knowledge to pursue historical treaties to do so through the use of events.
Such negotiations will expand on ones like the Molotov-Ribbentrop pact, and negotiate ones like the Pact of Steel, among others.
Re-done SS Troops
The SS units found in World of Flames 2 will become more powerful and serve a greater game purpose.
Certain SS units, like the SS-VT and foreign SS divisions will become available through events.
New Combat System
A new combat system in in the works. This combat system emphasizes the need for commanders to order more retreats to avoid smaller scale encirclement of their troops and avoid heavy losses. The new system is based more on elastic defence than simply shoving as many powerful units into the line as possible, like in the old Hearts of Iron 2. Troops will take higher losses and will continue to take these losses until they run out of morale, which will become more important, or are ordered to retreat. You WILL need reserves to stop the enemy once your troops have retreated.
This will overhaul the way some campaigns work, like Operation Barbarossa, allowing the early attack orders and subsequent mass encirclement to be emulated properly.
DOWNLOAD (pre-Alpha~)(mainly for testing)
THIS MOD IS STANDALONE - NO WIF2 NEEDED (Only DH is required)
0.15 (Most recent)
*On hold*
OLD VERSIONS:
0.1
*On hold*
Please post your thoughts/suggestions!
Last edited: