It's pretty silly that the only difference between a Zulu pop who has lived their entire lives in a semi-agriculturalized subsistence economy and a Parisian Frenchman is one of cultural traditions that only affect acceptance levels, and that the Zulu build Academies and factories on their own shortly after game start, or that largely nomadic Bedouins are happy to plop down and start working a wheat farm.
Pops should be separated into three groups:
1. Nomadic. These pops will only work pastures and subsistence pastures, and represent regions with no settled cities. They should have substantially lower needs than other pops, and be happier with a much lower standard of living than other pops in the same nation. These would be primarily found in certain Arabian provinces, the steppes, and in some Amerindian provinces. Russia would be the major power with the greatest percentage of these pops. These pops would basically never emigrate except possibly by event.
2. Settled. These pops will only work agriculture and subsistence buildings, and represent regions with little or no familiarity with industrialized society, but which do engage in agriculture and city building. They should have somewhat lower needs than other pops. Almost all pops in decentralized nations who are not nomadic will be settled. Many pops in unrecognized powers will be settled. Some pops in especially rural regions of many of the great powers would fall into this category. These pops might move around within their cultural area but would rarely leave it.
3. Modernized. These are the pops that are already in the game who can work any job provided they have the qualifications and represent people who are familiar with the industrialized world and can integrate with it relatively easily.
Doing this would enable a lot of much more realistic situations, such it no longer being the case that you invade some tiny nation at the edge of the world and find a bunch of modern factories there, because they won't have any modernized pops to work them and, as such, wouldn't have any incentive to build them. It would also reduce the value of many provinces, especially in Africa and the Middle East, which would be a lot more in keeping with the reality of their situation in the timeframe.
Converting Settled to Modernized pops wouldn't be too difficult, but should require that the nation doing so have reached a certain level of social science, giving access to a decree that would cause some amount of conversion. Converting nomads to anything else would be almost impossible during the game's timeframe except by event (for example, many North American native Americans should be forced from nomads to settled due to being forced into reservations). Ideally I'd argue that they should be able to be forcibly converted but that seems to be outside the scope of what the devs are willing to portray as a general mechanic, and so I assume limiting it to event would be the only possibility, such as with Circassia.
I think you solve a lot of the game's major oddities by doing this.
Pops should be separated into three groups:
1. Nomadic. These pops will only work pastures and subsistence pastures, and represent regions with no settled cities. They should have substantially lower needs than other pops, and be happier with a much lower standard of living than other pops in the same nation. These would be primarily found in certain Arabian provinces, the steppes, and in some Amerindian provinces. Russia would be the major power with the greatest percentage of these pops. These pops would basically never emigrate except possibly by event.
2. Settled. These pops will only work agriculture and subsistence buildings, and represent regions with little or no familiarity with industrialized society, but which do engage in agriculture and city building. They should have somewhat lower needs than other pops. Almost all pops in decentralized nations who are not nomadic will be settled. Many pops in unrecognized powers will be settled. Some pops in especially rural regions of many of the great powers would fall into this category. These pops might move around within their cultural area but would rarely leave it.
3. Modernized. These are the pops that are already in the game who can work any job provided they have the qualifications and represent people who are familiar with the industrialized world and can integrate with it relatively easily.
Doing this would enable a lot of much more realistic situations, such it no longer being the case that you invade some tiny nation at the edge of the world and find a bunch of modern factories there, because they won't have any modernized pops to work them and, as such, wouldn't have any incentive to build them. It would also reduce the value of many provinces, especially in Africa and the Middle East, which would be a lot more in keeping with the reality of their situation in the timeframe.
Converting Settled to Modernized pops wouldn't be too difficult, but should require that the nation doing so have reached a certain level of social science, giving access to a decree that would cause some amount of conversion. Converting nomads to anything else would be almost impossible during the game's timeframe except by event (for example, many North American native Americans should be forced from nomads to settled due to being forced into reservations). Ideally I'd argue that they should be able to be forcibly converted but that seems to be outside the scope of what the devs are willing to portray as a general mechanic, and so I assume limiting it to event would be the only possibility, such as with Circassia.
I think you solve a lot of the game's major oddities by doing this.
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