Maybe you should quote an entire post instead of cherry picking.
Many players reported that trial and error was the way to go for them.
Therefore it sounds challenging in this context to add a randomization factor.
I cant but salute the attempt by the developpers to satisfy the largest set of their customers as I dont think the game was specifically developped to suit my tastes.
As to me, as I compelled to hammer the same point, I dont believe randomization/free style will add significantly to the game. This points at my way to play the game.
Once again, it underlines how a forum fails as so many members dont care about others'opinions and points.
I read many posts connected to the difficulty level of the game yet a general comment based on the experience of other players negated all of them. It speaks.
In Majesty, heroes initiating deep changes in the map changes the deal meaningfully.
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I dont understand why such an interest in the consumption of potions if they are not researched and employed. If this feature is not required why bother about its quality?
If you do better without potions, not matter the consumption, you wont do better with potions. The issue is not in the potions consumption, it is elsewhere.
As already told many times, I aimed at building the magic bazaar just after castle upgrade 2 or just before. If the magic bazaar potions consumption prevented heroes for acquiring gear and other options, it would have shown.
But this is an old story as this was underlined many times.
In all likelihood, the magic bazaar potions speed up the rate heroes can equip as it ensures the capability to drop big amounts of cash.
I already explained what it means.Difficulty is going to go through the roof as trial and error methods to solve a map is the way to go so far. Sounds challenging to replay certain maps you can only solve through a pre-knowledge of key sites.
Will triple the game lifetime at a mininum.
Many players reported that trial and error was the way to go for them.
Therefore it sounds challenging in this context to add a randomization factor.
I cant but salute the attempt by the developpers to satisfy the largest set of their customers as I dont think the game was specifically developped to suit my tastes.
As to me, as I compelled to hammer the same point, I dont believe randomization/free style will add significantly to the game. This points at my way to play the game.
Once again, it underlines how a forum fails as so many members dont care about others'opinions and points.
I read many posts connected to the difficulty level of the game yet a general comment based on the experience of other players negated all of them. It speaks.
In Majesty, heroes initiating deep changes in the map changes the deal meaningfully.
///////////////////////////////////////////////////////////////////////////////////////
I dont understand why such an interest in the consumption of potions if they are not researched and employed. If this feature is not required why bother about its quality?
If you do better without potions, not matter the consumption, you wont do better with potions. The issue is not in the potions consumption, it is elsewhere.
As already told many times, I aimed at building the magic bazaar just after castle upgrade 2 or just before. If the magic bazaar potions consumption prevented heroes for acquiring gear and other options, it would have shown.
But this is an old story as this was underlined many times.
In all likelihood, the magic bazaar potions speed up the rate heroes can equip as it ensures the capability to drop big amounts of cash.