First off, thanks MichaelM for all your hard work and continued dedication to making the most polished, best iteration of this game and possibly of any on the europa engine!
In reading through the list, there are some great ideas in there, but many are too time-intensive to opt for if you ask me: Experience for armies or Summary upon a ruler's death are good examples. Yeah, sure that'd be cool but either would be nearly 1/3 of the allotment. So would be nice, but those higher difficulty/longer tasks don't seem to me to be worth prioritizing when so many other things can be accomplished instead.
That being said, these are the ones I'd most like to see if I were to write the changelog I'd most like to see:
*Autosending merchants only to selected trade centers.
*More optional AI parameters, e.g. “neutrality”, “liberate”, “colonydistance” etc.
*Vassals and partners of personal unions should not count towards the max alliance size.
*New triggers “ally = TAG” and “enemy = TAG”, or allow -1 instead of tags for alliance/war triggers.
*trigger "ownerchange/controlchange" not working
*New trigger “allies = x” (true if at least this many allies)
*Commands to set techs to certain levels (rather than investing gold).
*Revolting countries get national cores on “extra” provinces iff those provinces are part of the country when it revolts.
*If a country controls no provinces and some provinces are controlled by REB, then the government can fall even if the capital is controlled by a country other than REB. (Non-national rebel-controlled provinces should immediately break free in this case.)
So, fifty points according to this table?
OK---since I believe MichaelM has access to the Vicky Rev code, how about porting features from that to make it easier? For instance:
Maybe government types from Vicky Rev?
I believe the map has various modes that previous posters requested...maybe just port the Victoria map over?
Requiring goods and cash for the construction of units and buildings?
Goods based on Vicky Rev?
Factories can be advanced manufactories with input(s) to and output. Trade goods can be expanded to reflect the raw materials from Vic Revolutions, and have iron+coal=steel, cotton or wool+ a fabric factory=fabric, etc. to reflect the industrial revolution which is within the EU2 timeframe.
Like the V:R diplomatic systems, the ability to buy/sell/trade tech, claims, provinces, as well as dominions (like a vassal but the same culture with a deeper relationship)
Wow, this would be amazing! And truth be told, my gut reaction is that I'd rather have that (assuming its even possible and not an ungodly amount of work) than all the changes on the list (with the possible exception of the Autosend merchants feature & AI parameters) but unfortunately, it seems like it would be massive overhaul and radical change for the game rather than tidying up some last loose ends sort of thing, no?