General about countries
Ideologies:
Autocracy:
Absolute Monarchy (i.e. Russia)
Paternal Autocrat (i.e. Ottoman Empire)
Authoritarian Democracy (i.e. Germany, Austria-Hungary, Japan)
Democracy
Constitutional Monarchy (i.e. UK, Italy)
Centralized Republic (i.e. France)
Federal Republic (i.e. USA)
Radicalist
Radical Republicanism (i.e. China)
Socialism
Communism (i.e. Soviet Union)
Give me help on where to fit countries in. Changes to this are possible.
Alliances:
Alliance
Entente
Comintern (if SU is created)
A question, is it possible to make SU (if created) join an alliance without members? I've found no command for that. Only the...
type = alliance which = XXX
...that means that we have to create an "invisible" country that has the position of leading the Comintern until SU exists and then leaves that alliance. This could be a distant island or something so that the country doesn't start or gets involved in any wars and is given 0 IC so it can't produce anything. Better ideas?
I'm also working on decreasing and increasing IC and resources. To minimize the need for rubber and oil (those two where not that important), we have a conversion rate of 1 to 1 for both.
/Elisson
Ideologies:
Autocracy:
Absolute Monarchy (i.e. Russia)
Paternal Autocrat (i.e. Ottoman Empire)
Authoritarian Democracy (i.e. Germany, Austria-Hungary, Japan)
Democracy
Constitutional Monarchy (i.e. UK, Italy)
Centralized Republic (i.e. France)
Federal Republic (i.e. USA)
Radicalist
Radical Republicanism (i.e. China)
Socialism
Communism (i.e. Soviet Union)
Give me help on where to fit countries in. Changes to this are possible.
Alliances:
Alliance
Entente
Comintern (if SU is created)
A question, is it possible to make SU (if created) join an alliance without members? I've found no command for that. Only the...
type = alliance which = XXX
...that means that we have to create an "invisible" country that has the position of leading the Comintern until SU exists and then leaves that alliance. This could be a distant island or something so that the country doesn't start or gets involved in any wars and is given 0 IC so it can't produce anything. Better ideas?
I'm also working on decreasing and increasing IC and resources. To minimize the need for rubber and oil (those two where not that important), we have a conversion rate of 1 to 1 for both.
/Elisson