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AxolotlKnight

First Lieutenant
Mar 16, 2019
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Tales of the Local Cluster - The Rise of the Helghast Empire

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Hello and welcome to Tales of the Local Cluster - The Rise of the Helghast, a history book style AAR for Stellaris. Set in the Local Cluster, a set of around 300 star systems located near Earth in the Milky Way, this AAR will follow how humanity survived a devastating war and how the splinters of the human interstellar community spread across the stars once again. I will be playing the Helghast, which if you didn't know is based off the main antagonists from the Killzone series.

I have used a litany of mods but the main one I am using is the Sol Sector: 276 Stars within 30 Light Years by LNSS
. It zooms in the map to the stars immediately located around the Sol System, setting it in a more "grounded" and "realistic". This is my first proper Stellaris AAR so I hope you all enjoy!
 
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Timeline
Timeline of Events Leading up to the Great Disaster of 2295

2049: The first city of Mars is founded by the Sceptre Company. The city of Harrisburg is named after the company’s founder, Fredrick Harris.

2051: China and India launch a joint initiative to found colonies on Mars and Titan. The USA, UK, France, and Germany all quickly follow with their own NATO led colonies in the Solar System.

2067: The Sceptre Company collapses under the weight of the 2065 Banking Crash, leaving its colonies up for grabs. The United Nations takes them under their wing as the world’s companies see them as a bad investment.

2073: The Central Asian War begins as Russia and China fight for dominance over Central Asia. NATO and the UN attempt to end the war through diplomacy, though it falls on deaf ears.

2074: German Astronaut Felix Stresser discovers a deactivated buoy at the far edge of the Solar System. The news of the discovery sends shockwaves across the world as many claim that this is the first sign of extra-terrestrial life. The UN takes ownership of the device and assembles a team of scientists from around the world to investigate its purpose.

2079: The Central Asian War ends with 11 million dead and Central Asia in ruins. In the final days of the war a nuclear warhead is detonated in Kashgar, an act that both sides blame on each other. As Russia and China ready themselves for nuclear warfare, the UN steps in and demands a ceasefire. Seeing a way out of the costly conflict, both sides agree to meet. The Treaty of Athens proclaims that Central Asia will be a UN Administered Zone and would act as a buffer state between the two superpowers.

2082: The largest city on Titan, named simply Titan City, breaks the 100,000 population barrier and becomes the largest solar colony. Just days afterwards its owners, Zonghau – Francis Inc announces it is planning to mothball it. The public outcry that follows leads the UN to take over the colony at great expense.

2089: The first space corvette is launched from the new British Lunar Dry Docks. Named the HMS Dauntless, she signals the start of a looming arms race. Within a year the US, China, Russia, and India will all have their own corvettes in service.

2090: The UN Security Council debates establishing a limit on the number of corvettes each nation can build. This is decried by the larger nations, who see it as an attempt to infringe on their national sovereignty. In response the UN founds the United Nations Peace Fleet and begins to construct its own corvettes.

2092: The population of the Solar colonies reaches five million as demand on Earth for more colonies reaches an all-time high. However, it becomes clear that many nations and corporations are struggling to cover the cost of such ventures, and every year more and more colonies fall under direct UN control.

2095: UN scientists make their first breakthrough with the so-called Stresser Beacon after over twenty years of research. They discover the Stresser Element, which seemingly allows particles to travel faster than the speed of light along predetermined routes. The UN attempts to hide the information until they have more evidence to support it. The news leaks however and many begin to imagine a world beyond the Solar System.

2099: WWIII begins after an Indian corvette is destroyed by a French corvette over Jupiter. Nuclear weapons are launched but are mostly intercepted by orbital batteries. Only five out of 11,000 reach their targets. To many this signals the end of the age of nuclear deterrence. The conflict devolves into a gruelling Intersolar war.

2103: WWIII ends when a joint Russian-US-French force takes China’s last colony on Mars. The Treaty of Volgograd forces India and China to hand over all their Solar Colonies to the UN. Now 73% of all Solar territory is owned by the UN. Over 100 million people die in WWIII and many demand tougher restrictions on armies and weapons.

2109: After experimenting with the Stresser Particle, the UN Scientific Bureau decides to attempt to send a spaceship-sized object at FTL speeds. The experiment is a success, and later in the year Cosmonaut Andrei Yavonovich flies the Shuttle Kashgar all the way to Alpha Centuari and back. Even more amazingly it takes him less than a week to make the round trip. Overnight Yavonovich becomes the most famous man on the planet and soon expeditions are planned.

2111: The Cambridge Accords are signed. Under the agreement, the nations of the world agree to fund a UN expedition to five nearby star systems, and in return they will be each guaranteed a planetary colony in due time. The UN Expedition, named Endeavor, is led by Captain Yusuf Grant, a former corvette captain.

2114: After three years of exploring, the Endeavour Expedition reaches the star system of Altair. In the system they come across spaceships of unknown origin. They soon attack the expedition, leading to the loss of six vessels and the deaths of hundreds, including Yavonovich. What follows is a years-long chase across multiple star systems as Captain Grant attempts to stop them from reaching the Solar System.

2119: The Endeavor Expedition is completed, though at the cost of nearly two thousand pioneers. Captain Yusuf Grant is publicly extolled as a hero, but privately it is known that he had led the expedition into a zone occupied by unknown entities. Grant never receives another commission.

2120: The United Nations Interstellar Marines are founded in light of the findings of the Endeavor Expedition.

2122: The Altair Campaign takes place. The UNIM destroys the force that had threatened the Endeavour Expedition. Upon inspection of the ruined spacecraft, it reveals they were ancient drones. Some estimates put them at a thousand years old.

2133: The first interstellar colonies begin to crop up as humanity begins to spread across the stars.

2156: Humanity makes its first contact with another civilization called the Spyrans. Similar in technology to Humanity, the Spyrans are fairly welcoming to the human diplomats who visit their capital planet of Cradon. Soon afterwards Spyran diplomats visit Earth, causing a massive stir amongst the planet’s population. It is through the Spyrans that humanity learns that not only are they not alone, but that there are other civilizations out there. Within a few years human pioneers will meet the Thoroniath, Spyrans, Bokosherans and Drasians.

2167: The Borders Treaty is signed, which formerly dissolves all national borders on Earth. This is seen by many as the final nail in the coffin for nation states as the UN takes almost complete control of Earth. Though nations officially still exist, their leaders are little more than figureheads.

2178: The human population outside of Earth finally overtakes Earth’s own population as humanity soars to a count of nearly 100 billion people.

2192: The UN Voters Act allows all humans within UN Space to vote for the UN Secretary General. The UN Security Council remains as a board of admirals, generals, and statesmen chosen by the Secretary General.

2203: UN Space begins to cover nearly half of what would become known as the Local Cluster. Aliens begin to be subsumed by the increasing pace of human interstellar colonization.

2214: Humanity breaks the 200 billion population barrier.

2233: By 2233 most of the Local Cluster has been covered by civilizations. The UN holds the most space, with just over a half of it under its control. The other species of the Cluster hold the rest.

2236: The Solisian Faith begins to spread amongst the outer colonies of UN Space. Based on the visions of Thomas Crane, the Solisians believe that ‘god’ is in fact an entity called ‘Solis’. In their faith they believe that all faiths, from Christianity to Hinduism, revere Solis, and that it was human imperfections that divided them. In an era of scientific dominance the Solisians are openly mocked, though amongst the oppressed underbelly of society they begin to find followers.

2241: Tensions in UN Space begin to rise as colonies far away from Earth begin to form their own identities. Some have taken their Earth origins and emphasized them, such as the French colony of Nouvelle France. Others, like the ocean paradise of Vekta, have begun to form their own special melding of Earth and alien culture. The planets further to the edge of UN space tend to be the most different, and soon a burgeoning separatist movement begins to spread.

2249: The planet of Serakith is discovered by a UN Pioneer expedition. On the planet they discover a native sentient species, the Serakians, who technologically are equivalent to the gunpowder era on Earth. Due to the planet’s resources and an optimum environment, the UN decides to settle the planet, and in the process uplift the Serakians into interstellar society.

2257: Militarism begins to rise within the UN as more and more admirals take office in the hopes of tackling the rise of separatism. By 2257 the role of UN Secretary General has been held by a former member of the Admiralty for twelve years. Soon a new force begins to grow inside the UN, the Reformist Movement for Change is founded. Its goal is to return the UN to its democratic roots.

2262: A report commissioned by the Admiralty reveals the scale of the internal issues plaguing the UN. The report details the fact that many sector fleets of outlying systems are more loyal to their home sectors than the UN, and that many Commodores and Admirals of the Outer Fleets harbour separatist leanings. Even worse is that in the central systems, many Commodores and regional governors are beginning to back the Reformist movement.

2277: For the first time in nearly forty years a UN Secretary General with no military experience is elected. Jane Wigan, a famous figurehead of the Reformists, is elected in a slim majority, much to the chagrin of the Militarists.

2278: Secretary General Wigan attempts to pass legislation that limits fleet sizes and grants more autonomy to systems. Alarmed and angered, the Admiralty forces a motion of no confidence against Wigan. The motion passes and she is forced to step down. Fleet Admiral Brenna Hartwin replaces her as leader.

2279: Seeing that the Militarists will never give ground, the Reformists begin to form plans to remove them from power through force. Secret overtures are made between the Reformists and the Spyrans.

2282: Admiral Hartwin wins yet another term in office in what is called the most contentious election in UN history. Many claim that it was fixed, and protests soon spread across UN space. In response Hartwin puts the UN Fleet on high alert, and begins to deploy them to strategic locations.

2283: The Bokosharans reveal to Secretary Hartwin that their spies have uncovered a plot by the Reformists to launch a coup d’etat against the government. They also have proof that the Spyrans are backing this plot. The UN immediately demands that the Spyrans cease and desist, but this only sets events into motion. On the planet of Harmony, Jane Wigan announces that the UN has lost the trust of humanity, and that power should be given over to the newly formed Free Human Alliance. In response, Hartwin names all those who support the Alliance traitors, and declares war on the Spyrans. In days hundreds of star systems declare for the Alliance, with most of their power being located in the central and outer edges of UN space. Little do they know that the Great Interstellar War had begun.

2284: The war begins in earnest as fleets engage each other across UN Space. The war soon devolves into slaughter as ships on both sides begin glassing planets from orbit whilst other shielded planets are put under siege. Slowly the Alliance-Spyran front begins to push back the UN.

2285: The UN has been pushed back to the Home Systems and the outlook for them looks grim. Things would turn around when a young admiral named Janos Helghan decisively defeats a larger Alliance fleet during the Battle of Ekasser VI. What follows is an audacious campaign in which Admiral Helghan rolls up the Alliance-Spyran eastern fleets. The Alliance is forced to retreat from the Home Systems.

2286: Fleet Admiral Helghan crushes the Alliance-Spyran Fleet at the Battle of Ereen, which leads to the death of the Spyran Naval Chief, Lialian Asren. The Spyrans pull back their fleets to their own space, whilst the Alliance flees before the UN’s advance. On Earth Helghan is proclaimed a war hero, though Secretary Hartwin begins to distrust him.

2287: The Desolation of Harmony. Helghan’s fleet arrives above Harmony and gives them terms. If they lower the planetary shield and surrender, he will spare the planet. Alliance High Command refuses, but a band of desperate officers lower the shield. Helghan orders his fleet to glass the planet, leading to the deaths of 220 million people. Jane Wigan and Alliance High Command are all killed. On hearing the news the outer systems declare independence and form their own alliance, known as the Separatist Front. Helghan is once again seen as a hero, though Hartwin and her supporters see him as a threat.

2288: A cluster of human independent systems coalesce and form the Interplanetary Strategic Alliance. The ISA becomes the leading member of the Separatist Front. Instead of mopping up the remaining Alliance systems, Helghan begins a punitive campaign against the Spyrans. Even as Helghan glasses Spyran worlds he pays a heavy price as the Spyrans prove to be worthy foes.

2289: Following border clashes between Separatist and Bokosharan ships, the Bokosharans are invited by the UN to invade separatist systems. The Rim War, as it came to be known, would prove to be a bloody stalemate.

At the Battle of Cradon Helghan suffers his first defeat as he is forced to retreat when the Thoronaith come to the Spyrans’s aid. The UN is now at war with two major powers and embroiled in a civil war, causing Hartwin to demand a ceasefire be reached. The hardliners, led by Helghan, launch a coup, and take over the UN. Helghan is named Secretary for Life and begins to turn the UN into a military state. Hartwin and her followers are executed. This causes some systems to join the Alliance.

2290: The Alliance names Admiral Narinda Gomez as the acting President. Knowing that victory can never be achieved without their aid, Admiral Gomez reaches out to the Separatist Front. An uneasy alliance is formed named the Coalition. In response Admiral Helghan launches a surprise campaign against the ISA, one which reduces most of its worlds to cinder.

2291: Helghan founds the Helghast Party in an attempt to solidify his control over the UN. Its emblem is three arrows pointing outwards, which symbolizes what each citizen must give to the state. Duty, loyalty, and Life. A purge follows as members of the Admiralty and administration that are seen as distrustful are removed and imprisoned. Soon the Helghast flag becomes as common as the UN insignia.

The Bokosharans are decisively defeated at the Battle of Honneur Prime by the fleet of the newly established French Stellar Republic. They reach a peace deal with the Bokosharans, which effectively knocks them out of the war.

2292: Operation Lance begins. The Coalition fleet strikes deep into UN territory, and forces the UN fleets to slowly retreat. Faced with an overstretched fleet, tired armies, and collapsing economy, Helghan searches for a more experimental way of achieving victory. With the help of the UN Science Bureau, Helghan authorizes the development of interdictor technology. The aim is to be able to shut down hyperlanes at will, and so control the highways of the Local Cluster.

2293: The Dayne Rebellion. The colony of Dayne rebels against the UN when Helghast officials attempted to arrest King George XI of Britain on charges of treason. The planetary defense forces defend the royal family and arrest all Helghast officials on the planet. The UN Governor demands them to be released, but instead a mass protest outside the Governor's apartments forces her to flee. The next day King George announces the independence of the newly established Kingdom of Dayne, becoming King George I of Dayne. The overstretched UN fleets do not respond immediately, a sign of their imminent collapse.

2294: The Coalition breaks into the Home Systems. It is the first time in nine years that the Home Systems have been threatened, though this time any hope of repelling the enemy is futile. Helghan has become consumed by the interdictor project and is staking his bets on its success. Many of his own admirals plan to defect to the Alliance before the Coalition reaches the Solar System.

After preliminary tests, the UNSB declares that interdictor technology is possible. Impatient, Helghan orders its use in battle immediately. It fails to work at the Battle of Altair, leading to the destruction of the Fourth UN Fleet. In response Helghan executes all the scientists in the UNSB and decides to develop the interdictor drive himself.

2295: On New Year's Day 2295 the Coalition takes the Alpha Centauri System, leaving the UN with just the Solar System. The UN Admiralty pushes Helghan to agree to an amnesty, but Helghan refuses and has all the admirals rounded up and shot. He promotes yes men and bootlickers from his own party as admirals, many of whom have little leadership experience.

On the 1st March the Coalition enters the Solar System. A violent battle ensues as across the system thousands of ships engage each other over the outer planets. A particularly bloody engagement is the Battle of Jupiter, where nearly 200,000 people die fighting in orbit, whilst the cities of Ganymede and Europa are bombarded by debris, missiles, and railguns. An estimated 300,000 civilians die on the moons of Jupiter alone. Mars is laid waste when the Thoronaith bio-bomb the planet, killing over 3 million people, their bodies rotting as they were still alive.

It was as the Coalition approached Earth on the 15th April that Helghan revealed his new trick, the interdictor bomb. With no hope of victory, Helghan detonates it, though nothing happens. Enraged, his remaining officers turn on him and execute him on his own bridge. An unconditional surrender is accepted by the remaining UN forces. Alliance President Gomez is formally sworn in as the new UN Secretary General. The Great Interstellar War is over.

It is estimated that over 200 billion people died in the war, the vast majority of them being humans. Nearly 70% of planets in UN space were either rendered uninhabitable or were so damaged that society ceased to function. To many at the time it seemed human domination of the Local Cluster was over. However, just hours after the end of the war, reports of disturbances in hyperspace began to emerge. Ships were being pulled out without warning, while others could not engage at all. It soon became apparent to those in the know that Helghan’s interdictor bomb had worked, and it was destroying hyperspace. Soon, across the Local Cluster, hyperspace routes began to collapse across a period of weeks. Fleets and ships desperately tried to return to their home systems, only to be trapped in far off systems or even in dark space. Interstellar communications began to crumble as the Great Disaster spread across the Local Cluster. Empires fell and billions died as worlds that relied on off-world supplies withered away in the months and years following it. For the next two hundred years, all interstellar travel and communication was lost.
 
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The Rise of the Helghan Empire
The Rise of the Helghan Empire

Helghan’s Origins


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The conclusion of the Great Interstellar War and the downfall of Janos Helghan did not signify the end of the Helghast ideology. On the prison planet of Furrow, where millions of UN and Helghast prisoners were incarcerated in vast complexes, a new chapter unfolded. Three years prior to the war's end in 2295, the Free Human Alliance (FHA) took control of Furrow and repurposed it as a prison facility. When the Great Hyperspace Disaster isolated the planet, General Aaron Simm, the FHA commander, faced a dire decision—either let the prisoners perish or negotiate an agreement. Amidst the complex dynamics of the incarcerated population, ranging from staunch Helghast loyalists to UN soldiers coerced into combat, a prisoner uprising erupted. This event triggered the collapse of the prison structures, plunging Furrow into a thirty-year-long global anarchy known as the Uprising. Thousands of gangs and aspiring nations formed by ex-prisoners engaged in relentless conflict against the FHA forces. Despite the FHA's deployment of nuclear weapons in a desperate bid to quell the rebellion, the effort proved futile. Instead, Furrow descended into a nightmarish radioactive wasteland, emblematic of the enduring chaos spawned by the Uprising. The planet, once a battleground between ideologies, now lay in ruin, a testament to the persistent legacy of Helghan's ideology and the tumultuous consequences of the Uprising.



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Photo of an unknown rebel soldier (2330s CE)

Amidst the turmoil, the New Helghast Front emerged as a formidable force, comprising former members of the Helghast Party and ex-soldiers seeking purpose and command. Over time, it burgeoned into the largest rebel faction on the planet. Aligned with the ideological tenets of Janos Helghan, the Front's stance grew increasingly extreme as the brutality of the war escalated. The triumvirate of ex-UN general Garen Heddle, former Helghast Party member Elisha Carus, and notorious Helghast Party commissar Arman Mitko wielded absolute authority, dealing lethal punishments to those who dared question them. As the FHA crumbled under the relentless assault, the New Helghast Front seized control of the planet in 2341. In homage to their former leader, they established the Helghan Republic and, as a symbolic gesture, renamed Furrow to Helghan. The rise of the Helghast marked a dark chapter in the planet's history, entrenching the legacy of Helghan's ideology in the very fabric of its existence.


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The Triumvirate. Garen Heddle (far left), Elisha Carus (middle) and Arman Mitko (far right)

The Helghan Republic

The initial decade following the "reunification" of Helghan was characterized by internal strife and betrayal. The triumvirate's rule, led by Garen Heddle, Elisha Carus, and Arman Mitko, faltered within a year, ultimately leading to the assassination of Elisha Carus in a car bombing. The surviving triumvirs, Heddle and Mitko, found themselves at odds. Field Marshal Garen Heddle aimed for a transition to a more republican system, advocating for limited voting reinstatement and partial privatization of industry. In contrast, Commissar General Arman Mitko sought an unyielding government, advocating for the elimination of voting and the establishment of a supreme executive. The power struggle reached its zenith in 2353 during Heddle's Purge, as army officers loyal to him stormed the Helghast capital, Pyrrhus. Mitko and his associates were arrested, leading to Heddle's proclamation as Autarch of the Helghast Republic, granting him unrestricted authority for three years. Executing Mitko and his followers, Heddle purged the government of hardliners and instituted the Helghast Senate. Voting privileges were restricted to the 'Loyal,' approximately two million Helghan citizens who had fought for the Helghast during the Uprising. In 2358, the first elections were held, resulting in Heddle's landslide victory and his subsequent appointment as the inaugural President of the Helghan Republic.


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Photo of everyday life in Helghan's capital city, Pyrrhus


The Helghan people grappled with the harsh realities of their planet's atmosphere for more than a century. Helghan, a semi-irradiated, desert-like world, featured limited plant life confined to jungle patches and massive hydroponic farms. In the initial two decades of the Helghan Republic's existence, mortality rates soared due to cancers induced by irradiation. Birth defects became prevalent, rendering men and women infertile, a problem only acted on when industrialists began to see a decline in their workforce. The majority of the population, except for the privileged residing in enclosed mega sanctuaries, found themselves compelled to wear masks over their mouths for a significant part of their lives. While the affluent could afford clean air, protection against solar gamma radiation, and procedures like hair transplants to counteract radiation effects, the impoverished adapted to the reality of life. As successive generations unfolded, the lower classes began to forge an identity not merely as humans of Helghan but as the Helghast—a distinct iteration of humanity shaped by their harsh environment and societal disparities.


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Clinics on Helghan during the early years

Heddle’s new Helghan Republic had stabilized for a time, with industry beginning to boom in the mid 2380s. However, most wealth and power lay in the hands of the industrialist families like the Stahls, Belvoirs and Heddles, who had seized some of the best plots of land for themselves after the war. These industrialists would field private armies that rivaled that of the state, forcing the Senate to listen to their demands. By the 2410s, the presidents of the Republic had become puppets of the industrialist families, who each vied for control over the planet. During this time crime skyrocketed, with the cities becoming hives of organized gangs who often controlled entire city blocks. Outside the cities and core areas of the planet, vast marauder bands prowled the badlands, raiding and destroying settlements and harassing corporate convoys. Whilst the planet was officially ruled from Pyrrhus, central government barely existed.

In the mid-2430s, a notable shift began with the emergence of the Helghast Workers Movement in the decaying cities of Helghan. Comprising self-identified Helghast workers, this movement viewed figures like Garen Heddle and the industrial elite as traitors to the legacy of Janos Helghan, whom they idolized. Their stance emphasized the removal of power from the grasp of the industrialists as a prerequisite for achieving supremacy. However, the movement faced swift suppression orchestrated by the Government, the industrialists, and the gangs, often aligned with corporate interests. Despite the crackdown, the Helghast Workers Movement gave rise to the clandestine dissemination of the Mitko Codex, a collection of teachings attributed to Janos Helghan and transcribed by Arman Mitko. Though officially banned, the codex rapidly circulated throughout the planet, evolving into a symbol of resistance. Eventually, this subversive text would find its way into the hands of an idealistic son of a wealthy industrialist in the capital city of Pyrrhus.

The Rise of Scolar Visari

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Born in 2458 to Antrim and Bella Visari, Scolar Visari belonged to the industrial elite of the Helghan System. Though not as extensive as some other families, the Visaris had accumulated wealth through ore mining in the asteroid belts of the Helghan System. Antrim Visari, Scolar's father, transitioned into the role of family head after his childless elder brother's passing, having previously served as a senator. A serious yet caring man, Antrim prioritized instilling independence and intelligence in his children, deviating from what he considered the excesses of many industrialists.While Antrim's eldest son, Vander, and his eldest daughter, Brianna, pursued education at the prestigious College of Konstantine, Scolar followed a different path. As the third-born son, he attended military school, where he acquired knowledge of military training, etiquette, and developed a lifelong fascination with warfare. During this time, however, Scolar also became acutely aware of the inadequacies within the Helghan Armed Forces and the pervasive corruption within the army and the state. Tours and firsthand experiences revealed the dire state of Helghan, leading to a disillusioned Scolar resigning his commission upon completing his initial five-year tour.

Contrary to his parents' expectations, Scolar turned to academia. While his elder siblings ascended the social hierarchy, Scolar delved into researching Helghan's past. In the Helghan National Library, he stumbled upon a copy of the Mitko Codex in the restricted section. The content of the codex captivated him, prompting Scolar to question the accuracy of the teachings about Janos Helghan disseminated in schools, suspecting that the official narrative might not reveal the complete truth. Scolar quickly found himself immersed in the underground movement of the Helghast Workers Movement, and silently supported their subversive methods. However, he also understood that there could be no possible way for Helghan to be changed whilst the industrialists held so much power.

In the early 2480s the financial system collapsed. Methane deposits, one of the main ways of powering Helghan’s factories, dried up, leading to a collapse of productivity. As the industrialists tried to hold on to their wealth they began to pull funding from government projects, leading to mass unemployment. Millions starved and millions more perished from a lack of basic health care. Crime, already high, increased further, and soon protests erupted across the planet. Enter Scolar Visari, who during a meeting within the Konstantine branch of the Helghast Workers Movement, announced his resignation and the formation of a new party, simply called the Helghast Party, in homage to Janos Helghan’s original movement. The Helghast Party’s main focus was the supremacy of the Helghast people at any cost, this included the idea that the Helghast were no longer just human, but better than humans.

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Scolar Visari during a Helghast Party Rally (circa 2490 CE)

Soon thousands began to join the Helghast Party as Visari’s rhetoric appealed to the disillusioned masses. To shake off the air of industrialist in him he shaved his hair off to appeal to the Helghan masses, whilst also wearing faux military uniforms to appeal to the militarist middle class. He founded the Shocktroopers, a paramilitary wing of the Helghast Party that protected him as he traveled around the planet delivering speeches. Despite the misgivings of some of the elite, soon wealthy donors began to invest in him. However, he was not the only rising political force. The Helghast Workers Party, alarmed at the rise of a new party, united behind the view that all Helghast get the vote, advocating for a form of national democracy. For Visari and for the industrialists this was not acceptable, and soon they began to align their views. The main obstacle to Visari gaining the support of the wealthy elite, which he knew he needed for the rebuilding of Helghan, was the Heddle family.


From Republic to Empire

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Shocktroopers, the Paramilitary wing of the Helghast Party

Amid widespread protests, the government yielded to pressure and opened up voting to all political parties. In the 2492 elections, the Helghast Party secured victory by a narrow margin, catapulting Scolar Visari into the presidency. With this newfound authority, Visari swiftly moved to implement his agenda. Through a popular plebiscite, he garnered support to dissolve the Helghan Senate and acquired emergency powers. In 2494, citing intelligence about an alleged coup plot by the influential Heddle Family, Visari executed a ruthless purge across Helghan society. The Heddles were eradicated, and their wealth seized by the state. All political parties, particularly targeting the Helghast Workers Party, were banned, leading to the arrests of hundreds of thousands of dissenters, who were sent to makeshift camps. By the year's end, Visari officially declared the end of the Helghan Republic, proclaiming the establishment of the Helghan Empire, with himself as Autarch.


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Autarch Scolar Visari

In 2495 Visari began a campaign of annihilation against the organized crime structures that gripped Helghan. In the cities millions were incarcerated, with thousands being killed in shootouts with Shocktroopers and law enforcement. In the badlands all out war was waged against the hordes of biker gangs and scav groups that blighted the area. Millions died, but by 2499 crime had dropped dramatically and Visari publicly declared victory against organized crime. However, during this time millions had been arrested and sent to camps, either to work as forced laborers or to be ‘reeducated’. Whilst some were guilty of their crimes, most were not criminals, but those considered subversives by the Helghast State.

In 2498, Scolar received news suggesting the potential resurgence of interstellar space travel, courtesy of the Stresser Particle—an element crucial for FTL travel. During a speech on Helghan Independence Day in 2499, Visari disclosed the breakthrough, announcing that the state had found a way to achieve FTL speeds once again.
 

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Intelligence Report: Helghast Leadership
Intelligence Report: Helghast Leadership

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Scolar Visari’s transformation of Helghan from an oligarchic republic to an autocratic one party state meant a mass restructuring of how Helghan was administered and ruled. As Autarch, Visari had complete and total control over the state, and had the final say over who had status, and who didn’t. Whilst there were members of the established elite within his ranks, most of his subordinates hailed from the planet’s middle class, which had been resentful of the industrial elite for centuries, but also distrustful of poor masses. He ensured that several of his followers hailed from the poor and downtrodden to lend authenticity to his message of Helghast dominance, no matter how rich or poor you were. Very quickly Visari’s gaze turned to more grand and large-scale matters, meaning he quickly delegated everyday “menial” tasks to those who served him.

Visari’s Underlings

Sergei Kolosov

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Minister Sergei Kolosov, Deputy Head of State and Government


Born in Arrask, a small town on Helghan, Sergei Kolosov emerged from a family that had recently joined the rising middle class. His father worked in banking, while his mother served as a teacher. Being the eldest, Sergei carried the expectation of eventually assuming the family's leadership. However, discontented with the monotony of small-town life, he departed for the capital city of Pyrrhus in search of a different path. In Pyrrhus, the influence of the Helghast Movement took hold of him, and he embraced its ideology centered around Helghast supremacy.

During an underground gathering in 2479, Sergei Kolosov encountered Scolar Visari, the leader of the Helghast Party. Visari's more extreme and militaristic objectives resonated with Kolosov, aligning with his disdain for the decadent elite and perceived weaknesses in the poor. Swiftly assuming the role of Visari’s personal secretary, Kolosov ascended through the party's ranks, ultimately becoming Deputy Leader of the Helghast Party in the mid-2480s. He played a pivotal role in the day-to-day planning of Visari’s political campaigns and became entrusted with many of Visari’s secrets.

Following Visari's triumph in the 2492 elections, Kolosov took on the position of Deputy Head of the Government and was appointed Minister of State. His responsibilities extended to overseeing the civil government and administration of the newly established Helghan Empire. Kolosov implemented substantial changes, dissolving the old civilian infrastructure and dividing Helghan into governorates, each with its governor directly answering to him. These governors, typically selected from within the Party, were granted control of local security forces. Furthermore, Visari entrusted the Shocktroopers, the paramilitary wing of the Helghast Party, to Kolosov, empowering him to utilize them as enforcers. This decision set the stage for a power struggle between Kolosov and Minister Ivannikova over control of security within the state, marking the beginning of a recurring rivalry within the Helghast government.



Nadesja Ivannikova
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Minister Nadesja Ivannikova, Head of the Helghast Interior Ministry

Hailing from a working-class family, Nadesja Ivannikova's life took a turn at twelve when exceptional results in state exams caught the attention of the Helghan Development Department. Awarded a scholarship to a private school, she became a promising prospect for further educational development. Despite initially studying electrical engineering, Ivannikova shifted her focus to sociology and psychology, less esteemed fields on Helghan compared to those benefiting the planet's corporations. Joining the Helghan civil government after graduation, Ivannikova worked as an analyst for the Mayor of Pyrrhus. However, she soon realized her role was a facade masking the pervasive corruption within the Helghan state. Her working-class background also hindered her professional advancement, leading to a prolonged period of depression. In 2482, after attending an anti-government rally and hearing Scolar Visari in person, Ivannikova was captivated by his rhetoric and swiftly joined the Helghast Party.

Starting as a clerk in the party's treasury, Ivannikova's talents drew the attention of Visari, who appointed her as his data analyst. Her responsibilities included monitoring and analyzing societal trends on Helghan and devising strategies to exploit perceived weaknesses in the government. In 2490, she established the Helghast Party Security Group, later rebranded as the Helghast Security Bureau (HSB), overseeing the privacy and security of senior party members. When Visari assumed power in 2492, Ivannikova became Minister of State and Head of the Interior Ministry, placing her in charge of internal security for the Helghast Empire.

Under Ivannikova's leadership, the HSB underwent a massive expansion, transforming Helghan into a surveillance state during the Great Cleansing of 2493-2496. The Helghan Police Force underwent a thorough reformation, purged of corruption, and granted extensive powers for arrests and investigations. Laws were categorized into civil and state, with the police handling civil offenses and the HSB responsible for state offenses. Ivannikova, as Minister, held authority over the Chief Constable of the Police and the Head of the HSB, consolidating her control over Helghan's internal security apparatus.



Justinian Orlock

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High Admiral Justinian Orlock, Head of the Helghast Navy


Born into the slums of Pyrrhus in the 2450s, Justinian Orlock faced a challenging upbringing as the son of a former policeman turned sulfur miner and a prostitute. Raised by his mother in the harsh environment, Orlock found himself drawn into street gangs, eventually becoming a local leader within his sector of the slums. Naturally strong and well built, Orlock was one of the few of his friends that did not require a respirator or medication, unlike most of the poor working class on Helghan. At 19, his criminal activities caught up with him, leading to arrest and a sentence for attempted murder and racketeering. Pressed into the military, he joined a penal mechanics squad working on a deteriorating Helghan corvette in orbit, a role notorious for its high mortality rate. Surprisingly, Orlock excelled, showcasing natural leadership skills and toughness. After completing his term, he voluntarily joined the Helghan Navy.

Climbing the ranks, Orlock reached the rank of Lieutenant by the time he attended his first Helghast Party rally in 2487. Despite military regulations prohibiting party membership, Orlock joined secretly, recognizing the sense in their cause. His exemplary service saw him promoted to Captain in 2490. At a party rally, he caught the attention of Scolar Visari, becoming a crucial asset to influence the Helghan military. With the Helghan Navy in disarray due to a lack of leadership, Visari dissolved it in 2492, reorganizing it as the Helghast Navy and appointing Orlock as Fleet Admiral, tasking him with its substantial reform. By 2500, the Helghast Navy, though small, had transformed into a well-organized force.

Known for his harsh but fair leadership style, Orlock prioritized discipline, ingenuity, and talent over social status, earning him enemies among the Helghan elites. He was not hesitant to execute those he deemed derelict in duty. Despite his serious demeanor as a leader, in social circles, Orlock was considered the life of the party, hosting extravagant feasts and balls in a private mansion. His tumultuous relationship with singer and socialite Anna Severe became widely known, marked by public fallouts and reconciliations within the same night. As a member of the Joint Chiefs of Staff, Orlock played a central role in Visari’s rearmament program and the discovery of the reemergence of hyperlanes, establishing himself as a key power player in the Helghast State.



Joseph Lente
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Field Marshal Joseph Lente, Head of the Helghast Army

Joseph Lente's background set him apart from the typical inner circle of Scolar Visari on Helghan. Born into wealth as the son of industrialist Belsarious Lente, the family's prosperity stemmed from agriculture, particularly owning a significant portion of the planet's hydroponic infrastructure. Growing up in the affluent districts of Pyrrhus shielded him from the struggles faced by the majority of the populace. Despite his privileged upbringing, Joseph Lente took a different path, entering the military and becoming an officer in the Helghan Army. Ambitious and adept at both military tactics and political maneuvering, Lente swiftly ascended the ranks. By 2490, he had earned the rank of Colonel, and his capabilities marked him as a prospective future leader of the Army.

While not formally aligned with the Helghast Party before their election victory, Lente shared sympathies with Visari's cause. His time in the military had revealed to him that the less affluent Helghans could be formidable warriors compared to their elite counterparts. In 2493, after Scolar Visari purged the military leadership, Joseph Lente, alongside Generals Armin Metrac and Stanislaus Makarov, was entrusted with the formidable task of rebuilding and rearming the Helghast Army. Facing challenges of inadequate funding and outdated equipment, they undertook a comprehensive overhaul. Modernization efforts extended to equipment, armor, and strategic tactics, aligning the army's focus as the primary defender of the nation.

Lente played a crucial role in the Great Cleansing, where new strategies were tested, and young officers were trained. By 2498, the Helghast Army had swelled to 20 million active personnel, establishing its capacity to police an entire planet. Recognizing his leadership in this transformation, Lente was appointed as the Field Marshal of the Helghast Army in 2499. Moreover, he secured a position on the newly formed Joint Chiefs of Staff advisory board, emerging as a key advisor to Scolar Visari.


Mael Radec
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Colonel Mael Radec, Commander of the Helghast Guard Corps

Colonel Mael Radec, the enigmatic commander of the elite Helghast Guard Corps, emerged on the scene in 2483 as a private in the Helghan Army. Known for his decisiveness, clever tactics, and cruel demeanour, Radec quickly rose through the ranks due to exceptional training and battlefield prowess during the 2480s. By 2489, he had achieved the rank of sergeant, earning a reputation as one of the most reliable non-commissioned officers (NCOs) in the Helghan Army. However, Radec's military career took a dark turn when he was dishonourably discharged for brutally assaulting a captain who had ordered a retreat during a pro-Helghast Party protest. Scolar Visari recognized Radec's potential and promptly enlisted him as his bodyguard, offering purpose and a future to the disgraced soldier. Radec, in turn, revamped Visari's personal security, successfully thwarting numerous assassination attempts.

Following Visari's rise to power, Radec was reinstated as a Colonel in the newly formed Helghast Armed Forces. His role as the commander of the Helghast Guard Corps, a unit ostensibly within the armed forces but practically independent and reporting directly to Visari, highlighted his influential position. Under Radec's leadership, the Helghast Guard Corps transformed into a formidable fighting force, accepting only the most formidable soldiers through rigorous selection processes. Radec implemented his extreme form of justice in training, employing summary execution for those deemed derelict in their duties. Conversely, exceptional performance was met with swift promotions and rewards. Despite being technically outranked by many in the Helghast Government, Radec's mere presence instilled fear, as he was viewed as the living embodiment of Visari's will.

Radec's ruthless methods and unyielding loyalty to Visari solidified his standing as a formidable and feared figure within the Helghan hierarchy. His role as the commander of the Helghast Guard Corps became synonymous with unwavering allegiance to Visari's vision, making him a key enforcer of Helghast authority and discipline.
 
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That was a good prologue, even if I'm also unfamiliar with your source material.

What was the USA doing during the Central Asian War? Making popcorn?

What ended FTL travel the first time? Is Helghast's method different? If it isn't, why does FTL work again?
 
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Well, this is the first I've heard of the Killzone series. You've got my curiosity going, though, so I'm going to follow this.
Thanks!
That was a good prologue, even if I'm also unfamiliar with your source material.

What was the USA doing during the Central Asian War? Making popcorn?

What ended FTL travel the first time? Is Helghast's method different? If it isn't, why does FTL work again?
No one truly knows why FTL failed apart from the fact that that the interdictor bomb let off by Janos Helghan happened hours before it started to take effect. As for why FTL is beginning to work again...well we may find out as we go on ;)
 
So a bit of bad news. For some reason one of the mods core to my campaign is broken and is not working. I cannot access my save without it, meaning its effecivly corrupted. I hate to end this AAR so early in but it looks like I have no choice. I'm thinking of using thread and editing the info and chapters. Do you guys think that is a good idea or should I just start a new thread? I don't want to pollute the Stellaris AAR page with dead AARs . o_O

I'm thinking of doing an AAR using the Legacy of the Old Republic mod, though I will see if it works first.
 
What's actually broke? By the looks of it you should be able to carry on with a new game and just rename a few things.
Problem is that two mods which are fundamental for my AAR are crashing my game after one of them got an update. Reinstalled and unsubscribed and resubscribed but it seems to be still broken.
 
What happens if you only run each mod purely by itself?
crashes. I've messaged the mod makers so I will see what they say
Suppose this is why you only use 1 or 2 mods :confused:
 
Both just crash if run on their own? That is weird...

Which are they?
A map mod called Sol Sector and Helghast civ mod
As a test I ran the Legacy of the Old Republic mod on its own and it is fine. Kind of at a loss.