Does it sound reasonable or efficient to make high fantasy and low fantasy into seperate options selectable at startup? I kind of understand why there's a clash between the fantasy crowd and the history crowd, but there doesn't seem to be a comfortable middle ground! For example, the history buffs would NEVER tolerate the Byzantine Empire's continued existence...the fantasy side is currently scripting high fantasy events allowing Byzantium to become Rome and turn pagan again.
Yeesh, can we please stop the craziness? I'd like my game to be a plausible fantasy scenario; I want to turn off the pagan Byzantium events. At the same rate, I don't want it to be 100% impossible for the AI Byzantium to survive, either, and I DO want Byzantium to continue to get plausible historical events post-1500...but there's no compromise. It's all either "fantasy" or "history;" nothing in between.
Furthermore, I think some of the people who tend toward historical accuracy might like a "low fantasy" option as well; one that takes into account the slight randomness of the game and puts minor embellishments on ahistorical outcomes.
So does anyone else think this is a good idea? Or am I alone on this one?
Yeesh, can we please stop the craziness? I'd like my game to be a plausible fantasy scenario; I want to turn off the pagan Byzantium events. At the same rate, I don't want it to be 100% impossible for the AI Byzantium to survive, either, and I DO want Byzantium to continue to get plausible historical events post-1500...but there's no compromise. It's all either "fantasy" or "history;" nothing in between.
Furthermore, I think some of the people who tend toward historical accuracy might like a "low fantasy" option as well; one that takes into account the slight randomness of the game and puts minor embellishments on ahistorical outcomes.
So does anyone else think this is a good idea? Or am I alone on this one?