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"All was so in Atmora,
Land of Truth and our Home."
This mod strives to add flavour to games centered on the Land of Atmora, the frozen continent of Ysgramor and his Companions. It was born from a brief attempt at a bloodline claiming minor mod that quickly expanded past the confines of simply claiming a bloodline, with the addition of quest to seek the blessing of Ysgramor and his Companions. And thus; the idea of an Atmoran submod was born.
Features:- A decision to travel to Ysgramor's tomb to pay respects
- A decision to reform the Atmoran mercenaries
- AI navigation for both decisions
- Two societies, one for Martial characters, and one for Diplomacy characters.
- Expanded and Rebalanced Patron System (integrated into Elder Kings) representing what little we do know of them,
Planned Features:
- Minor Events based around the Winters of Atmora
- Event Chain to reforge the Axe of Ysgramor, Wuuthrad
- Events to make playing as an Atmoran Animist more full an experience
- Events expanding on the Dragon Cults
- [Likely] A Pilgrimage for Atmoran culture rulers
- Expansion of the Societies with personalised events and Quests
Version 0.2 Change log:
- Expanded the event chain to allow for a Harbinger of the Companions to undertake the quest
Version 0.3 Change log:
- Complete rebuild to fix several bugs
- Changed the Ysgramor tomb event chain to include a reason to go without Wuuthrad
- Removed Wuuthrad decision (Next update will include a Chain. For now the bloodline is inaccessible, and the tomb events non-localised, please don't try and access it, I make no guarantees it works after the Respects Paid screen)
- Added ability to reform the Atmoran Mercenaries when having reconquered Atmora as an Atmoran. (Is that enough Atmoras?)
- AI are capable of navigating the decision and receiving the same buff as the player. This will be expanded to the whole chain next release.
Version 0.4 Change log:
- Added two societies for either Martial or Diplomacy based characters (Sorry other educations, I might change the Diplomacy one to involve intrigue, but neither Magic or Stewardship seem to really fit as much as I try)
Version 0.5 Change log:
- Mostly bug fixes
- Expanded on the Patrons for Atmora, which, if you've updated the SVN you'd have already seen
- Fixed a few localisation errors
- Expanded the event chain to allow for a Harbinger of the Companions to undertake the quest
Version 0.3 Change log:
- Complete rebuild to fix several bugs
- Changed the Ysgramor tomb event chain to include a reason to go without Wuuthrad
- Removed Wuuthrad decision (Next update will include a Chain. For now the bloodline is inaccessible, and the tomb events non-localised, please don't try and access it, I make no guarantees it works after the Respects Paid screen)
- Added ability to reform the Atmoran Mercenaries when having reconquered Atmora as an Atmoran. (Is that enough Atmoras?)
- AI are capable of navigating the decision and receiving the same buff as the player. This will be expanded to the whole chain next release.
Version 0.4 Change log:
- Added two societies for either Martial or Diplomacy based characters (Sorry other educations, I might change the Diplomacy one to involve intrigue, but neither Magic or Stewardship seem to really fit as much as I try)
Version 0.5 Change log:
- Mostly bug fixes
- Expanded on the Patrons for Atmora, which, if you've updated the SVN you'd have already seen
- Fixed a few localisation errors
Credits:
- All graphical components done by an amazing person who, under threat of IRN-BRUH, has asked to remain unnamed.
- The EK team for helping to guide me through the process of this so far, thank you all.
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