Description
Khan does not use Reinforcements / Crisis stalls
Game Version
3.4.3
What version do you use?
Steam
What expansions do you have installed?
All of them.
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
When the midgame crisis Marauder crisis triggers, the Marauders get a large amount of ships to atttack other empries with. These ships behave normally.
However the Marauders are set to receive reinforcements at regular intervals when they lose ships.
The AI however stacks up all of these reinforcements into one massive fleet that it never uses but parks inside its home system the entire time. As a result the Marauder crisis eventually stops expanding because it runs out of ships to use. As you can see in the picture, this fleet reaches an enormous size over time.
From what I have noticed this is related to the initial fleets a marauder empire gets when a new galaxy is initialized and that are set to guard their home system. If these fleets are deleted, the reinforcements start behaving normally again.
Steps to reproduce the issue.
Run a game and either wait for the marauder crisis to start or jump start it via console commands. I tried both methods 3 times each (in seperate games) and it happened every single time.
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Khan does not use Reinforcements / Crisis stalls
Game Version
3.4.3
What version do you use?
Steam
What expansions do you have installed?
All of them.
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
When the midgame crisis Marauder crisis triggers, the Marauders get a large amount of ships to atttack other empries with. These ships behave normally.
However the Marauders are set to receive reinforcements at regular intervals when they lose ships.
The AI however stacks up all of these reinforcements into one massive fleet that it never uses but parks inside its home system the entire time. As a result the Marauder crisis eventually stops expanding because it runs out of ships to use. As you can see in the picture, this fleet reaches an enormous size over time.
From what I have noticed this is related to the initial fleets a marauder empire gets when a new galaxy is initialized and that are set to guard their home system. If these fleets are deleted, the reinforcements start behaving normally again.
Steps to reproduce the issue.
Run a game and either wait for the marauder crisis to start or jump start it via console commands. I tried both methods 3 times each (in seperate games) and it happened every single time.
Upload Attachment
File(s) attached
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