Description
Isn't supposed the United Nations of Earth to be able to spawn if you play as the Commonwealth of Man?
Game Version
Shelley v2.7.2
What version do you use?
GoG
What expansions do you have installed?
Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
Isn't supposed the United Nations of Earth to be able to spawn if you play as the Commonwealth of Man?
Because it never does, instead it sometimes spawns Primitive Human Civilizations which is fucking retarded unless there is some events with the Commonwealth of Man acting absolutely shocked when they find out that the humans on Earth regressed so much backwards in time after being an spacefaring civilization.
The other way around does work, when you play as the United Nations of Earth, the Commonwealth of Man always spawns.
Checking 'C:\GOG Games\Stellaris\common\solar_system_initializers\sol_initializers.txt' I think I see the problem:
# Sol System (Commonwealth of Man SP)
com_sol_system = {
name = "NAME_Sol"
class = "sc_g"
asteroid_belt = {
type = rocky_asteroid_belt
radius = 145
}
asteroid_belt = {
type = icy_asteroid_belt
radius = 290
}
flags = { sol_system com_sol sol empire_home_system }
usage = misc_system_init
usage_odds = {
base = 0
modifier = {
any_country = {
has_country_flag = human_2
species_portrait = human
NOT = { has_origin = origin_lost_colony }
}
NOT = { any_system = { has_star_flag = sol } }
NOT = { has_star_flag = empire_cluster }
num_ai_empires_setting = 0
add = 99999
}
}
Should be:
"NOT = { has_origin = origin_lost_colony }" -> "has_origin = origin_lost_colony"
and
of course delete "num_ai_empires_setting = 0"
Right? I don't think this is intended, one of the main reasons to play the Commonwealth of Man would be to find back the United Nations of Earth.
Steps to reproduce the issue.
Just start the game as Commonwealth of Man.
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(DID NOT ANSWER QUESTION)
Isn't supposed the United Nations of Earth to be able to spawn if you play as the Commonwealth of Man?
Game Version
Shelley v2.7.2
What version do you use?
GoG
What expansions do you have installed?
Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
Isn't supposed the United Nations of Earth to be able to spawn if you play as the Commonwealth of Man?
Because it never does, instead it sometimes spawns Primitive Human Civilizations which is fucking retarded unless there is some events with the Commonwealth of Man acting absolutely shocked when they find out that the humans on Earth regressed so much backwards in time after being an spacefaring civilization.
The other way around does work, when you play as the United Nations of Earth, the Commonwealth of Man always spawns.
Checking 'C:\GOG Games\Stellaris\common\solar_system_initializers\sol_initializers.txt' I think I see the problem:
# Sol System (Commonwealth of Man SP)
com_sol_system = {
name = "NAME_Sol"
class = "sc_g"
asteroid_belt = {
type = rocky_asteroid_belt
radius = 145
}
asteroid_belt = {
type = icy_asteroid_belt
radius = 290
}
flags = { sol_system com_sol sol empire_home_system }
usage = misc_system_init
usage_odds = {
base = 0
modifier = {
any_country = {
has_country_flag = human_2
species_portrait = human
NOT = { has_origin = origin_lost_colony }
}
NOT = { any_system = { has_star_flag = sol } }
NOT = { has_star_flag = empire_cluster }
num_ai_empires_setting = 0
add = 99999
}
}
Should be:
"NOT = { has_origin = origin_lost_colony }" -> "has_origin = origin_lost_colony"
and
of course delete "num_ai_empires_setting = 0"
Right? I don't think this is intended, one of the main reasons to play the Commonwealth of Man would be to find back the United Nations of Earth.
Steps to reproduce the issue.
Just start the game as Commonwealth of Man.
Upload Attachment
(DID NOT ANSWER QUESTION)
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