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Stellaris Dev Diary #263 - Announcing Toxoids

Hello everyone!

Today we’re announcing our next Species Pack that will be released alongside the 3.5 “Fornax” update, the Toxoids!

Whether you burn the future for the benefit of today or scavenge the past, Toxoids are survivors. Toxoids gives you the chance to gamble the future of your planets for immediate gains, and make the tough sacrifices necessary to survive a hostile galaxy.

Pre-Order the Toxoids Species Pack today!


The Toxoids Species Pack will be bubbling over with things such as:
  • New Origins:
    • Knights of the Toxic God: In the depths of your homeworld, rumors rumble of a true power buried under the toxic sludge. Do you dare to dredge up the secrets of your past - and potentially unleash them upon the galaxy?
    • Overtuned: The candle that burns the brightest, burns itself into the galaxy’s memory! Play as a species that can gain more and more traits at the cost of its own lifespan, and live for today without worrying about sticking around for tomorrow!
  • New Civics:
    • Toxic Baths: Grow your population fast with a fresh infusion of mutagenic sludge - so long as you’re willing to tolerate the costs to your planet and your people!
    • Scavengers: One empire’s trash is your empire’s treasure! Don’t be too proud to harvest debris and destruction for quick construction projects of your own.
    • Relentless Industrialists: If you’re going to keep up with demand, you’re going to have to learn to ignore all of those petty regulations and negative opinions. The surviving population will thank you for all of the resources you gain!
  • New Traits:
    • Incubator: Repopulate quickly when your planet is empty, but those growth facilities can fill up fast!
    • Inorganic Breath: Your own people are a source of valuable exotic gasses! It’s a shame the respirators are so expensive.
    • Noxious: Other species can’t stand being around you, and it seems like your mere existence is making your planets awful places to live. On the other hand, other empires have a very difficult time wanting to fight or subjugate you, and it’s hilarious to see the look on their faces when you’re in the room!
    • Exotic Metabolism: You’ve adapted to ask “are you going to eat that?” where other species would be calling the hazmat team. Eat faster, live longer, and enjoy a terrifying rainbow of flavors!
  • New Cosmetics: Species portraits, ship models, and cityscapes that only a mother could love.
  • New Advisor: Grow your empire alongside a relentless source of noxious sarcasm!

The Toxoids Species Pack and the Stellaris 3.5 “Fornax” update will be released on September 20, 2022, and will be playable at PDXCon this Friday and Saturday at Münchenbryggeriet here in Stockholm.

We’ll be moving to a rapid dev diary release schedule for the next few weeks as we attempt to cover everything that’s in the Toxoids Species Pack. We’ll see you next Tuesday with the next Stellaris Dev Diary.

Toxoid Ships


Pre-Order the Toxoids Species Pack today!
 
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Will they interact with Toxic worlds?
 
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I was not expecting this, but I love it!

Now all we need are energy beings and a Lovecraftian Eldritch Species Pack and we can cool it with the Species Packs!
 
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Wow!! This looks exciting, especially the overtuned origin. Time to get the most ridiculous pop possible!
 
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Looks awesome, but tbh, it doesn't seem like any of these features are something that fit for the empires I want to play.

Also I am again going to pester; new AI personalities when?
 
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Will they interact with Toxic worlds?
Would like to know this as well. I love the aestetic of the pack (respirators, masks and so on) but without a toxic world and a slum/pollution mechanic it would be kinda useless and odd and i may pass.
 
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  • New Traits:
    • Noxious: Other species can’t stand being around you, and it seems like your mere existence is making your planets awful places to live. On the other hand, other empires have a very difficult time wanting to fight or subjugate you, and it’s hilarious to see the look on their faces when you’re in the room!

Is this the return of the old Repugnant trait? I always loved having it on my main species on Syncretic Evolution. I hope a counterpart for the old Charismatic will eventually arrive as well.
 
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Knights of the toxic god looks like it could be an interesting story origin, and some of the species traits might be neat. Most looking forward to however using a horrible toxic monster portrait and charismatic trait and environmentalist civic
 
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Regarding Knights of the Toxic God.
Might this interact with the psionic ascension?
As in, does the Shroud have a god of decay, change, rebirth, etc? Is the God jolly?
I sure hope so.(wink, nudge)
 
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This is cool, love the concept, but my biggest wish is for another story pack. Perhaps some events related to the galactic core? I know the Giga mod has done this, but I'd love to see some official content for it. Or like others have mentioned in the past, a pure energy species pack. Like the unbidden.
 
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