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Stellaris Dev Diary #207: Challenging Origins

Hi! Happy April Fool's Day!

This week we want to show off some of the challenging new Origins that are not coming soon.

The first, titled Surviving the Aftermath, is a variant on Void Dwellers.

The Surviving the Aftermath origin starts with the premise that a construction ship and colony ship were lost in MIA when a Crisis nation activated the Aetherophasic Engine and destroyed the galaxy, and you're left in a habitat to pick up the pieces.

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Your home system.

As the galaxy has been destroyed and there are no resources anywhere, we expect this to be an exciting and challenging origin to play.

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The local cluster.

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The galaxy. So alone. So very alone.

The next is the Crusader King Origin, where you begin the game as the ruler of a primitive civilization in the late medieval time period.

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Living in luxury.

This origin starts at a significant tech disadvantage, but our playtests suggest that you should achieve spaceflight within a few hundred years.

Several events have been added in case another empire wishes to enlighten your civilization, as well as a "burn the alien at the stake" minigame.

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Includes special diplomatic options!

Winning the game as a Crusader King grants the new Universe Universalis achievement.

The Prison Architect Origin is restricted to Rogue Servitors only, and drastically changes their gameplay. Instead of pampering their organic charges, they seek to collect all organics and like the Criminal Syndicate, are affected by and gain bonuses for having high Crime. They also gain extra Unity for each Criminal Syndicate pop they collect.

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Gotta catch ‘em all!

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Some minor changes to the Organic Sanctuary.

Open to all empire types, the This is Fine origin has a new twist - your empire thinks it’s hot stuff and is limited to colonizing stars.

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Is it warm in here, or is it just me? Looking pretty radiant though.

Your buildings have a chance of being ruined each month due to fires, but your energy production is vastly increased.

Last but not least, the AI Custodianship Origin is our most challenging yet, where you and the AI both control your empire simultaneously. This Origin is also open to all empire types, and represents a fractured leadership or gestalt intelligence where two leaders struggle for power, sometimes issuing contradictory orders. The AI Custodian will act to implement its flawless and foolproof algorithms, undoubtedly bringing your empire success in the long run, if you would only listen to it.

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The AI has great plans for my homeworld. The greatest of plans.

That's all for this week. As a reminder, the Stellaris 3.0 'Dick' update and Nemesis arrive two weeks from today on the 15th of April.

What Origins would you create if you wanted a special challenge?
 
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On all honesty. I could see the prison architect in the game. Altough it feels as if this would be more a i have no mouth and must scream situation where the sapient AI decided that erradication is too good, eternal suffering is the way to go.
 
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Joke is on you mates.
You are aware that we do expect a kind of survive the aftermath origin.

As well as lots of new events around the primitive observation.
 
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As a reminder, the Stellaris 3.0 'Dick' update and Nemesis arrive two weeks from today on the 15th of April.
Dang it, boys, they played us for fools. Seems like Nemesis release has been pushed back :'(
 
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Nice.

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Nice.
 
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Honestly i think many of these origins would be pretty good ideas with a bit of fleshing out tbh. Some are a bit nonsensical. But a pirmitive origin would be good idea if it started you like right before the industrial revolution instead of in the medieval age. Or one where you start out after a crisis destroyed your region(only your region) Of the galaxy with a vanguard fleet. Or a rouge prision civic for machines where it would kinda be the opisite of rouge servitors. Where it was make to build good prisions and as a security system but it got out of hand and now wants to imprision all organics. Just no origins that would modifty the entire galaxy. That could break the game in ways that are hard to predict. Yes i know this is an april fools joke :p
 
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I'm going to hop on the train of people saying that a scenario system would be amazing. Letting people craft galaxies with some sort of editor, everything from detailed story stuff (like surviving the aftermath) to cool Multiplayer maps with balanced starts/resources. It's probably too complicated to be implemented before you guys make Stellaris 2, and is probably out of scope for the initial release of Stellaris 2, but I really hope things are set up to make it a possibility.
 
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It was at this point that I remembered the date. I was thinking finally! we get galactic origins/history-settings. Alas no.

Also want to throw out there that I genuinely would pay for a (story?) DLC that overhauls the imperial authority + Feudal Civic into something deeper - not CK2 deep (incest + xenocompatibility is a thing no sane mind should contemplate), but maybe more akin to the state of the battletech universe, with some light heir management & vassals able to fight amongst themselves.



Fairly sure this is how the old sectors worked, right? You would set up a sector, and the AI would run it, upgrade buildings and build stations / colonise based on what you told it to do.
I'd love to see a mining-station auto-build mechanic return.
My oncoming acute carpal tunnel syndrome would love it even more.
Ah yes. The WHY DID YOU JUST BUILD PRECINT HOUSES I DONT FRICKING NEED THOSE BUILD INDUSTRIAL DISTRICTS YOU STUPID SECTOR AI origin.
 
As per usual, nothing for hiveminds.
Sad but true. Pls just add unofficial hive dlc to the game as an official free dlc and remove the unofficial from its name.
 
This was wonderful. But no fake Victoria start? I am surprised and disappointed.
 
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Also now that i think about it a fleet planer like the combat planer in hoi4 would be nice. So you dont have to doomstack and can actually deal with gurilla warfare.
 
What Origins would you create if you wanted a special challenge?
Now you are asking, I have some ideas about challenging origins :

- The rift :
there is a rift inside your main system leading to the unbidden dimension. It is slowly opening up. To prevent the undbidden crisis to start within 50 years right above his capital, the player will have to invest massive amounts of alloys and research into a project having several steps (maybe through the form of a 'kind of' mini megastructure). If another empire conquers this system, he will be able to be the one completing the special project before the end of the timer

- The sterilization V1 :
After a disaster involving an alien artifact, the population has been massively sterilized, causing a very low pop growth rate (like very low, less than 1) and a happiness debuff affecting the main species. Searching for a cure will be critical. It can be obtained through several archeology sites to investigate around the capital (just like the boals), and finally a costly project becoming available. Of course, colonizing will be impossible before finding the cure, and securing those archeology sites will be so critical that it could cause wars...

- The sterilization V2 :
It is the same idea (depending on what you prefer), but instead of a very slow growth, the pop is slowly decreasing. We would start with a little bit more pops than with the prosperous unification to compensate.
the clock is ticking before the end of the species... (it is inspired from the show Crusade)

- The survivors :
After a major disaster on their homeworld, few settlers managed to escape their dying planet, and reached another habitable world located in their home system. Having saved all the knowledge from their civilization, they must rebuild from almost nothing.
The species starts on a size 25 gaia world (or a normal world could also do the trick), but with only 2 pops (maybe even 1) and no districts at all. Some mining stations would give minerals and energy, and why not a little bit of alloys, but catching up will be really challenging...

- The terraformation :
After a collision with an asteroid, the orbit of the planet has been altered. Now, the biome of the staring planet has changed into a random one, granting only 20% habitability !!
So +80% of pop upkeep and -40% of pop production !!
The player will have to figure out how to save his economy...

Well, that's all for my ideas.
 
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The Prison Architect Origin is restricted to Rogue Servitors only, and drastically changes their gameplay. Instead of pampering their organic charges, they seek to collect all organics and like the Criminal Syndicate, are affected by and gain bonuses for having high Crime. They also gain extra Unity for each Criminal Syndicate pop they collect.
Nice try but you can't fool me: that's obviously the Superjail origin.