I like the local price system a lot - it's interesting for creating the kind of regional divides we see in most countries to this day. However, currently, there's one really crucial flaw with it: if the local price of an input good is more expensive than market price, it seems that the extra money the building spends goes into the void?
This really unfairly taxes the GDP growth of countries that, for instance, have both coal and iron states but don't have a single coal and iron state - both buildings are less productive but the extra money they spend on input goods does not actually go back into the economy in any way.
If local price is meant to simulate the cost of transporting goods, then maybe there should actually be pops who profit from that overhead? This could, of course, be a problem for the game's performance, but I'd like to know if it's at least been looked into.
This really unfairly taxes the GDP growth of countries that, for instance, have both coal and iron states but don't have a single coal and iron state - both buildings are less productive but the extra money they spend on input goods does not actually go back into the economy in any way.
If local price is meant to simulate the cost of transporting goods, then maybe there should actually be pops who profit from that overhead? This could, of course, be a problem for the game's performance, but I'd like to know if it's at least been looked into.
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