Allright lads, as a long time player of this game (from the very beginning in fact) I've noticed a lot of major changes/overhauls to the game over time; most of which I would argue have improved upon the gameplay to a significant extent.
However, in my view the single biggest issue facing the game right now is the lag caused by the sheer number of pops on each planet. I've seen several posts here over time arguing for a major overhaul of the pop mechanic in Stellaris to alleviate our poor CPUs but perhaps it might be better to simply reform the current system; instead, what if the devs were to cut down on the number of pops available in the game?
For example, in the current version of Stellaris (2.8) a high population capital by mid/end game, like Earth, usually has around 105+ in population. Moreover, several of the end-game structures have something like 8 workers each (Research Laboratories, Alloy Plants etc.).
Rather than removing the mechanic outright, could it not perhaps be easier simply scaling down in terms of pops? E.g. end game planet = 40 pops (1 pop perhaps representing a "billion" inhabitants?). Moreover, the aforementioned buildings could perhaps be equally scaled down, having 4 workers each instead of 8 and having the same economic demand/output as their original counterparts?
Finally, to avoid rapid pop explosions the rate of pop growth could equally be scaled down. With all of these changes, not only would it result in much better performance from mid-game onwards, but would also make our pops much more valuable; the loss of a pop to whatever reason (e.g. giving one away to the Fallen Empire/Machine Uprising etc.) would have much more economic impact on our and AI empires than before.
PS: I think I saw some of this mentioned in a Dev Diary pre-Xmas (at least with regard to buildings), but not as much on the pop downscaling.
These are just my own thoughts. What do you guys think - yea or nay?
However, in my view the single biggest issue facing the game right now is the lag caused by the sheer number of pops on each planet. I've seen several posts here over time arguing for a major overhaul of the pop mechanic in Stellaris to alleviate our poor CPUs but perhaps it might be better to simply reform the current system; instead, what if the devs were to cut down on the number of pops available in the game?
For example, in the current version of Stellaris (2.8) a high population capital by mid/end game, like Earth, usually has around 105+ in population. Moreover, several of the end-game structures have something like 8 workers each (Research Laboratories, Alloy Plants etc.).
Rather than removing the mechanic outright, could it not perhaps be easier simply scaling down in terms of pops? E.g. end game planet = 40 pops (1 pop perhaps representing a "billion" inhabitants?). Moreover, the aforementioned buildings could perhaps be equally scaled down, having 4 workers each instead of 8 and having the same economic demand/output as their original counterparts?
Finally, to avoid rapid pop explosions the rate of pop growth could equally be scaled down. With all of these changes, not only would it result in much better performance from mid-game onwards, but would also make our pops much more valuable; the loss of a pop to whatever reason (e.g. giving one away to the Fallen Empire/Machine Uprising etc.) would have much more economic impact on our and AI empires than before.
PS: I think I saw some of this mentioned in a Dev Diary pre-Xmas (at least with regard to buildings), but not as much on the pop downscaling.
These are just my own thoughts. What do you guys think - yea or nay?
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