doktarr said:
But adhering completely to the second option is somewhere between unrealistic, unplayable, and impossible. Imagine starting China at land 11, naval 14, trade 4, and infra 2. Those are conservative picks. Now give China either -85% tech speed (by religion), or a series of events that destroy their tech investment at regular intervals. And eliminate your chances of getting colonists and missionaries, except at the most extreme DP settings. Perhaps add events that destroy shipyards regularly. And finally, script a long series of events that drain your manpower and baloon your inflation, to reflect your gradual loss of central control and increase in corruption, in anticipation of the Manchu advance.
again, what penalties are necessary to steer China in its historical path and yet not be unplayable for humans is unacertainable without testing, but we are trying to agree on a starting point to do the tests. i that sense i agree with what norresfeldt said here:
norrefeldt said:
When I said I liked option 2 I didn't mention any values. If the values you mention lead to the result you describe, and no one knows yet, then we'll have to lower them and try again. All historical events doesn't need several options. It might happen that with higher starting values we need to have some events with no way out.
it seems that people's priority is to steer China to its historical path rather the harshness of alternative paths. i agree with this. i dont think it had been disputed that giving tech level's 8-9 would require substantially the same penalties as giving tech lv's 11-12. Nor is it possible to dispute it without real testing. This means that there is no reason not to start testing the higher level first. As Norrefeldt has pointed out, if China starts out with land 11 naval 11, it would have the about the same tech level as england in 1520 and higher than England and Portugal in 1492. This is historical. If testing indicates that that level is not possible without unacceptably harsh penalties or unplayable effects, then we will have to lower them and try again. If testing indicates that the necessary penalties is not unacceptably harsh after adopting tech lv 11, then why adopt a level that is less historical?
the only argument advanced that could immediately make us adopt lv 8-9 range naval tech rather than lv 11-13 is the argument to permanently stop China having shipyards. however, IMO, this is exactly where we are putting up artificial disincentives to limit alternatives. Like doktarr said, we should of course accomodate elements in model (3) into our primary model (2). Also, the options in the events should of course balance in a way that (even if you can build shipyards) it is stupid to choose the historical choice if you want to pursue naval strategies. at the same time the ahistorical choice should not be too harsh that it is stupid to choose it. I do not think that the ability to build shipyards would have a significant effect on these two types of balancing since we will need to strongly balance the events in that way regardless. again we will test this later and see whether the historical tech level is viable.
Zander said:
I actually still think that would be playable, personally, because China at start is so incredibly powerful. I've enjoyed playing "fall of Rome" type games where holding on to what you have is considered a good job.
But I have no objection if it's felt to be more "fun" to start China out weaker so that it can spend the first two centuries advancing instead of working to keep what it has.
that is an interesting point. it is probably inevitable IMO that events and other things would make China choose from two negatives. This is because the game engine in its natural position promotes the ahistorical path. This means if China chooses the historical path, more penalties are required to steer it away from where the game engine naturally leads it to, while the ahistorical path needs to be even more unattractive than the historical path. In that sense it would be good to have people who thinks that holding on what you have is fun because China would inevitably have generally bad events that tries to steer it in the opposite direction as the game engine. Of course, there would be a point at which the choices are unacceptably harsh. at that point we should reduce China's power until it becomes acceptable. It may be that the historical position does not require falling under the point of acceptable harshness, we dont know yet. That point will be detected by testing.
There could be lots of penalties for choosing the ahistorical choice, some has already been mentioned. cost in maintenance of the fleet, cost in trading unprofitably with other countries such as inflation, poorer administration through a reduced ADMIN rating, cost to other spending such as agriculture and grand canal (this would translate to small stability hit and gradual displacement of manpower and taxvalue from inland and border areas to the coast), hits in infra and land investment, some destruction of government buildings such as tax offices, etc. This eventually would lead to weaker fronts along the border, poorer and more rebellious interior, and a coastal China much more attractive to Japanese Pirate attack. some of this is already put into the draft series (which needs to be expanded) in the Far East thread, some effects (like no money to build forts) i prefer to leave it for the natural course of the game. I do not prefer to add a final "showdown" between conservatives and others because i do not think the political culture at the time warrants it. However, we must not (regardless of which starting tech level and ability to build shipyards) make the ahistorical choice so bad compared with the historical choice that nobody would choose it, especially those who wants to pursue expansionist strategies should find some merits in choosing it, otherwise there is no point in having options at all. This in effect means that effects specific to naval/expansionist strategies (such as DP changes, investment bonuses) should still be the main focus of the events.
btw, just to let people know that i havent forgot to that i need t make final changes to the draft event set in the Far East thread. i think we've agreed to adopt those events without reference to technology changes.