Palpatine had governors too dude.You think he micro'd the whole galaxy.
No but it's kinda silly Palpatine can't get his vassal to give him 10k energy from his 50k stockpile.
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Palpatine had governors too dude.You think he micro'd the whole galaxy.
Today, There was a Patch with 2 Major-Sector-AI-Issues ...
Furthermore, I recommend in the defines.lua some Changes ...
NDefines.NAI.SECTOR_STATION_BUDGET_FRACTION = 0.35;
NDefines.NAI.SECTOR_BUILDING_BUDGET_FRACTION = 0.65;
NDefines.NAI.SECTOR_SPACEPORT_BUDGET_FRACTION = 0.00;
NDefines.NAI.SECTOR_ARMY_BUDGET_FRACTION = 0.00;
... I think, that It is a better Choice, that the Sector-AI is only handling Stations and Buildings, not Spaceports (+ their Modules !) and Armies ...
... The Ratio between Stations and Buildings is a Little Bit tricky, because in the Early-Game - You need More for Stations and in the Mid-End-Game - You need More for Buildings ...
NDefines.NAI.SECTOR_BUILDING_MAINT_BUDGET_FRACTION = 0.65;
NDefines.NAI.SECTOR_STATION_MAINT_BUDGET_FRACTION = 0.35;
NDefines.NAI.SECTOR_ARMY_MAINT_BUDGET_FRACTION = 0.00;
... Same as Above.
Everyone who reflexively put disagree to the OP's post is not helping. Blind support of bad design and bad implementation will ensure that Paradox's current negative trend in quality continues.
I think people disagreed with the OPs post because it was overtly sarcastic and really didn't add anything helpful to the conversation about sector management. Raging on the forums is not the ideal way to contribute to the game's design.
The thing is, we never hear 'the problems are serious and we are going to fix it' from the design team. They're always relentlessly upbeat, talking about their *future* plans - seemingly oblivious to the problems with the game as it is. And, as shown with previous titles from this company, that actually is the case with a reasonable frequency. I also know that, for CK2, there were a select group of forumgoers who were on a playtest team who were unreasonably supportive of anything the design team did - good or bad. I don't want Stellaris to turn into the same kind of hugbox. At least the HOI forums are properly critical - seems historical wargamers are a little more serious.
Think about all the potential sectors offer, though. They're not supposed to just be AI assistants to help you run a big empire, but eventually an important source of challenge once you have a big empire. It's a really ambitious and fun idea, that you will be creating rivals for yourself while you play.
I know Paradox is hinting that this is where they want to go with further development of internal politics, and I can understand it for a historical game. But again, I think they're losing the plot here. It's a science fiction game with aliens, not human history.
If every alien civ has to contend with internal politics and sectors that break away, then how do you play a race of insect aliens that operate as a hive mind? Or a race like the Kzin with biologically hard-coded loyalty to the Patriarch? We should at least have the option of playing aliens with more rigid control of every planet, in a way that would be impossible for humans because they're not human.
I know Paradox is hinting that this is where they want to go with further development of internal politics, and I can understand it for a historical game. But again, I think they're losing the plot here. It's a science fiction game with aliens, not human history.
If every alien civ has to contend with internal politics and sectors that break away, then how do you play a race of insect aliens that operate as a hive mind? Or a race like the Kzin with biologically hard-coded loyalty to the Patriarch? We should at least have the option of playing aliens with more rigid control of every planet, in a way that would be impossible for humans because they're not human.
There's no Paradox game when you are spirit of the race.you rather some kind of overall spirit of the nation/race
Yes, they are properly critical about Paradox not fixing AI when Paradox clearly said it's actually fixing AI.At least the HOI forums are properly critical
If not microing every planet remove gameplay from grand strategy game, then the real problem are not sectors.Right now, sectors remove gameplay without adding something in its place.
Planets under direct control generate gameplay from managing their construction and trying to balance the needs of growing them fast to extracting resources from them, putting them in sectors removes that.
It's space opera game. Space opera is about people. If you want totally un-human aliens that populate big part of space operas, they are called "late game crisis".It's a science fiction game with aliens, not human history.
They're supposed to. There are probably tuning problems with the mechanics underpinning that objective.Also, sectors should seek independance when far away from / stronger than capital
They're supposed to. There are probably tuning problems with the mechanics underpinning that objective.