Sector Improvements
Since barely a day goes by without a new thread on the topic of sectors and enslavement, we would of course be remiss not to deal with this particular bugbear. We intend to spend a considerable amount of time on the sector AI for Heinlein, but I'm not going to go into specifics on bug fixing/AI improvements but rather on a series of new toggles that we intend to introduce to give the player more control over their sector. In addition to the current redevelopment/respect tile resource toggles, the following new toggles are planned for Heinlein:
from: https://forum.paradoxplaza.com/foru...is-dev-diary-42-heinlein-patch-part-3.964098/ in case you missed it
Since barely a day goes by without a new thread on the topic of sectors and enslavement, we would of course be remiss not to deal with this particular bugbear. We intend to spend a considerable amount of time on the sector AI for Heinlein, but I'm not going to go into specifics on bug fixing/AI improvements but rather on a series of new toggles that we intend to introduce to give the player more control over their sector. In addition to the current redevelopment/respect tile resource toggles, the following new toggles are planned for Heinlein:
- Whether sector is allowed to enslave/emancipate
- Whether sector is allowed to build spaceports and construction ships
- Whether sector is allowed to build military stations (this will replace the military sector focus)
from: https://forum.paradoxplaza.com/foru...is-dev-diary-42-heinlein-patch-part-3.964098/ in case you missed it
- 13
- 1