azid said:true but is it more realistic? i raise milita in london and over a day i get 10000 battle ready troops?
Why not? I wouldn't call them QUALITY battle ready troops, but we've addressed that elsewhere.
azid said:true but is it more realistic? i raise milita in london and over a day i get 10000 battle ready troops?
Mad King James said:That's a good idea, if you're at war an irregular navy should appear based on how many merchants and privateers you support. They shouldn't be very good though, and a regular navy galleon should be able to take on an entire fleet of them and win.
Mad King James said:Why not? I wouldn't call them QUALITY battle ready troops, but we've addressed that elsewhere.
Mad King James said:MERCENARIES:
I think there should be a mercenary pool in every region which has its own benefits and drawbacks, costs, equipment, quality, etc, which you can access and then pick and choose which mercenary outfit to hire.
Mercenaries should be in the middle in terms of quality and upkeep costs between regular army and irregular army, and until you can build regular army should be your best option for quality military forces.
If you don't pay them enough however, they should still fight for you but reappear in the mercenary pool, and if your enemy hires them they should switch sides.
azid said:well it really doesnt matter to me as your idea would work well im just dropping some thoughts what fun is an argument without any counterarguments ?
Mad King James said:No no this is good, besides if an idea can't face scrutiny or contradiction it probably isn't very good. I like your pool idea and I think it should be used for drawing regular army out of the manpower pool (bigger army, longer it takes).
judas maccabeus said:Hmmm... on the raising of militias:
Perhaps have a few options on how well-trained you want them to be. The options could be:
--Raise untrained levy. They're pretty weak. A day to a week.
--Light training. A bit stronger, low morale. A couple weeks to a month.
--Moderate training: Better morale. A month or three.
--Well-trained: Good morale, strong. Should take a while and be expensive, though.
Perhaps there could be a "militarism" country slider that makes these quicker (representing more peacetime training, like the English with longbows)? With appropriate penalties and/or benifits for the other end (whatever that would be), of course.
azid said:because the hard troop would always beat the medium or light ?
Mad King James said:Ok how about in regards to stats, we have leadership ratings and effectiveness ratings?
LEADERSHIP:
- Discipline: Highly disciplined troops have better morale, and will not loot your provinces or those of your allies.
- Loyalty: Highly loyal troops will fight to the bitter end, while disloyal troops will desert if things are going badly. Loyal mercenaries are harder to bribe as well. When disbanded, disloyal mercs may turn into Angry Mob type rebels (the worst kind) especially if they are undisciplined.
- Quality: The level of training and professionalism posessed by these troops.
this is in addition to good old:
- Movement
- Fire
- Shock
Which are relegated entirely to technology, though the levels of each can affect each other. You could have a fire value of 6, except your quality level is so high it acts as though it's 9. (150%), or the troops could be rabble and it doesn't matter that they have the best guns in the world (3, 50%)
Your irregular provincial armies and regular armies stats are based on your DP settings as offset by the leader that's leading them, whereas mercenary stats depend on which company you hire. For instance the Bashi-Bazouks, who countries in the near east can hire, would have low discipline and loyalty, but reasonable quality, Swiss companies would have excellent discipline and loyalty but only reasonable quality, while the Lanshneckts would have excellent discipline, good loyalty and phenomenal quality. The Bashi Bazouks would be the cheapest option, the swiss in the middle and the Lanshneckts being the Lexus of mercenaries.