Anyone who has had debts in the game will have realized that it is something very unreal, it is true that there are penalties but in many cases it is more worth having debts for an event to appear that brings us money
If we are negative, no miraculous event will appear to solve the problem.You will have to be smart to solve the financial problem
Debt related ideas
1- Ask for money again in a war.
If we ask an enemy for money and we conquer it, their territories will start with 60% less loyalty, thus simulating that they feel looted and massacred.
This idea is to compensate for making continuous wars just for money. Prevent it from becoming abuse.
2-Ask a character for money.
Currently the wealth of the characters does not serve much, except to buy properties.
It would be nice to be able to ask the leader of a family for money, in exchange for your financial help an event will be activated asking for something, for example positions for family members, becoming a general, etc.
In case of being a monarchy and asking for money, a suitor can ask to change the law of succession in exchange.
You will have a period of 6 months to comply with the demands of the lender.
3-Public works.
The ruler will have a unique diplomatic option called public works (it can only be activated when the personal money gain is positive). If this option is selected, all the monthly benefits of personal wealth will go to the state and will be added to the income of this.
Each month the popularity of the ruler will increase and his personal fortune will decrease, thus simulating that the ruler is putting private money to fix the problems of the state.
In the event that your personal fortune reaches zero, the state will no longer receive those earnings
4-Sell territory
Currently we already have this option but the AI rarely offers money in exchange for some territory, this should change if the conditions are met.
In case two civilizations share a province and one of them is in negative numbers, you can sell a territory in exchange for a predefined sum of gold.
settlement 100 gold
city 200 gold
Metropolis 500 Gold
Holy Place 50 extra gold.
5-Sell relics
Give the possibility of selling relics in exchange for gold.
Someday it will be good to see real trade routes that could be looted (both by land and by sea) but for now the next ideas are based on how to get money in an "easy" way to solve debts.
6-Plunder (only available for tribes)
A tribe can create a horde of looters who can invade civilized territories and steal their wealth, it will not be necessary to declare war. The affected civilization can also send its army against the looters, although it cannot go to the looters' territory without starting a war.
7-Piracy
Certain x-tech civilizations could use their ships to capture ships and later sell their commanders to slavers or lay siege to coastal territories.
Basically the idea is to have a very fast fleet that might have a unique option (if the necessary technology has been unlocked) capable of looting the wealth of the coastal territories.
Both looters and pirates should hide where they come from to prevent the affected civilization from knowing where they have attacked them.
These are some ideas to solve debts more realistically than now
.Surely many of these ideas never happened in real history but I try to provide mechanics that could realistically fit
What do you think? How would you change the debt system?
If we are negative, no miraculous event will appear to solve the problem.You will have to be smart to solve the financial problem
Debt related ideas
1- Ask for money again in a war.
If we ask an enemy for money and we conquer it, their territories will start with 60% less loyalty, thus simulating that they feel looted and massacred.
This idea is to compensate for making continuous wars just for money. Prevent it from becoming abuse.
2-Ask a character for money.
Currently the wealth of the characters does not serve much, except to buy properties.
It would be nice to be able to ask the leader of a family for money, in exchange for your financial help an event will be activated asking for something, for example positions for family members, becoming a general, etc.
In case of being a monarchy and asking for money, a suitor can ask to change the law of succession in exchange.
You will have a period of 6 months to comply with the demands of the lender.
3-Public works.
The ruler will have a unique diplomatic option called public works (it can only be activated when the personal money gain is positive). If this option is selected, all the monthly benefits of personal wealth will go to the state and will be added to the income of this.
Each month the popularity of the ruler will increase and his personal fortune will decrease, thus simulating that the ruler is putting private money to fix the problems of the state.
In the event that your personal fortune reaches zero, the state will no longer receive those earnings
4-Sell territory
Currently we already have this option but the AI rarely offers money in exchange for some territory, this should change if the conditions are met.
In case two civilizations share a province and one of them is in negative numbers, you can sell a territory in exchange for a predefined sum of gold.
settlement 100 gold
city 200 gold
Metropolis 500 Gold
Holy Place 50 extra gold.
5-Sell relics
Give the possibility of selling relics in exchange for gold.
Someday it will be good to see real trade routes that could be looted (both by land and by sea) but for now the next ideas are based on how to get money in an "easy" way to solve debts.
6-Plunder (only available for tribes)
A tribe can create a horde of looters who can invade civilized territories and steal their wealth, it will not be necessary to declare war. The affected civilization can also send its army against the looters, although it cannot go to the looters' territory without starting a war.
7-Piracy
Certain x-tech civilizations could use their ships to capture ships and later sell their commanders to slavers or lay siege to coastal territories.
Basically the idea is to have a very fast fleet that might have a unique option (if the necessary technology has been unlocked) capable of looting the wealth of the coastal territories.
Both looters and pirates should hide where they come from to prevent the affected civilization from knowing where they have attacked them.
These are some ideas to solve debts more realistically than now
.Surely many of these ideas never happened in real history but I try to provide mechanics that could realistically fit
What do you think? How would you change the debt system?
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