As some people may know, strike craft was bugged for a very long time and they did not benefit from strikecraft repeatables (which specifically increase strike craft fire rate and damage).
Paradox has fixed that apparently and its mentioned in the patch notes...but they forgot to fix ship fire rate and damage modifiers. They do not apply to strikecraft properly, but the game thinks they do.
Heres an example :
The game thinks ship fire rate and damage apply to the strikecraft on this battleship, and the fleet power is calculated as extremely high because of it.
For testing purposes, i made strikecraft invulnerable, have 100 range, launch instantly, used the invincible console cheat and made strikecraft do a fixed 10 damage. That works out to 80 damage per hangar or 480 damage per volley. Or roughly 4.4k damage per volley after modifiers.
Note that the batlteship has 34k DPS according to the tooltip. An ether drake has 100k armor and 150k hull. It should take less than 8 days of firing to kill the ether drake. Take note of the date at the top right, its 06.12.
14 days later and the strike craft still hasnt gone through the armor yet. Its pretty obvious that the modifiers arent working properly.
I remember that before 3.0, i had done testing and found only the FIRST strikecraft in the squadron benefited from strike craft fire rate modifiers
So I tried changing strikecraft to only have 1 fighter in the squadron and ran the same test. To keep DPS the same, i just increased damage per shot by 8x.
Notic that in one day, the strikecraft is actually doing its correct damage?
In short, paradox didnt fix the bug where strikecraft dont benefit from modifiers properly unless there is only one fighter in the squadron.
The good news is that admiral ship fire rate and damage modifiers DO benefit strikecraft if you reduce the number of fighters to 1 and increase damage by 8x to compensate. (Do note that you need to increase the hp/shields by 8x as well).
Im still not sure if "home territory fire rate" affects strikecraft however.
Quite surprised that this was missed when I reported this back in 2019 : https://forum.paradoxplaza.com/foru...nt-use-modifiers-v2-3-3.1246936/post-26020272
Paradox has fixed that apparently and its mentioned in the patch notes...but they forgot to fix ship fire rate and damage modifiers. They do not apply to strikecraft properly, but the game thinks they do.
Heres an example :
The game thinks ship fire rate and damage apply to the strikecraft on this battleship, and the fleet power is calculated as extremely high because of it.
For testing purposes, i made strikecraft invulnerable, have 100 range, launch instantly, used the invincible console cheat and made strikecraft do a fixed 10 damage. That works out to 80 damage per hangar or 480 damage per volley. Or roughly 4.4k damage per volley after modifiers.
Note that the batlteship has 34k DPS according to the tooltip. An ether drake has 100k armor and 150k hull. It should take less than 8 days of firing to kill the ether drake. Take note of the date at the top right, its 06.12.
14 days later and the strike craft still hasnt gone through the armor yet. Its pretty obvious that the modifiers arent working properly.
I remember that before 3.0, i had done testing and found only the FIRST strikecraft in the squadron benefited from strike craft fire rate modifiers
So I tried changing strikecraft to only have 1 fighter in the squadron and ran the same test. To keep DPS the same, i just increased damage per shot by 8x.
Notic that in one day, the strikecraft is actually doing its correct damage?
In short, paradox didnt fix the bug where strikecraft dont benefit from modifiers properly unless there is only one fighter in the squadron.
The good news is that admiral ship fire rate and damage modifiers DO benefit strikecraft if you reduce the number of fighters to 1 and increase damage by 8x to compensate. (Do note that you need to increase the hp/shields by 8x as well).
Im still not sure if "home territory fire rate" affects strikecraft however.
Quite surprised that this was missed when I reported this back in 2019 : https://forum.paradoxplaza.com/foru...nt-use-modifiers-v2-3-3.1246936/post-26020272
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