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exi123

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Jan 19, 2018
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Hello everyone,

after taking a small break with Stellaris in the relative underwhelming times after Astral Planes, the Machine Age and the other upcoming DLCs were appealing content again to get back into the game for me.

That being said and after Starting a new, very fun and challanging run it all falls apart (again) with the late game performance of Stellaris. I am running the game on an AMD 7800x3D, one of the best performing single thread cpu's on the market paired with fast 32gb ram, a super high end gpu on a very clean installed Windows OS (IT technician shenanigans you know... )

To the Issue: While the average speed of the game is totally fine even in the super late game, the stuttering feels awful to play on. I am not talking about the short hang on auto save in very large galaxies every month, is the consitent small stutter when panning around, every passing day. My galaxy settings are not over the top, I always play on 1000 star galaxies with the rest of the settings being unchanged, so entirely vanilla.

Are there any known issues or settings that cause this? Is full screen window mode a problem? Is the problem when with the soundtrack playing in the background still not fixed? I am really frustrated at this point... and just to compare: Victoria 3 runs smooth and great on my machine, even to the ultra late game. Stellaris is the only middle aged strategy title that is still not running well on my PC.
 
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The game would feel way better if they could separate the camera/user interface from the CPU simulations, so even if the turns slow to a crawl the rest of the game would feel snappy.
 
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I still haven't finished my first machine age playthrough and my end game year tends to be set 2425 the last few months. I'm seeing decent day ticks on Normal speed myself and I'm still on a lowly 10100 Intel and on huge galaxies and think it's either better recently or my galaxies just are not as filled - or something.

Want to exchange saves? You can press the tilde key and will show you the daily tick speed and monthly. Be an interesting comparison nonetheless.
 
I still haven't finished my first machine age playthrough and my end game year tends to be set 2425 the last few months. I'm seeing decent day ticks on Normal speed myself and I'm still on a lowly 10100 Intel and on huge galaxies and think it's either better recently or my galaxies just are not as filled - or something.

Want to exchange saves? You can press the tilde key and will show you the daily tick speed and monthly. Be an interesting comparison nonetheless.
As I stated in the original post: Its NOT the simulation speed that is slow, it is the daily stuttering of the game that makes the quality of the gameplay so bad and unpleasant... for a powerful pc in an 8 years old game.

I am not blaming anyone here, maybe it is some settings or whatever that I am missing on my own side where the engine is struggeling, but in the correct enviroment the game should really not run so bad. This stuttering is also already starting long before the very late game.


Do not know if a video can show it properly, but you see the stutter when I unpause the game. It is very unpleasant to play with that.
 
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If you thrown everyone on the lathe and keep a small fleet, you can have an extremely fast post end-game game....
Other than that, only solution is to play on medium galaxy or buy a new even more powerful PC with DDR5.
 
Allegedly one major contributor is fleet sizes, specifically the numbers of ships. That's hard to influence with game settings, but there are mods that address it.
 
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Ok so if you use battleships fleets (few ships) and play hivemind (no traderoutes) devouring swarm (no xenos) you will significantly reduce lag?
 
Ok so if you use battleships fleets (few ships) and play hivemind (no traderoutes) devouring swarm (no xenos) you will significantly reduce lag?

Eh, I think the stuff I control in that play is not even a double digit percentage of calculation the game is doing every tick.

For me all these thing are not very relevant, its more like:

Why is my super fast modern day gaming pc not able to run a strategy game from eight years ago?
 
Eh, I think the stuff I control in that play is not even a double digit percentage of calculation the game is doing every tick.

For me all these thing are not very relevant, its more like:

Why is my super fast modern day gaming pc not able to run a strategy game from eight years ago?
For me it already stutters in the main menu.

Playing 1.9.1 is kinda shocking in contrast. Oh, wow, I can click on things and the game doesn't have an aneurysm!
 
I'm afraid the only fix to this is a new game engine...which by default means a new game.

I have a high end system as well and experience exactly what you have posted the video about. And as long as I pause the game, I have no stuttering, but if I try to pan the map with the game running the stuttering occurs.

I know it gets even worse when I have built a Sentry Array, so graphics lag could be part of the issue here as well.
 
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Performance does seem to be sliding backwards, not sure on the exact timeline but things feel slower now than a year ago. A modern computer should still run the lategame fine if you're on average or smaller galaxies though.
 
I've been saying this for years now, even offering a bunch of hypothetical solutions yet whenever I do people hit me with the "they've actually improved it already, just play smaller galaxies and shorter games bro".

Sure, they've improved performance over time and yes there are things I can do to reduce lag. On the other hand, it's still an issue and it's kinda baffling we need to tweak our games or adopt playstyles specifically to deal with lag. Imagine if the developers of another major franchise said "yeah, don't use this weapon since it causes lag" then why is it even an option?

Sorry for the unconstructive rant but it's really annoying trying to bring attention to this subject only to be slammed down by the rest of the community.
 
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At some point, clicks started making action sound-effects even if the game-effect doesn't happen, and that's a bit frustrating for me.

Like if I'm clicking to build districts when the auto-save month rolls over, I might hear 5 "district queued" sounds, but end up with fewer than 5 districts actually queued.


I'm sure it's faster to start playing the sound-effect before you figure out if the game-effect will happen, but that kinda defeats the purpose of player feedback. The sound playing faster is not a benefit if the sound fails to provide accurate information.

Someone is making decisions about the UX which are bad for the game.
 
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Hummmm... probably not a popular opinion with the fellow users but methinks it is an error of expectations created compounded with an error of configuration by the devs.
Basically, if there were only three settings at 200, 400 and 600 star systems named "Small Galaxy", "Medium Galaxy" and "Large Galaxy" with a slightly softer logistic scale while the devs recommended Small and Medium Galaxies, all would be well and good and no complaints of this type would be written.
 
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I know exactly what you're talking about with the constant small stutters, but i think it has something to do with a broken save more then the games performance because it doesn't happen every game. Sometimes I'm able to play out saves well into the end game year. My most recent game i was able to go all the way to 2500 (no victory year) and performance felt fine. Of course it was slowing down and i could no longer play on max speed, but like you said normal speed was fine for that point.


But then there are other games where by mid game I'm getting those little micro stutters all the time and it just becomes unbearable. I have an identical issue playing EU4 as well. Again, it doesn't happen every game but when it does its basically unplayable. Nothing seems to fix it either, Once it happens you just need to restart, at least in my experience.